SFML community forums
Help => Graphics => Topic started by: tschaei on May 24, 2012, 05:00:28 pm
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I'm developing a tank game right now and am using the GlobalBounds of my Sprites for collision detection. Why does the GlobalBounds' intersects-method register collisions when the two sprites don't actually overlap, but are several pixels apart from each other?
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Because there's a problem, obviously.
Can you post a complete and minimal example that reproduces this issue?
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I found the problem, it was some buggy code by me.