SFML community forums

General => SFML projects => Topic started by: replicant on December 22, 2011, 03:33:52 am

Title: Pac Cat
Post by: replicant on December 22, 2011, 03:33:52 am
Finished my first SFML game, a Nyan Cat Pac-Man. Not very original but oh well :P

I originally wanted to make some extra maps, enemies and map editor but I would rather move onto something else now.

(http://i.imgur.com/E5syo.png)

Game play video:
http://www.youtube.com/watch?v=hoihgeKxYyQ

Download:
http://www.mediafire.com/?dgo3pya12n592bn

You will need Microsoft Visual C++ 2010 Redistributable Package to play Pac-Cat
http://www.microsoft.com/download/en/details.aspx?id=5555
Title: Pac Cat
Post by: Tank on December 22, 2011, 03:51:48 pm
Good job!
Title: Pac Cat
Post by: minirop on December 22, 2011, 05:02:41 pm
at least it looks good (no time to test for now). but did you read the "pacman unveiled" in the pacaman thread ?
Basically, does the ghost have different IA ? or they are all "kill pac man" ?
Title: Pac Cat
Post by: replicant on December 22, 2011, 11:03:01 pm
Quote from: "Tank"
Good job!


Thank you.

Quote from: "minirop"
at least it looks good (no time to test for now). but did you read the "pacman unveiled" in the pacaman thread ?
Basically, does the ghost have different IA ? or they are all "kill pac man" ?


They have the same AI as the original Pac-Man (minus the overflow programming errors causing a couple of the ghosts to act differently in certain situations).

http://home.comcast.net/~jpittman2/pacman/pacmandossier.html

http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior

I used those sites. The biggest difference between mine and the original is mine doesn't have any cornering because I didn't read about it until I was almost done.  :shock: