SFML community forums
Bindings - other languages => DotNet => Topic started by: JohnStabler on January 04, 2012, 09:21:50 pm
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For anybody who is interested, I took the C++ pixel-perfect collision detection code, recoded it in C# and added a static image collection to handle the changes to the way SFML treats images/textures.
I've been using it in my current project and it behaves very well.
SFML 2 Collision Detection in C# (http://nebulafrontiers.blogspot.com/2012/01/sfmlnet-2-collision-detection.html)