SFML community forums
Help => General => Topic started by: Rosenzweig on October 19, 2011, 11:29:58 pm
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So I'm using SFML 1.6 and I do not wish to use OpenGL 2.x anymore. I like shaders and vertex buffers. Well anyways, does SFML 1.6 use a specific version of OpenGL? Do I have to make it use a specific version? Can SFML 1.6 even use OpenGL 3.x+ or what?
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Apparently only SFML 2.0 supports OpenGL 3.x. Now to find out how it use 3.x or if it does it automatically.
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Apparently only SFML 2.0 supports OpenGL 3.x. Now to find out how it use 3.x or if it does it automatically.
ContextSettings.
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ContextSettings.
Can you explain further? I just got done getting SFML 2.0 to work on my laptop.
SF:ContextSettings ContextSettings
ContextSettings.Major = 3;
ContextSettings.Minor = x;
I think I got it.