SFML community forums
Help => General => Topic started by: Rimher on September 26, 2012, 05:16:36 pm
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Hello there! I've been trying to compile a couple of shaders in my project, but I had the hardest time.
I had put the two files "vertexShader.vs" and "fragmentShader.fs" in the Resources folder, that's already built in the project.
I was trying to access those files calling
resourcePath()+"fragmentShader.fs"
But it was failing to open both files. When I use the absolute path to the file, it is indeed found. Since this is not the most elegant solution and in the tutorial I read that every file that I dragged&dropped into the folder would be copied there, how's it possible that those files are not found??
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I just tried it out and it seems Xcode "compile" .fs files (however, I've no clue what it does with it).
What you need do is :
- go to your project preference
- in the build phases tab
- remove any .fs files from the 'compile source' phase
- add those same files to 'copy bundle resources' phase
Let me know if it does work.
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I just tried it out and it seems Xcode "compile" .fs files (however, I've no clue what it does with it).
What you need do is :
- go to your project preference
- in the build phases tab
- remove any .fs files from the 'compile source' phase
- add those same files to 'copy bundle resources' phase
Let me know if it does work.
Works perfectly now! Thanks a lot ;)
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you're welcome :)