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Help => Network => Topic started by: Soul on September 22, 2012, 11:38:15 am

Title: [SOLVED]klient-serwer game network
Post by: Soul on September 22, 2012, 11:38:15 am
Hello, I have a problem with writing a client-server communication, without a good beat to admit that I am a layman in network programming (I wrote a simple ircbot by using winsock and chat), but communication in games is a completely different story, so please you whenever possible to show and explanation a simple example how the package should look like, how it should be sent / received and interpreted
in Advance thanks for your help
Title: Re: klient-serwer game network
Post by: Soul on September 24, 2012, 05:07:03 pm
no one can help me acquire some knowledge about this?
Title: Re: klient-serwer game network
Post by: eXpl0it3r on September 24, 2012, 05:11:30 pm
There are tutorials in for SFML 1.6 which can get applied easily to SFML 2. ;)
Title: Re: klient-serwer game network
Post by: zsbzsb on September 24, 2012, 05:12:14 pm
Have you tried the networking tutorials on the main website?

Also this link (http://bit.ly/RQxtv8) will help you.