SFML community forums
Help => Window => Topic started by: cooky451 on October 15, 2011, 12:28:28 pm
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Hi,
I'm currently using SFML and OpenGL. I now want to implement a custom mouse cursor. Ok, I think I can easily track the mouse position and draw a texture with orthographic projection. But I need a way to prevent the OS from drawing the standard cursor. Is there any way to do this in SFML?
(I'm currently using SFML 1.6, so a solution for this version is preferred.)
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Sure, sf::RenderWindow::ShowMouseCursor(bool Show).
Pass in false and SFML will hide the cursor, and you can draw a sprite to replace it.
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Works and works with sf::Window. Thanks. :)