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General => SFML projects => Topic started by: AlexAUT on February 27, 2013, 04:28:47 pm

Title: Kroniax available in the Play store!
Post by: AlexAUT on February 27, 2013, 04:28:47 pm
Hy,

It's now available in the Play Store: Link (https://play.google.com/store/apps/details?id=com.alexaut.kroniax)


i want to present my current Project Kroniax.

Its some kind of a sidescroller. The target is to maneuver the ship through the level without touching the walls. You can steer up your ship by pressing the spacebar.


Preview video (thanks to eXpl0it3r) feel free to subscribe and like the video. It outdated but it still shows the core elements of the game
http://www.youtube.com/watch?v=VjJIxPc6TZQ


Gamemodes:

*The arcade mode. If you get through a level you will unlock another map... (currently there are 7levels). In this mode the speed and gravitiy will be change by the game itself!

*Mutliplayer. In this mode you can control the Speed of the Ship yourself by pressing the left or right arrow key. But keep in mind that you can't control the gravity! Try to get to the finish as fast as possible to get a good time. You can compare your time by pressing tab with the other players on the server. With " T " you can open the chat and talk about routes and stuff  8) . After the end of each level you will see a global ranking (in development)

Download:

It's now available in the Play Store: Link (https://play.google.com/store/apps/details?id=com.alexaut.kroniax)




Credits:


Support me on indieDB: (http://button.indiedb.com/popularity/medium/games/21990.png) (http://www.indiedb.com/games/kroniax)



AlexAUT
Title: Re: Kroniax - A game of skill
Post by: Nexus on February 27, 2013, 04:51:41 pm
Cool idea! And the music matches the genre nicely! It's also quickly difficult, I didn't get very far ;)

The game crashes when loading a non-existent custom map. Also, this is the kind of game one can polish endlessly (animations, particles, shaders, random-generated maps, ...). But I would certainly understand if you planned another project :)
Title: Re: Kroniax - A game of skill
Post by: Grimshaw on February 27, 2013, 05:14:16 pm
Gave it a try and loved the gameplay!! you should improve this because it will make a very nice game!! Addicting! :D
Title: AW: Kroniax - A game of skill
Post by: eXpl0it3r on February 27, 2013, 05:43:09 pm
Yep, I like the mechanics!
Nearly missed my train, it's that addictive! ;)
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on February 27, 2013, 06:43:09 pm
Thanks for the good feedback, it really motivates me to improve the game.

@Nexus, yeah thats true, first i want to work on my ToDo-list and then implement features like random generated maps etc.

@Grimshaw, i will try my best.

@eXploiter, i´m not liable for missed trains


Updated the first Post
Title: Re: Kroniax - A game of skill
Post by: Haze on February 28, 2013, 09:44:46 pm
Nicely done and very addictive!
Quite hard too, couldn't get past level 1 despite many attempts. Maybe it needs some balance?

Some suggestions:
- Add keyboard bindings (up, down, return) to your GUI. I find it very annoying to grab my mouse just to click the replay button.
- Maybe a progress bar to display player's progression in the current level.

Also, how did you handle "pixel-perfect" collisions with a rotated shape?
Since the tiles are just squares and the player just a triangle, did you simply compute line intersections?
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 01, 2013, 12:20:11 am
Thanks for your feedback,

yes the level is too hard i know, tomorrow (about 20:00) i will upload a new version where you have to start with lvl1 (Tutorial), and unlock the next level and so on, currently i have 5Levels created. Your progress will be saved.

I also reworked/added a lot of things, a messagebox comes up when you hit the wall or reach the finish and you can restart the game by pressing "r". You can change the volume of the music. I made a tutorial about the mapeditor and the settingseditor(new). I implemented a new gamemode called "Time challenge", every map has its own ship speeds and downforces... And much more is on my ToDo-List: Checkpoints, speedUps...

Currently i am really motivated to improve the game because of all the good feddback.

The "pixel-perfect" collision is simply a collision between a point and a rectangle, i have 3vertices for my ship, i calculate the position/rotation with the position and velocity vector. And then test if the points/edges intersects with a collision rectangle. For performance, i only check rects that share the x-coordinates with one point.

btw the next version will include the font for the mapeditor...xD
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 01, 2013, 08:40:37 pm
So, version 0.2 is uploaded.

Changes:

About the new gamemode, only the custommap "test" uses this mode, you can change the speed with the left and right arrow key. It will be usefull when i implement a online highscore...

Direct link: http://www14.zippyshare.com/v/94636975/file.html
Title: Re: Kroniax - A game of skill
Post by: Haze on March 01, 2013, 10:15:10 pm
The "pixel-perfect" collision is simply a collision between a point and a rectangle, i have 3vertices for my ship, i calculate the position/rotation with the position and velocity vector. And then test if the points/edges intersects with a collision rectangle. For performance, i only check rects that share the x-coordinates witch one point.
Ok I got it, indeed it's a much better way to check the collisions.

Added some messageboxes
I've found a bug in your modal dialogs: you can press the "R" hotkey to replay the level, but once you've pressed it, the next displayed modal dialogs won't work, they're closed as soon as they open and you cannot choose an answer.
Also, the next level should be automatically unlocked if the player clears the current one, because if he accidentally clicks "Replay" the next level is still locked and he has to re-do the whole level.

Window name shows the level progress
That's quite a curious and original place to display it! :D

Nice to see an update already, good luck with your project!
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 01, 2013, 11:25:11 pm
Thanks for your bugreport.

I´m currently reworking the "messageBoxes", there are very old(early 2012 i think), the sames goes for the gui.

