SFML community forums

Help => Graphics => Topic started by: Redemption on October 30, 2012, 02:41:08 am

Title: SFML 2 Sprite Scaling
Post by: Redemption on October 30, 2012, 02:41:08 am
Hey folks,

I recently upgraded to SFML 2 from 1.6, and noticed a difference in the graphics package. In the old one, when I used "Sprite.setScale" and enlarged the image, it seemed to do some sort of interpolation to create a nice smooth image. In the new one, it just enlarges the pixels so I have an extremely pixelated images. Is there a way to do it the old way?

Thanks!
Title: Re: SFML 2 Sprite Scaling
Post by: Laurent on October 30, 2012, 08:07:41 am
texture.setSmooth(true)