SFML is not an engine, there's no scene graph in it. But this doesn't mean that you can't create entity hierarchies, and combine transformations. This is very easy to do with SFML.
An example:
class MyContainer : public sf::Drawable, public sf::Transformable
{
public:
/* functions to manage child entities */
private:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states)
{
states.transform *= getTransform();
for (/* all child entities */)
target.draw(entity, states);
}
}