Next version will be released Wednesday/Thursday with some bugfixes, speedUps and gravitationUps to make the gameplay more dynamically, and maybe the online highscore for "speed challenges" will be inplemented.


btw i added a Youtubevideo about the level editor  to the first post.
Title: Re: Kroniax - A game of skill
Post by: Haikarainen on March 04, 2013, 12:29:12 pm
Holy crap.. My first reaction to the video was pretty doubtful. But when I actually tested it, holy crap this game is funny!

Pros:
 * The slow responses on input and game-dynamics is what really makes this game! You kind of make the same mistakes as when you are "drifting", aka driving a car with very little traction.(in a sense that is is rather easy to under/over-compensate movements, as it is rather easy to over/understeer a car)
 * Really great balance on the maps, love how thrilling the maps can be in some areas!
 * Great music

Cons:
 * Pretty buggy - As I am typing this for example, the level keeps restarting in the background (R-presses). Make sure the window has focus!
 * Extremly unpolished - but I get that this is a pretty early release am I right?

All in all, great work, keep working on it!
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 04, 2013, 04:06:46 pm
Hy, thank for your feedback,

first of all Yes maybe it was a bit early to release it. But i wanted to get some feedback about the game itself. (Version 0.2 :o)

* The slow responses on input and game-dynamics is what really makes this game! You kind of make the same mistakes as when you are "drifting", aka driving a car with very little traction.(in a sense that is is rather easy to under/over-compensate movements, as it is rather easy to over/understeer a car)

In the new version i will release it today about 19:00-20:00 the movement is more dynamically, i added SpeedUp/Down and "Gravitation"Up and Downs. I personally love it... ;D

* Really great balance on the maps, love how thrilling the maps can be in some areas!
 * Great music

There are two songs more now and i had to rework the maps because i changed the resolution to make more paths possible


Cons:
 * Pretty buggy - As I am typing this for example, the level keeps restarting in the background (R-presses). Make sure the window has focus!

The issue with the windowfocus will be fixed and much more i will post the Patchnotes later 8).
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 04, 2013, 07:48:38 pm
Version 0.3 uploaded:  ;D

Improvments:

*Change the resolution from 600/300 to 800/450 (16:9). To make multiple paths through a level possible.
*Because of the new resolution i created new maps + tutorial (atm there are 4Maps finished, Level5 is a old map)
*Added SpeedUps SpeedDowns and GravitationUps, GravitationDowns.
*Updated Map Editor and Settings Editor (i will upload a new Youtubevideo tonight)
*Better movement. It´s a bit faster
*Now the window wont resize if you resize it  ;)
*Several bugfixes
*Change the collision detection, now its pixel-perfect
*Instead of waiting 3seconds now you have to press space to start the game


Enjoy the new version and please report bugs.  :)

Direct download Link: http://www17.zippyshare.com/v/53962531/file.html
Title: Re: Kroniax - A game of skill
Post by: eXpl0it3r on March 04, 2013, 11:44:06 pm
Enjoy the new version and please report bugs.  :)
I really do enjoy it and since I like it so much and do some silly Let's Play from time to time, I made a Kroniax LP. ;D

http://www.youtube.com/watch?v=5QAX35p6_jE

So it seems I'll have to keep pounding on that 5th level... ;)
Since I needed a logo for my intro I quickly smashed something together and added it in the attachment if for some strange reasons you'd wanted to use it.

The only 'bug' I found is, that it can sometimes happen if you press space when a dialog is shown, that the focus jumps to the bigger window, hidding the dialog and it nearly seems as if the game has crashed, but it's just unresponsive since there's a dialog open.
Personally I wouldn't use a second window, it doesn't look very nice and it has the describe issue and probably others.

In connection with that, the most annoying thing are actually the dialogs and that one can only navigate through them with the mouse, which forces me to constantly grab the mouse. Also if I select a level it's quite obvious I want to play it, the confirmation dialog is just annoying. You should show the difficulty and other info directly when selecting it, rather than in that dialog.

Anyways, thanks for the great game and keep up the nice work! :)

[attachment deleted by admin]
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 05, 2013, 05:01:10 pm
Thanks for your feedback, compliments and the great video  ;D



In connection with that, the most annoying thing are actually the dialogs and that one can only navigate through them with the mouse, which forces me to constantly grab the mouse. Also if I select a level it's quite obvious I want to play it, the confirmation dialog is just annoying. You should show the difficulty and other info directly when selecting it, rather than in that dialog.


In the next version (saturday or sunday) i will implement the new gui (better looking), then you can use your keyboard to navigate through the menu. I replaced all the messageBoxes with ingame (in the mainwindow) dialogs.

And i try to complete 10Levels (I added a level between 3 and 4 to make the skilljump a bit smaller). And finally I will remove "level5" from the arcademode...
Title: Re: Kroniax - A game of skill
Post by: io on March 07, 2013, 03:13:43 am
Good work!  Great twist on the classic helicopter game :).

One thing I just noticed is the title bar of the window shows your progress in the level.  I like the added touch (:

I'm still pounding away at level 5... I want that victory!


so close =_=.   


btw it would be kinda cool to include a play alongside ghost... where the ghost is a trace line of your last run thicker the line means you were holding space bar.

[attachment deleted by admin]
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 07, 2013, 07:07:29 am

I'm still pounding away at level 5... I want that victory!


Thanks for your feedback, to get through level5: open the settingseditor, click Load, type in: Speed: 285 and Downforce: 275. And click save.
With the default settings its to hard or maybe impossible, my mistake -.-

btw it would be kinda cool to include a play alongside ghost... where the ghost is a trace line of your last run thicker the line means you were holding space bar.

