SFML community forums
General => General discussions => Topic started by: schmedly on August 13, 2007, 07:15:25 pm
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Is there any particular timeframe for the Mac release?
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As I currently have no access to a Mac machine, it's difficult to tell. I'll probably need to find an experimented Mac developer to help me.
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Some news for those who are interested in the Mac port : thanks to Brad (schmedly) it's on a good way : the System, Graphics, Audio and Network packages compile fine on MacOS, and he's already working on the port of the Window package :)
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Thanks a lot Brad ;)
Good work!
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The window sample is compiled and running on OSX. It certainly needs more work as all the events aren't handled yet, but it's getting there.
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Very good job, keep up the good work :)
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sfml is getting better each day :D
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Great! ;)
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Just to keep those waiting informed.
The window, opengl, audio and socket samples are complete.
If anybody would like to help me test binaries, send me a PM.
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I can't test, but i just would like to know how many samples remains.
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Sample status:
OpenGL, Capture, and Sockets all run properly
Window - Runs properly but still needs work
Sound - Runs properly but .wav file loses some attributes at load
PostFX - Runs properly but some of the shaders are broken
VOIP - Runs but server mode crashes
I don't have any plans at the moment to work on the others
wxWidgets, Qt and X11
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The initial Mac codebase is in SVN.
The window and system library projects are committed, along with the window sample project.
At the moment, the Mac implementation does not support fullscreen, antialiasing or joysticks, as those features are still being tested.