SFML community forums
Help => General => Topic started by: Jalfor on September 23, 2011, 12:27:31 pm
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I'm trying to make an electronics simulator kind of thing which needs to be quite fast to allow really bit simulations to run fast on it. When I draw something just once, and leave it there it flickers and I would really rather not go through all the pixels every frame as that would be rather slow being a pixel based thing so it would need to draw each one individually.
Thanks for any help :)
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There's no persistency, windows need to be refreshed continuously.
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What do you mean refreshed? I'm doing App.Display(); every time...do I have to also redraw all the OpenGL stuff as well?
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do I have to also redraw all the OpenGL stuff as well?
Yes, that's what I meant.