Noticed!
Title: Re: Kroniax - A game of skill
Post by: io on March 07, 2013, 07:50:15 am
Mm I don't think impossible :).  I took a peek at the rest of the level 5 and it looks doable with just the right movements.   Definitely too hard for a level five, but a great challenge and I want to beat it at its current settings ;].

Did version .3 save your progress, because I don't think mine ended up saved -- or is this for a future release.

Thanks,
and again good work :)

Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 07, 2013, 10:08:59 am
Yes this version should save your progress. If not, please tell me the value of [unlocked] in the "config/option.ini" file.

btw the game saves the progress when you close it regularly.
Title: Re: Kroniax - A game of skill
Post by: io on March 08, 2013, 02:43:25 am
[Unlocked]
1860


I just beat the tutorial and exited, reloaded, and the progress is saved. 

I think my progress didn't save because I had a crash when exiting (clicked the x button... not sure on the details anymore) -- so this is explainable then. 

Maybe update your progress file after every level?
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 08, 2013, 05:57:51 am
Ok thanks.

Yeah I will changes that in the upcomming version. Hard levels incomming xD this weekend, so the Progress should save...
Title: Re: Kroniax - A game of skill
Post by: Haze on March 08, 2013, 11:52:56 am
I've just tested version 0.3, it keeps looking better.
The bug in the dialog box I reported earlier (which was probably a Wine bug) does not occur anymore.
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 08, 2013, 02:04:59 pm
Thanks for the report @Haze.

In the next version the new gui is implemented... so no dialog boxes anymore =)
Title: Re: Kroniax - A game of skill
Post by: AlexAUT on March 10, 2013, 12:56:28 pm
New version uploaded 0.4

"Patchnotes":

*Added 5 new challenging levels

*New Gui, menu and Dialog"screens"
*Menubackground
*Menuheadline

*Improved the collision detection

*Several bugfixes

Downloadlink to all versions: http://zippyshare.com/AlexAUT
Downloadlink to the new version : http://www6.zippyshare.com/v/46080953/file.html

I hope you will love the changes and new maps, have fun with it!


Attachment = A config file to unlock Tutorial2, so you dont have to play the old levels. Insert this file into kroniax 0.4/config/ and replace the old one

[attachment deleted by admin]
Title: Re: Kroniax - A game of skill, 0.4 released
Post by: AlexAUT on March 16, 2013, 10:09:51 am
New version 0.5 released!

New features:

* New font, due to copyright =)
* Some bugfixes

* Added the Speedchallenge mode!
   *You have to unlock the levels in arcade mode, before you can play them in the speed challenge mode!
   *You can control your speed with the left and right arrowkeys.
   *At the end you can upload your time and you can compare it with others.
   *The top10 times of every map are saved
   *Anti-cheat-guard implemented on the server

Have fun and try to beat my times (AlexAUT)  =)


New version 0.5.1 released!

New features:

*Fixes a bug wich causes the server to crash... so i deleted the version 0.5!


Directlink (0.5.1) : http://www23.zippyshare.com/v/92029376/file.html

Link to a config file wich unlocks 5Levels: http://www12.zippyshare.com/v/75799792/file.html
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: AlexAUT on March 18, 2013, 09:09:41 pm
A released a new hotfix 0.5.2!

Patchnotes:

*Now you can see your Speed in the speed challenge mode!
*The game will pause if the window loses focus or the keys "P, alt or home" are pressed
*Fixed some collision bugs in several levels.
*Fixed the graphics bug with the dialogscreens


Have fun with it!


AlexAUT
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: choopa on March 18, 2013, 11:25:19 pm
A previous version of Kroniax was working just fine under wine

dunno which version, I can only say:
md5sum Kroniax.exe
22d7e3a0b90a2b51cffaf388ee5e6160  Kroniax.exe

But with Kroniax\ 0.5.2 I get the following issue:

"couldn't find the level data"

maybe you could try to load the data in the same way than you did in the previous version.


About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: eXpl0it3r on March 18, 2013, 11:48:25 pm
But with Kroniax\ 0.5.2 I get the following issue:
"couldn't find the level data"
maybe you could try to load the data in the same way than you did in the previous version.
I don't think it has changed. Just make sure that the application running via wine has access to the directories that come with Kroniax.
Afaik a Linux version is in development, so no need for wine in the future. ;)

About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.
Well Kroniax is still in heavy development and thus the levels aren't that balanced. The newer version reduce the difficulity a bit, but I only barely made it past level 4 and haven't beaten level 5 yet. ;)

Btw there's some text issue, when starting Kroniax the first time:
(http://i.imgur.com/SFvg1RG.png)
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: AlexAUT on March 19, 2013, 09:20:10 am
But with Kroniax\ 0.5.2 I get the following issue:

"couldn't find the level data"

maybe you could try to load the data in the same way than you did in the previous version.

As exp mentioned I didnt´t change anything depending the loading of files. Next week i will upload a Linux version (Source with a build-system).

About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.

Why is it too high? The problem is i get to level9 without a misstake, because I tested all levels about 20times. And I only got feedback about the difficulty from my classmates and they managed to get until lvl 7-9.

So what is the exact problem? Is the skillgap between 2levels too high? Should I create more easy levels?



Well Kroniax is still in heavy development and thus the levels aren't that balanced. The newer version reduce the difficulity a bit, but I only barely made it past level 4 and haven't beaten level 5 yet. ;)

Hmm, i was afraid that i made the "new" levels too easy  :-[ . So the "Share system" will be delayed but i will work hard on the balance of the levels.
But i will need some more feedback from you or maybe I will ask my female classmates ;). When you are too lazy to write you can send me a PN and I will send you my Skypename or my teamspeakserveraddress to speak about this topic

Btw there's some text issue, when starting Kroniax the first time:

Noticed!


