I'm trying to make an Asteroids type game where you use the left stick to move around and the right stick to rotate and shoot in different directions.
I'm using a wired Xbox 360 game-pad, left analog stick works fine, returns 1 for all the axis, but the right one may as well not even be there. When it's pushed down it still works as a button, but it's as if it has no axis.
sf::Joystick::hasAxis(0, sf::Joystick::X);
//returns 1
sf::Joystick::hasAxis(1, sf::Joystick::X);
//returns 0
Am I missing something? Or is it a problem with SFML 2.0 itself?