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General => SFML projects => Topic started by: Naufr4g0 on December 26, 2012, 11:35:25 pm

Title: Ludum Dare 25 Entry - Grand Wreck Auto
Post by: Naufr4g0 on December 26, 2012, 11:35:25 pm
Hi guys,
I created a game for Ludum Dare 25 (jam).
I used SFML 2.0 (C++ version) and a game engine coded by me.

Here is my entry:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4310 (http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4310)

About the game:
You are a thug, who likes violence and to vandalize things punching them. Your aim in the game is to destroy all cars on the screen avoiding cops. Try to destroy cars when cops are far enough. If a cop see you vandalizing a car, he run to you and hit your face with a club!

Controls
Arrow keys = Move
Z = Throw a punch
P = Pause game
Use mouse to browse the menus

(http://www.ludumdare.com/compo/wp-content/compo2/201083/4310-shot0.png)

Gameplay video

www.youtube.com/watch?v=cBP8YEpjIuU

I hope you enjoy it!  :)
Title: Re: Ludum Dare 25 Entry - Grand Wreck Auto
Post by: eXpl0it3r on December 27, 2012, 12:14:24 am
Cool game and actually not as easy as it looks in the video. ;)

What would be nice is a health bar so one knows how much of a fight one should risk.

Also there seems to be kind of a bug, when I got a few policemen on my left side on the furthers right side, they started to spawn again at the exact same spot as the went down and so I ended up with an infinite beating time, since the ones that went down respawned soon after.
Title: Re: Ludum Dare 25 Entry - Grand Wreck Auto
Post by: Naufr4g0 on December 27, 2012, 12:52:03 am
Thanks for your comment eXpl0it3r :)

Cool game and actually not as easy as it looks in the video. ;)
I know. I have experience with the game. :)

What would be nice is a health bar so one knows how much of a fight one should risk.
It's a useful thing that I will add sooner or later.

Also there seems to be kind of a bug, when I got a few policemen on my left side on the furthers right side, they started to spawn again at the exact same spot as the went down and so I ended up with an infinite beating time, since the ones that went down respawned soon after.
I am aware that this behavior might seem wrong, but it prevents the player can gather all the cops in one spot and wreck the cars away from them with too much ease. I suggest to avoid this situation. :)
Anyway I know I have to make substantial changes to the gameplay and make it more playable. Unfortunately I only had 3 days available to complete the game. :/
Title: Re: Ludum Dare 25 Entry - Grand Wreck Auto
Post by: julen26 on January 07, 2013, 02:02:07 pm
Nice, It reminds me of the Nintendo's great game Urban Champion
(http://gamesdbase.com/Media/SYSTEM/Nintendo_NES/Snap/big/Urban_Champion_-_1986_-_Nintendo.jpg)
Title: Re: Ludum Dare 25 Entry - Grand Wreck Auto
Post by: player931402 on January 10, 2013, 11:20:21 pm
great game !