AlexAUT
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: choopa on March 20, 2013, 01:36:53 am
I don't think it has changed. Just make sure that the application running via wine has access to the directories that come with Kroniax.

what changed is that there is an installer

Afaik a Linux version is in development, so no need for wine in the future. ;)

This is not always good news.
For example Harvest's Linux version is not build correctly.
If you're doing closed sources you should link all the libs statically.
Which means that you should first build your own static versions of the libs used, because usually as far as I know Linux distros provide dynamic libs.

Very often I'm more lucky with Windows binaries of indies.

About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.
Well Kroniax is still in heavy development and thus the levels aren't that balanced. The newer version reduce the difficulity a bit, but I only barely made it past level 4 and haven't beaten level 5 yet. ;)

I know it's in dev, I'm just giving feedback for this purpose.

Maybe several difficulties could be made (the classical "easy" / normal / hard)
Maybe some blocks could be there only in difficult mode so that some ways would be more (is "narrow" the correct word in English? / smaller).

Maybe also vary the speed, and make the collision mask smaller, sometimes I almost touch something so little lol



About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.

Why is it too high? The problem is i get to level9 without a misstake, because I tested all levels about 20times. And I only got feedback about the difficulty from my classmates and they managed to get until lvl 7-9.

So what is the exact problem? Is the skillgap between 2levels too high? Should I create more easy levels?

the way is too small, I can just not go through the first level.
maybe in the beta-tester version you could add infos so that we could tell you more precisly were in a given level.

People born with video games have very high gaming skills compared to other people who didn't.
I prefer the graphics of the "hard-core gamers games" rather than the "casual games", but hard-core games are far too difficult for someone as me. I can very often only go through only the 5 or 10 first minutes. (sometimes only 5, yes for real), so I'm not buying any games anymore, or very rarely because it's expensive for 10 minutes :)

But i will need some more feedback from you or maybe I will ask my female classmates ;).

or from people defined as "casual" :p
ask your grand-mother lol

I think the solution would be switchable difficulties to make everyone happy.
but with the easy level far far far more easy lol
Or maybe calling the easy level as "red fish" as some games do :)
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: AlexAUT on March 20, 2013, 08:21:31 am
what changed is that there is an installer

Hmm, nope there is only a *.rar file, you unpack it and there is the folder with the *.exe inside it. Maybe you downloaded a non official file? pls try the new downloadlink http://www.indiedb.com/games/kroniax/downloads/kroniax-052 it links to the newest version 0.5.2.

This is not always good news.
For example Harvest's Linux version is not build correctly.
If you're doing closed sources you should link all the libs statically.
Which means that you should first build your own static versions of the libs used, because usually as far as I know Linux distros provide dynamic libs.

I will upload 2version for Linux one for 32bit and one for 64bit, i will also upload the source, so you can compile it by your own! I think I will do this at the weekend (vacation incomming)

I know it's in dev, I'm just giving feedback for this purpose.

Thank you  ;D

Maybe several difficulties could be made (the classical "easy" / normal / hard)
Maybe some blocks could be there only in difficult mode so that some ways would be more (is "narrow" the correct word in English? / smaller).

I think you played a very old version (0.1/0.2), in the new version(0.5.2) there are 9levels the first is very easy...

Maybe also vary the speed, and make the collision mask smaller, sometimes I almost touch something so little lol

In the new version(0.5.2) every level has its own speed. When I lower the speed i have to lower the gravitation and then it wont be easier otherwise you have to click space 20times in 1sec...xD


the way is too small, I can just not go through the first level.
maybe in the beta-tester version you could add infos so that we could tell you more precisly were in a given level.

I really think you have played a old version, because in the current the first level is really easy. If you really played the recent version i will think about a new level1.

Yeah, i will insert a "posX" display so you can give me exact feedback...

Or maybe calling the easy level as "red fish" as some games do :)

I will think about how to realize this, cause slower is not everytime easier (try the speed challenge mode and try get through a level in a slow way, its very hard  ;D)

AlexAUT
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: choopa on March 20, 2013, 06:07:39 pm
pls try the new download link http://www.indiedb.com/games/kroniax/downloads/kroniax-052 it links to the newest version 0.5.2.

I get:

The file you have selected (Kroniax_0.5.2.rar) is not available via any mirrors.
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: AlexAUT on March 20, 2013, 07:57:55 pm
I get:

The file you have selected (Kroniax_0.5.2.rar) is not available via any mirrors.

OK i tested the link on a few pc´s and it worked everytime. But i have a second downloadlink : http://www10.zippyshare.com/v/28262853/file.html


AlexAUT
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: choopa on March 23, 2013, 10:34:14 pm
OK i tested the link on a few pc´s and it worked everytime. But i have a second downloadlink : http://www10.zippyshare.com/v/28262853/file.html

With Kroniax_0.5.2 on wine I get the following error:
couldn't find the level data
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: AlexAUT on March 24, 2013, 12:08:24 am
Maybe the app has not enough rights?

