SFML community forums
Help => Graphics => Topic started by: zeruel on March 02, 2012, 06:15:56 pm
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I've been going through the new graphics API and I'm confused about something.
I'm trying to figure out why we can't modify the vertices in a VertexArray. I see we can read them just fine but what if we want to move the texture coordinates or transform them?
Am I just missing something or is this really not possible?
EDIT: Nevermind, I just found the answer in another thread. Sorry about that. :oops:
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I do have a question after all.
I'm new to graphics and OpenGL so forgive my ignorance. Say I have a VertexArray with 100 quads in it. Is it guaranteed that it will be drawn in the order 0 to 99? Is there any occasion that would make it drawn backwards or in a random order?
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Is it guaranteed that it will be drawn in the order 0 to 99?
Yes.
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Thank you, Laurent.