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Help => General => Topic started by: Ptlomej on March 10, 2012, 11:04:14 pm

Title: Rating of "Light Fighter"
Post by: Ptlomej on March 10, 2012, 11:04:14 pm
I want to know how this animation are(the speed of the animation is not equal the in-game speed).
Please rate and leave a reply. :)
Its made in Photoshop CS5

(http://s3.imgimg.de/uploads/lighter1af6f131animation1af6f131original1af6f131gif.gif)
Title: Rating of "Light Fighter"
Post by: thePyro_13 on March 11, 2012, 07:36:49 am
The sprite is really good, but I'm not sure about the animation. It's a bit too uniform if that makes sense. The fire just sort of jiggles, when it should be pushing.

It might look better when moving though.
Title: Rating of "Light Fighter"
Post by: Nexus on March 11, 2012, 10:00:26 am
You could also try to emit particles. This way, you can easily adjust the flames according to thrust.
Title: Rating of "Light Fighter"
Post by: Ptlomej on March 11, 2012, 12:46:00 pm
The animation have 14 frames the first flame begin with 1 the second with 7 in hope that its not see like the same. with particels itts a good idea thank you ;)

I had done a gun, here it is :)

(http://s3.imgimg.de/uploads/laser33ea693canimation33ea693coriginal33ea693cgif.gif)
Title: Rating of "Light Fighter"
Post by: Jove on March 11, 2012, 03:00:56 pm
I used a little trick to simulate a thrusting jet.

You 'flutter' the scale of the sprite based on a variable that represents the current level of thrust.  So if it's idle there is a small flutter, then magnified when the thrust is 'full-on'.

Have a look for yourself, it's quite effective.

http://www.justin.tv/computer_store_cat/b/293610941

Nice sprite btw  :D