You can build your own version for linux. www.github.com/AlexAUT/kroniax
Thete is a cmake build system included

AlexAUT
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: choopa on March 28, 2013, 10:06:32 pm
You can build your own version for linux. www.github.com/AlexAUT/kroniax

Thank you very much!

well I'm not very familiar with cmake, I've just compile it myself:

g++ -c -std=c++0x -I$SFML_DIR/include Main.cpp
# idem for all the src files
g++ -L$SFML_DIR/lib -lsfml-system -lsfml-window -lsfml-graphics -lsfml-network -lsfml-audio  *.o */*.o */*/*.o -o kroniax
 

The difficulty is better for my low skills now :)
I've finished level 1 and 2, but won't go further tonight because I feel tired.
I like the colors that changes at each level,
I find the trace quite disturbing the way it's currently drawn, maybe a line instead of circles would be better i think
but this is a nice idea it's indeed a help to succeed where we didn't at the previous play
selecting the level is not order from 1, at the beginning the default one is 9

now it's start when the user press a key, I prefered the previous one, when it's after 5 seconds, it's create like some kind of feeling ("ho, I have to be ready") but with the 5 sec one, maybe a count down 5..4..3..2..1 would increase this feeling.

sometimes we need to press 'return' and sometimes it's 'space' I would prefer the same key all the time,
also in the options i was searching to use another key than 'space' to bind the control of the ship.
maybe also allow mouse clic.

Anyway these are only small details, I like it!
Title: Re: Kroniax - A game of skill, 0.5 released online Highscores =)
Post by: AlexAUT on March 29, 2013, 10:49:20 am
The difficulty is better for my low skills now :)
I've finished level 1 and 2, but won't go further tonight because I feel tired.

Yeah I think the balance of the first 3 or 4 levels is acceptable. Level5 is a really tough one. I will insert more levels between 3 and 6 to smaller the skillgap in the future. This weekend I hope I can release the new version 0.6, it will include the share system, so you can share/upload your custommaps and download them easily from the ingame menu.

I like the colors that changes at each level,

New levels will include blocks with two colors and now I can rotate blocks. (Customlevel = "test" is an example)

I find the trace quite disturbing the way it's currently drawn, maybe a line instead of circles would be better i think
but this is a nice idea it's indeed a help to succeed where we didn't at the previous play

Yeah i currently have no idea how to draw lines/curves correctly, so I will change it in the future, but at the moment the tracer works =)

selecting the level is not order from 1, at the beginning the default one is 9

It always displays the newest unlocked map. And I forgot to change the unlock value in the repo so there are always 9levels unlocked...

now it's start when the user press a key, I prefered the previous one, when it's after 5 seconds, it's create like some kind of feeling ("ho, I have to be ready") but with the 5 sec one, maybe a count down 5..4..3..2..1 would increase this feeling.

The 5seconds can be really annoying especially in the Speed Challenge mode, because there you often crash after a few seconds. Maybe I will add a option for that.

sometimes we need to press 'return' and sometimes it's 'space' I would prefer the same key all the time,

The problem is, when you crash a wall and you click space you would instantly restart the level. Thats the reason why you need 2keys Space/Return.

also in the options i was searching to use another key than 'space' to bind the control of the ship.
maybe also allow mouse clic.

Noticed


Anyway these are only small details, I like it!

Thank you for your feedback  ;D


AlexAUT
Title: Re: Kroniax - A game of skill, 0.6 released "Map down/upload"
Post by: AlexAUT on April 02, 2013, 04:31:19 pm
Today I have released the new version 0.6:

Link: http://www.indiedb.com/games/kroniax

Downloadlink: www.kroniax.at.vu

Patchnotes 0.6:

*Addded a tracer with keeps track of your last or longest try on a map. It will help you to complete the level.
*Added 2 new Options. You can change the distance between two points of the tracer, and now you can select the antialiasing level by your own.
*The games runs now with vertical vertical sync enabled instead of a 120Fps framelimit.
*Changed the way PowerUps/Dows works so old maps aren´t compatible, but you can open a old map with the map editor and save them to update the level format.
*Added the Upload function to the map editor. Now you can upload your custommaps and share them with other people! They only need to open their game, select custom maps and search your map and download the map automatically!
*Removed the Speed challenge mode from the main menu. But custommaps with the gamemode "Speed challenge" will have an online highscore.
*Reworked the custom maps menu. Now you can download custom maps from the online server easily. To add a local level to the list only add the name to the config file:"levels/levellist.cfg"
*Improved the balance of the arcade levels. Now the levels should be a bit easier than before.
*Several bugfixes:
   *The game wont crash anylonger if the connection failed to the server.
   *Fixed some performance issues
   *And a few more...


I hope you like the update!


Special thanks to Alexandre Bodelot for the linux version and Lukas Dürrenberger for the Cmake build system and a few other people who improved the sourcecode.


And a new video about the new map editor functions and the map down/upload.
http://www.youtube.com/watch?v=Nin--Ub3ue0


AlexAUT
Title: Re: Kroniax - A game of skill, 0.6 released "Map down/upload"
Post by: santiaboy on April 10, 2013, 04:15:40 am
I've tried your game 8)

It's a solid game, and I think the music fits perfectly. What I would add is a "go to the next level" when you finish one, for example, you are playing level 1, you beat it and then you unlock level 2, the player should be able to go straight to the new level as it makes him/her keep playing. Kind of like bit.trip runner, or many IOS games such as cut the rope.

About the difficulty, maybe you should add a level or two, between level 1 and level 2 as the difficulty rapidly ramps up, and may put off some players.

Also, I think you should where the player starts in the level. In the same way you showed where he crashed, you can show where you start!

Lastly, I don't know if you are using the console to debug or what but there's an option (at least on code::block there is) to launch a GUI application instead of one with the console. So the .exe will launch as usual, only that the console won't launch.

Still, it's a really good game, keep updating it!

EDIT: I also liked that you show the past lives (how you played) and that there are 2 circles, one when you press space and one when you are not
Title: Re: Kroniax - A game of skill, 0.6 released "Map down/upload"
Post by: AlexAUT on April 10, 2013, 08:33:56 am
Thanks for your feedback  ::)

It's a solid game, and I think the music fits perfectly. What I would add is a "go to the next level" when you finish one

I will insert this function in the next version, should be easy to implement.

