SFML community forums
Help => General => Topic started by: Asion on July 24, 2012, 03:17:28 pm
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Hello everyone :D
When i try to compile the SFML Application template using libc++ as standard library the linker fails with the following errors:
Undefined symbols for architecture x86_64:
"sf::RenderWindow::RenderWindow(sf::VideoMode, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, unsigned int, sf::ContextSettings const&)", referenced from:
_main in main.o
"sf::Texture::loadFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, sf::Rect<int> const&)", referenced from:
_main in main.o
"sf::Font::loadFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from:
_main in main.o
"sf::String::String(char const*, std::__1::locale const&)", referenced from:
_main in main.o
"sf::Music::openFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from:
_main in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I noticed that if I use libstdc++ as standard library the code compile just fine but since I'd like to use some c++0x features in my project I need libc++.
I'm using Xcode 4.3.2 on a mid 2012 15 inch macbook pro with the 2.0 rc SFML release.
PS: I'm sorry for my terrible english
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If you want to use clang and libc++ you have to recompile SFML with those tools.
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If you want to use clang and libc++ you have to recompile SFML with those tools.
I have recompiled SFML with libc++ and now it works!
Thanks for the help !!