SFML community forums
Help => Graphics => Topic started by: TheFunctionMan on December 12, 2011, 01:26:18 pm
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Is there a way to pass an array of color values to the vertex shader in openGL if drawing is being done the old way with glBegin(GL_TRIANGLES)?
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http://www.sfml-dev.org/forum/viewtopic.php?p=36367#36367