SFML community forums

Help => Graphics => Topic started by: Roose Bolton of the Dreadfort on March 11, 2012, 07:33:21 pm

Title: SFML Rotation
Post by: Roose Bolton of the Dreadfort on March 11, 2012, 07:33:21 pm
Hey,

quick question as I am confused..

if my sprite is at (0) rotation, will it be facing right?
Title: SFML Rotation
Post by: Laurent on March 11, 2012, 08:06:12 pm
Yes, 0 degree is facing right.
Title: SFML Rotation
Post by: Roose Bolton of the Dreadfort on March 11, 2012, 08:25:55 pm
ahh right.. haha im new to SFML.. Originally was writting my own 2D API from scratch.. had blitting etc working but cba to do rotation etc so came here!

Love the work dude..

Glad that's cleared up thought I was having a break down.