SFML community forums
General => SFML projects => Topic started by: ActionBoy on November 22, 2011, 05:20:02 pm
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Just released 30secGo. A "hard platformer" I have been working on for awhile. Using SFML for everything.
The game is built around a "chip n dale"ish feel with precise controls. Right now has 54 levels and 16 achivements. Every level is handdrawn and then scanned and saved as png. Then with the ingame editor each level is tiled.
Not much more to say.
Gameplay:
http://www.verticalvertex.com/
Article over at DIYGamer:
http://www.diygamer.com/2011/11/30-seconds-complete-level-30secgo/
(http://media.indiedb.com/cache/images/games/1/17/16071/thumb_300x150/screen_1.png) (http://media.indiedb.com/cache/images/games/1/17/16071/thumb_300x150/screen_2.png) (http://media.indiedb.com/cache/images/games/1/17/16071/thumb_300x150/screen_3.png)
gameplay: http://www.verticalvertex.com/
projectpage: http://www.indiedb.com/games/30secgo/
store: http://beta.indievania.com/games/30secgo
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Look very nice !
I think I'll buy it for christmas hollidays !
(Your website is nice too, I'm jealous...)
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I like the style but to get some buiers a gameplay would be nice... :wink:
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Release a demo, proper website, gameplay vids!
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So it's sort of like Super Meat Boy?
I love the art-style, I wish more games used graphpaper drawn art like this.
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The game is fast paced, but less colors and animation then meatboy. Each level has a 30 sec time limit to encourage people with just a couple of minutes free time to play the game. Website should be up by the end of the day with a couple of minutes gameplay.