SFML community forums
Help => Graphics => Topic started by: zeocyte on December 23, 2011, 09:25:33 am
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Does deactivating (calling SetActive(false)) an sf::RenderTexture reduce overheads?
If available, kindly include some evidence to your claim.
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A RenderTexture is never left active after being used. Unless you called SetActive(true) yourself, of course.