SFML community forums

General => SFML website => Topic started by: game_maker on June 20, 2012, 02:54:39 pm

Title: Create an area for members who speak another language.
Post by: game_maker on June 20, 2012, 02:54:39 pm
Hi I'm from Brazil. I speak the Portuguese language. I came here to suggest that you create an area (section) for members who speak other languages​​. It need not be only for the Portuguese, so you decide. I love SFML, like many users of Brazil, so many.
Title: Re: Create an area for members who speak another language.
Post by: Laurent on June 20, 2012, 03:05:45 pm
I won't add a language to the main website that I won't be able to maintain myself.

But feel free to create your own website with portuguese translations.
Title: Re: Create an area for members who speak another language.
Post by: game_maker on June 20, 2012, 06:59:43 pm
And if I create a forum, can you be my partner?
This is clear, if it goes well.
Title: Re: Create an area for members who speak another language.
Post by: Laurent on June 20, 2012, 07:25:37 pm
Quote
can you be my partner?
What would that involve?
Title: Re: Create an area for members who speak another language.
Post by: eXpl0it3r on June 20, 2012, 09:10:40 pm
It has been done before (creating an language related off-spin) with the German community: http://sfml-dev.de/ (http://sfml-dev.de/)

Maybe it may inspire you. ;)
Title: Re: Create an area for members who speak another language.
Post by: game_maker on June 20, 2012, 10:44:50 pm
Hm. Cool. "sfml-dev.br"

 :D

Goodbye!
Title: Re: Create an area for members who speak another language.
Post by: Knitter on June 22, 2012, 10:48:28 am
I've seen such suggestions before in other forums and I must say they didn't turn out the way people expected. I too speak Portuguese, though I'm on the other side of the Atlantic :), but I would caution you to first determine if you have enough Portuguese speaking users to justify a new forum since a new forum will always create some fragmentation and most of the users that are able to answer questions speak English.
Title: Re: Create an area for members who speak another language.
Post by: game_maker on June 22, 2012, 02:57:33 pm
Knitter, legal saber que você fala português.
Você sabe onde eu posso encontrar informações sobre criação de jogos em C++, relacionado com os objetos do jogo, os sprites, a organização em classes, e tudo mais?

@Thank you all.
Title: Re: Create an area for members who speak another language.
Post by: Laurent on June 22, 2012, 03:02:14 pm
Quote
Knitter, legal saber que você fala português.
Você sabe onde eu posso encontrar informações sobre criação de jogos em C++, relacionado com os objetos do jogo, os sprites, a organização em classes, e tudo mais?
Personal messages should be sent by MP. Public messages must be written in the forum language so that everybody can read them. Thank you.
Title: Re: Create an area for members who speak another language.
Post by: game_maker on June 22, 2012, 03:06:25 pm
Sorry.

My message:

Quote
Knitter, nice to know that you speak Portuguese.
You know where I can find information about making games in C + +, related to game objects, sprites, the organization of classes, and everything else?

I know I did not need to put in English, but only for those who think I'm talking bad ...

My other personal messages will be sent via PM.
Title: Re: Create an area for members who speak another language.
Post by: Knitter on June 22, 2012, 05:17:44 pm
You can find a lot of info in this forum, the wiki and the official documentation for SFML. Another well known community is http://www.gamedev.net/page/index.html, they have several tutorials and complete articles on all things "game development".

If you need help with C, C++ or general programming there is a Portuguese forum you can use at http://www.portugal-a-programar.pt, it is a generic programming forum but many of the members do game development.

Going back to the topic, I'm not against creating a Portuguese speaking community, but keep in mind that you will need to do more than just create the forum, it takes a lot of work.