About the difficulty, maybe you should add a level or two, between level 1 and level 2 as the difficulty rapidly ramps up, and may put off some players.

Thanks for your feedback about the difficulty. Currently I have no idea for a new map and it's hard to create a map without a clear idea, but I will try to add maybe 2 maps between 1 and 2.

Also, I think you should where the player starts in the level. In the same way you showed where he crashed, you can show where you start!

Next version =)


Lastly, I don't know if you are using the console to debug or what but there's an option (at least on code::block there is) to launch a GUI application instead of one with the console. So the .exe will launch as usual, only that the console won't launch.

Yeah I know that, version 0.3 was a "Gui application", but the game is still in the beta phase and the console shows some errormessages, so its easier to report a bug. But the final version will hide the console.

btw. on my school computers the game won't start if it's an gui application :o


Still, it's a really good game, keep updating it!

Thanks, next version will be realeased Monday or Tuesday, with a tournament mode and maybe a head to head mode =).

EDIT: I also liked that you show the past lives (how you played) and that there are 2 circles, one when you press space and one when you are not

There are 3different colors of circles. Red = without a speed change, Green = braking, Blue = acceleration.



AlexAUT
Title: Re: Kroniax - A game of skill, 0.6 released "Map down/upload"
Post by: santiaboy on April 10, 2013, 07:46:45 pm
ah, I only tried arcade mode, so there were the red circle, and the red circle with white outline

so, there are 6 circles :p
Title: Re: Kroniax - A game of skill, 0.6 released "Map down/upload"
Post by: AlexAUT on June 05, 2013, 10:32:41 pm
Finally, I have ported Kroniax for Android, thanks to Jonathan De Wachter for eSFML (Android port for SFML)

Its based on a new code, I didnt like the old one  ;)

Downloadlink: http://www4.zippyshare.com/v/76802845/file.html
http://www.indiedb.com/games/kroniax/downloads

It's currently in the alpha phase, but I need some response, if all works/performance...


Known problem:


I have tested the app on Android 4.1.1 / 4.1.0 / 4.0.4 / 3.X


I really appreciate every feedback negativ and positive!


AlexAUT
Title: Re: Kroniax- Android Port alpha released
Post by: grimmreefer on June 07, 2013, 09:54:38 pm
Finally a good Android game. I hope you complete it soon. Keep it up!

Edit: The Music does not repeat.
Title: Re: Kroniax- Android Port alpha released
Post by: Grimshaw on June 07, 2013, 09:56:21 pm
Using OpenAL on android?
Title: Re: Kroniax- Android Port alpha released
Post by: grimmreefer on June 07, 2013, 10:04:59 pm
https://github.com/Sonkun/esfml

SFML Android port.
Title: Re: Kroniax- Android Port alpha released
Post by: AlexAUT on June 07, 2013, 11:29:58 pm
Quote
Using OpenAL on android?

Yeah eSFML uses OpenAL as far as I know, but I didnt't had a closer look at the sound API.


btw next version incomming soon, with support for the "powerUps"
AlexAUT


Title: Re: Kroniax-online server test 25.10.2013 19:00 CET
Post by: AlexAUT on October 25, 2013, 02:21:25 am
Finally the new codebase is nearly completed. With a fancy online-mode!

Because it's my first server-software and multithread application I want to do a stress-test to see if the server works correctly.


The server will be running from 25.10.2013 19:00CET until 27.10 19:00CET. I will also set up a teamspeak channel to speak about imrpovements.

I will upload the kroniax binaries at 18:00CET (Windows and Linux 64bit)


AlexAUT
Title: Re: Kroniax-online server test 25.10.2013 19:00CET
Post by: AlexAUT on October 25, 2013, 06:06:48 pm
Now Kroniax online (test) is live  ;D

Sadly i was too stupid to compile it under Linux (reference errors) so I can only provide the Windows binaries. But you can download and compile the source by your own!


How to:
Enter the multiplayer part -> enter a name -> select the "Test-Server" and have fun!

Feeback:
*Or post it here!

Controls:
Tab-> show scoreboard
Space -> steer up
Left -> brake
Right -> accerlerate

Links:
Windows: http://zippyshare.com/AlexAUT/mozjaf6e/dir.html
Source (for linux): https://github.com/AlexAUT/Kroniax/tree/multiplayer-test


Have fun with it and try to beat me when i'm online  :)

P.S. I will add more maps soon! (Currently 7)

AlexAUT
Title: Re: Kroniax-online server test live
Post by: Ixrec on October 25, 2013, 09:00:15 pm
Wow this really is hard.  I think that's my limit for today.

The core gameplay certainly seems perfectly functional.  Quite a few times I saw other arrows (including you) zipping past me, so the networking part seems fine too.  Definitely a lot of little things that can be improved though:

- A couple times I accidentally bumped something and the Kroniax window lost focus, at which point collision detection stopped, so my arrow fell out of the level instead of crashing.
- Seems like there should be a progress bar at the bottom telling us how close we are to the end of the level.  Maybe make it a full-blown minimap?
- It'd be nice to see the current score table after each death so I know how badly you're beating me =P
- There should be a simple chat system so I can type "HOW DID YOU DO THAT IN 34 SECONDS!?" at the end of the map.
- The controls get weird/unresponsive if I'm going up or down at a sharp angle.  In particular, the left arrow makes me turn to the left instead of slow down during that sharp climb on the gray level, and in the sharp fall afterward I have to hold space for almost a full second before I actually start tilting up.
Title: Re: Kroniax-online server test live
Post by: AlexAUT on October 25, 2013, 09:26:11 pm
Hey thanks for your feedback!

