SFML community forums
Help => Graphics => Topic started by: sungchoiok on March 20, 2012, 12:15:24 am
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The tutorials cover how to put up sprites onto the window, but they never seem to tell me how to draw one to another image.
Upon searching, I found the Image::Copy function, but the description says that it's very slow and should only be used during initialization.
How would I do that?---draw a sprite onto an image, and not the window?
I'm using SFML version 1.6.
thanks
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It's possible in SFML 2, with the RenderTexture class.