SFML community forums
Help => Graphics => Topic started by: sofakng on January 13, 2009, 08:58:39 pm
-
Two quick questions...
1) Does SFML support the creation of texture-filled polygons (or other shapes)? If not, how would I go about doing this?
2) Does SFML support collision detection in any way? If not are there any libraries available to handle this? (for .NET)
Thanks!
-
1) No, not directly. You can archieve this by directly using OpenGL together with SFML for setting the texture.
2) No, it doesn't. I'm sure there're libraries, but since I never needed one, I can't tell you any names.
-
Box2D is a 2D physics library. I never tried it, but it seems to be very popular.
-
Thanks for the quick replies!
What about adding support for the SPARK (http://spark.developpez.com/) (or other) particle engine with the .NET bindings? I only mention SPARK because it directly integrates with SFML but only with the C++ side.
-
You should rather ask its author ;)