Quote
Kroniax window lost focus, at which point collision detection stopped, so my arrow fell out of the level instead of crashing.
Already fixed it. I will update it during the next hours with a network improvement as well.

Quote
Seems like there should be a progress bar at the bottom telling us how close we are to the end of the level.  Maybe make it a full-blown minimap?
Will implement a progress bar. A minimap is not needed (wait for the next chunk of levels and you will see why)

Quote
It'd be nice to see the current score table after each death
Isn't pressing tab enough?

Quote
- There should be a simple chat system
Is on the ToDo-list


The problem with you last point is that holding left is not only braking, you can go the reverse direction... I will try some things to improve it.


btw sry for my "good" times, but I have so much practise 8)


AlexAUT
Title: Re: Kroniax-online server test live
Post by: Ixrec on October 25, 2013, 09:33:55 pm
Quote
It'd be nice to see the current score table after each death
Isn't pressing tab enough?

Derp.

Maybe add a prompt for that on the death screen to jog my memory? lol
Title: Re: Kroniax-online server test live
Post by: Ixrec on October 25, 2013, 09:44:38 pm
Holy shit did I just beat you on the gray level? O_o

Oh, and naming the levels would be cool.  Referring to them by color isn't that extensible.
Title: Re: Kroniax-online server test live
Post by: AlexAUT on October 25, 2013, 10:26:17 pm
xD yeah I will improve the visual things a lot...

Now a new server software and client software is online! (Please update)

Improved the network-code, now player shouldn't go through walls ;)


Windows: http://zippyshare.com/AlexAUT/mozjaf6e/dir.html

Source:  https://github.com/AlexAUT/Kroniax/tree/multiplayer-test
Title: Re: Kroniax-online server test live
Post by: Ixrec on October 26, 2013, 01:12:25 am
Not doing a thorough test or anything, but the audio volumes defaulted to 0 for me on this build.  Oh, and I can still trigger the falling out of the level bug by right clicking on the title bar (ha!).  By the way, is 36.something on the yellow level a non-terrible time?
Title: Re: Kroniax-online server test live
Post by: AlexAUT on October 26, 2013, 09:12:52 am
Audio volume: forgot to change it...

Rightclick on the titlebalbar doesn't trigger a window lost focus event, so will have to implement something like a ultra low fps detection or start using fixed time stamps for the movement -> collision...

Thanks for your testing! I think 36 is a good time. , not quite sure. I only know for the red level i got 8,4 seconds... Godlike  8)

Next patch I will implement a global time list for every map, so you can compare your times even if you are alone on the server.
And i will also add a simple chat system.



AlexAUT
Title: Re: Kroniax-online server test live
Post by: Ixrec on October 26, 2013, 09:23:52 am
Rightclick on the titlebalbar doesn't trigger a window lost focus event, so will have to implement something like a ultra low fps detection or start using fixed time stamps for the movement -> collision...

lol, don't worry too much about that one.  It's probably not worth the effort to work around since no one should really be doing that anyway (and it's not like I'm getting record times with this "cheat").
Title: Re: Kroniax-online server test live
Post by: AlexAUT on October 26, 2013, 12:19:17 pm
But you could use that bug to get a good time. Wont explain it here. Shouldnt be a problem to implement fix timestamps...


AlexAUT
Title: Re: Kroniax-online server test live
Post by: AlexAUT on October 30, 2013, 07:56:12 pm
New version released! Feel free to test it, I will be online during the next 3-4Hours  :)

New features:
*Chat system (thanks fallahn for sfchat), press "T" ingame to open it and "Espace" to close the chat
*Improve player handling (I hope i improved it  :D)
*New help page before you enter a game
*Improved the server performance

Direct link (windows) : http://www6.zippyshare.com/v/74413780/file.html
Github repo: https://github.com/AlexAUT/Kroniax

Link to all downloads: http://zippyshare.com/AlexAUT/mozjaf6e/dir.html

Features planned for next version:
*Global map highscores (So playing alone makes sense ;) )
*More maps
*Map download/upload from/to the server
*Create your own server room, (hosted on the masterserver)


AlexAUT
Title: Re: Kroniax new Version
Post by: AlexAUT on December 11, 2013, 05:25:54 pm
New version available (0.9):

(http://media.indiedb.com/cache/images/games/1/22/21990/thumb_620x2000/kroniax_img.png)

Downloadlink: http://crz.se/4428
Projectlink: http://www.indiedb.com/games/kroniax

Important hotkeys:

New features:

Have fun with it! Will appreciate your constructive comments and feedback. Thank you!

Downloadlink: http://crz.se/4428
AlexAUT

Edit1: Uploaded a hotfix, the original download won't start Level4 after the second Tutorial, so please update!
Title: Re: Kroniax new Version (0.9)
Post by: santiaboy on December 12, 2013, 12:03:51 am
Hey alex, I'm glad to see you are still making Kroniax!
I am going to try the multiplayer as soon as I can.

I tried to fix your button, as the one in the main page doesn't work and you have to click on the link

(http://button.indiedb.com/popularity/medium/games/21990.png) (http://www.indiedb.com/games/kroniax)

this is the code
Code: [Select]
[url=http://www.indiedb.com/games/kroniax][img]http://button.indiedb.com/popularity/medium/games/21990.png[/img][/url]


CHeers!
Title: Re: Kroniax new Version (0.9)
Post by: AlexAUT on December 12, 2013, 12:40:19 am
Hey alex, I'm glad to see you are still making Kroniax!

Yeah there was a lack of motivation in the summer  :D

I tried to fix your button, as the one in the main page doesn't work and you have to click on the link

Thanks! It works now.



