The code
float move = delta*speed;
int y = 0;
for(it=grid.begin(); it != grid.end(); it++){
y = (*it)->sprite.getPosition().y;
(*it)->sprite.setPosition(0, y+move);
//y = (*it)->sprite.getPosition().y;
//(*it)->sprite.move(0, move);
}
EDIT: I can share a Mac bundle if need.