Your question doesn't make any sense to me. :o
You can do something like:
bool pause = false;
while(window.isOpne())
{
// Handle events
if(!pause)
{
// Update everything
}
// Only update stuff that will happen in the cutscene/pause
window.clear();
if(!pause)
{
// Draw all the sprites/texts
}
// Only draw the texts that will be needed during the cutscene.
window.display();
}
Of course this can get messy quite fast, thus having diffrent functions/classes/'states' dealing with such a thing could be an advantage, that depends on your game & code design.