SFML community forums
General => SFML projects => Topic started by: mateandmetal on January 30, 2013, 11:27:32 pm
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Hello, there!. In this post I submitted my first game. It is quite simple (and bizarre) ;D
Inspiration
Remember that good old game "Sam & Max: Hit the road" from LucasArts?
I really loved a mini game called Wak-a-rat. That was my inspiration.
The Story
Really? There is a story? ... Well, something like that..
We are two brothers, the owners of a fumigation company. Suddenly, our store is invaded by a new generation of rats, immune to the venom and traps. They come to take revenge for all the rats that we have killed. Having detected the immunity of these rodents, the brothers will have to combat the plague with other tools that are at their fingertips.
Game Mechanics
You will constantly see rats popping from the holes in the table. Rats can have from 1 to 3 lives. They also have a maximum time of "activity", which becomes shorter over the course of the game. If you let them escape with life, they will add some damage to your store (multiplied by the number of lives). The game is finished when you reach the maximum damage.
The game supports two players on the same machine.
You can use mouse, keyboard and/or joysticks.
Network game is not supported. (yet?)
Tools used
Programming: C++, MinGW/gcc compiler version 4.7.2, SFML 2.0 (from GitHub) - static linking under win32
IDE: Code::Blocks versions 10.05, SVN, 12.11 final
3D Graphics and Animation: Blender 2.64, 2.65
2D: GIMP and Photoshop
Screenshots
(https://legacy.sfmluploads.org/cache/pics/302_00low.jpg)
Engine running
(https://legacy.sfmluploads.org/cache/pics/303_01low.jpg)
Game Menu
(https://legacy.sfmluploads.org/cache/pics/304_02low.jpg)
Configuration screen
(https://legacy.sfmluploads.org/cache/pics/305_03low.jpg)
Single player mode
(https://legacy.sfmluploads.org/cache/pics/306_04low.jpg)
Two players game mode
(https://legacy.sfmluploads.org/cache/pics/307_05low.jpg)
Game over screen
Requirements
Monitor capable of a 1280x720 resolution.
Video card capable of handling 2048x2048 textures.
This game does NOT require the installation of ANY RUNTIME to work.
It is recommended that you download and install the most recent drivers for your video card.
Downloads
Win32:
Download Final Version 1.0 from mediafire (http://www.mediafire.com/download.php?bqvdvyjgb2wikp0)
Linux:
As soon as I can install and test SFML2 under Fedora 18 ;)
NOTE: By default the game starts in Spanish, but do not be afraid! You can change language to English in the main menu!
Of course, the game is free. ;)
Credits
Programming, 2D, 3D Graphics and Animations: Pablo Seijo (me)
Sound effects: Several authors (freesound.org (http://freesound.org))
Music: Kevin MacLeod (incompetech.com (http://incompetech.com))
Big thanks to
Bjarne for creating C++
Laurent for this great library
LucasArts for all that amazing games
and to you, all the SFML community!
:) ;) ;D
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Woah, that is awesome. The menus, the graphics, everything.
It looks like a finished game. How did you hide your assets? :o
On a side note, those have to be the most scary looking rats I've ever seen.
Saludos :)
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Woah, that is awesome. The menus, the graphics, everything.
Thanks!
How did you hide your assets? :o
I have my own resource file format, based on this wiki tutorial (http://www.sfml-dev.org/wiki/en/tutorials/formatdat) ;)
On a side note, those have to be the most scary looking rats I've ever seen.
;D
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1.0:
- some bugs fixed