SFML community forums
Help => Graphics => Topic started by: pridefight on January 09, 2012, 11:08:32 am
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i've done a game, but because of the 1.6 bug of the graphics card, i upgraded my api to 2.0, than i found i cant use the FlipX() method any more due to the changes of the API, and then i saw someone said use scale() with a negative parameter, i tried, it worked, but has a weird effect that the sprite position no longer means the left top corner points, any body help me with the problem?
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Have you read this thread?
http://www.sfml-dev.org/forum/viewtopic.php?t=6676
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I have, i just need a better solution
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Why "better"? What's bad with the provided solutions?