SFML community forums
Help => Audio => Topic started by: Uncle_Mike on February 20, 2012, 02:50:21 pm
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Hi guys.
I have many objects in my game, and to every object I attach 2 or 3 their sounds.
But not all objects play their sounds...
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There is an internal limit (set by OpenAL) of sound instances that can live at the same time. I don't remember the exact amount, should be 512 or 1024.
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I found a solution.
If I use OpenAL32.dll from openal.org (file size 107KB), - maximum sounds quantity in my game is near only 20!!!
But if I use OpenAL32.dll from SFML (file size 205KB), - everething is OK! Maximum sounds quantity is very large!!!
Why??? :)))
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Where would you even need 20+ sounds simultaneously?
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Where would you even need 20+ sounds simultaneously?
I write a great space MMORPG "Cosmagers online", dear friend! ;)