SFML community forums
Help => Graphics => Topic started by: Keshi on April 10, 2012, 01:52:26 pm
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PushGLStates changes the blend mode of the window buffer to alpha blend, but PopGLStates doesn't restore it if it was set to something else before, and there's no way to set it without drawing through SFML because the method is hidden.
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Could you please provide a complete and minimal code that reproduces the problem?