SFML community forums
Help => Graphics => Topic started by: Richy19 on December 12, 2011, 02:59:55 am
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Im trying to use sf::Textures with custom openGL but I get these errors:
An internal OpenGL call failed in Texture.cpp (418) : GL_INVALID_VALUE, a numeric argument is out of range
When loading the image, and:
An internal OpenGL call failed in Texture.cpp (352) : GL_INVALID_OPERATION, the specified operation is not allowed in the current state
When calling sf::Texture.Bind()
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Can you post a minimal and complete example reproducing the problem? Does the problem also appear with the SFML OpenGL sample?