SFML community forums
Help => General => Topic started by: Krofna on April 11, 2012, 08:36:10 pm
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Compiling&running my game (which runs fine on Windows) on debian I get pinky screen full of artifacts from eariler screens, bunch of mirroring, misplacing, missing elements, etc. Well, just look at the picture:
(http://img705.imageshack.us/img705/7088/screenshottqr.png)
- Debian 6.0.4, kernel 2.6.32-5-amd64
- ATI HD 6850 Sapphire
- latest SFML 2.0
Any ideas why does this happen?
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Are your graphics drivers up to date? Can you run other OpenGL apps without problems? Do you use an OpenGL-based desktop compositor?
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I just installed latest fglrx drivers and app won't even run anymore with this error:
X Error of failed request: BadRequest (invalid request code or no such operation)
Major opcode of failed request: 135 (GLX)
Minor opcode of failed request: 19 (X_GLXQueryServerString)
Serial number of failed request: 17
Current serial number in output stream: 17
I don't have any other OpenGL apps to test at this moment.
Desktop compositor? If thats desktop enviroment, I use GNOME.
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I fixed my drivers, and now can run other OpenGL apps fine ( fgl_glxgears ran with 1800 FPS ), but I still have problems with my SFML app. It mostly 'works' now, but there are 2 issues
- Glyphs often got squares around them
- Texture is rendered incorrectly at one specific screen in my app, not sure what causes it.
(http://img861.imageshack.us/img861/6213/screenshotex.png)
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The glyph bug is a known one.