AlexAUT
Title: Re: Kroniax new Version (0.9)
Post by: eXpl0it3r on December 12, 2013, 01:03:07 am
Yay, new version! Love it! :)

Keep it up. Hopefully SFML gets its Android stuff together soon. ;)
Title: Re: Kroniax new Version (0.9)
Post by: AlexAUT on December 12, 2013, 01:39:27 am
Yay, new version! Love it! :)

Thanks! Now I have found the motivation again to improve and finally finish the game (I think you can't finish such a game  :P )

Keep it up. Hopefully SFML gets its Android stuff together soon. ;)

Yeah, my friends will kill me if i do not release a stable android version soon  :D


AlexAUT
Title: Re: Kroniax new Version (0.9)
Post by: santiaboy on December 12, 2013, 01:58:15 am
Hey, I think I found a bug. When you finish level 3, you go into tutorial 2, which then YOU CAN'T go to the level 4. I press enter and nothing happens!
Title: Re: Kroniax new Version (0.9)
Post by: AlexAUT on December 12, 2013, 02:11:45 am
Hey, I think I found a bug. When you finish level 3, you go into tutorial 2, which then YOU CAN'T go to the level 4. I press enter and nothing happens!

Quote
Edit1: Uploaded a hotfix, the original download won't start Level4 after the second Tutorial, so please update!

There is already a new version uploaded, I replaced the old links. Sorry for that: http://crz.se/4428
You could just replace the *.exe to keep your savestate. Or copy the data/arcade levellist.cfg

AlexAUT

P.S sry that i didn't replied ingame, was in the kitchen ;)
Title: Re: Kroniax new Version (0.9)
Post by: Kojay on December 12, 2013, 06:43:51 am
Hello,

I cloned master from github and tried that. To get it to compile, had to change lines 47 and 53 of scriptAction.cpp;  used the asMicroseconds() method on the four instances of sf::Time.

Played some multiplayer on the easy maps server. On the second map (the blue one), my time didn't seem to get saved.

Also in this latest version there was constant screen tearing, pretty harsh on the eyes - it could be my drivers or the change I made above.
Title: Re: Kroniax new Version (0.9)
Post by: AlexAUT on December 12, 2013, 10:10:39 am
I cloned master from github and tried that. To get it to compile, had to change lines 47 and 53 of scriptAction.cpp;  used the asMicroseconds() method on the four instances of sf::Time.

Hmm interesting. Try to use asSeconds() (I already pushed it to the repo), because asMicroseconds() crashes my script-system, do not know why it works with seconds but not with microseconds  :o

Played some multiplayer on the easy maps server. On the second map (the blue one), my time didn't seem to get saved.

You mean in the ladder? or in the "local" timelist? Yeah the ladder is a bit buggy I noticed already, sometime they don't get updated on the client. But your times are saved on the server (Level1: 33.43sec, Level2: 39.6sec) Next time you log in you will see them  :D

It's an server side issue, I will fix it today

Also in this latest version there was constant screen tearing, pretty harsh on the eyes - it could be my drivers or the change I made above.

No your changes only affect the scriptManager not the game itself. I switched from sf::RectangleShape to sf::VertexArray. Maybe this the reason


AlexAUT
Title: Re: Kroniax new Version (0.9)
Post by: Raincode on December 13, 2013, 01:13:08 pm
Does anyone know other games similar to this? If not, you have invented a completely new genre, that is cool!
I think this game could be quite successful, I mean the concept is great:) Keep it up!
Title: Re: Kroniax new Version (0.9)
Post by: AlexAUT on December 13, 2013, 02:28:44 pm
Does anyone know other games similar to this?

Yes I came across this game some weeks ago: http://www.jetztspielen.ws/spiele/Action+spiele/Metro+Siberia+2.html

If not, you have invented a completely new genre, that is cool!

Maybe not a completly new genre because it's similar to any helicopter game on android or iOS. But I always thought why do they have a random level. Wouldn't it be cool to have unique and cool levels and compete for better times? Yeah and so I started to work on Kroniax. I really don't know where I did get this name from. On google i find nothing...  :)

I think this game could be quite successful, I mean the concept is great:) Keep it up!

Thanks  :) posts like this are the fuel of my motivation  ;D. I will release it on Android when the SFML port is stable enough and I have about 30levels. I think with a bit of luck it could be very successful, especially on mobile platforms.


AlexAUT
Title: Kroniax available in the app store
Post by: AlexAUT on June 18, 2014, 11:07:11 pm
I have some great news  :D

Kroniax is now available on the Play Store for Android! Get it now (https://play.google.com/store/apps/details?id=com.alexaut.kroniax&hl=en)

It uses the SFML Android Port but i changed a lot in the code of SFML, due to some critical problems... (eventhandling, rendering). So it won't compile with vanillia SFML (the reason why I do not release the new source)

I hope you will enjoy the game and please rate and recommend the app ;)



AlexAUT
Title: AW: Kroniax available in the Play store!
Post by: eXpl0it3r on June 19, 2014, 06:43:25 am
I "command" the app to play! :P

Seems to work good.
Title: Re: AW: Kroniax available in the Play store!
Post by: AlexAUT on June 19, 2014, 08:57:38 am
I "command" the app to play! :P

Haha thanks, Nice that you like the game and I hope your Army will follow you  :P

Seems to work good.

Yeah there are some crashes when the app gains focus, but I will sort them out as fast as possible  ;)



AlexAUT
Title: AW: Re: AW: Kroniax available in the Play store!
Post by: eXpl0it3r on June 19, 2014, 10:51:57 am
I hope your Army will follow you  :P
I guess you didn't get the reference then. You wrote commend instead of reconnend. :P
Title: Re: Kroniax available in the Play store!
Post by: Jesper Juhl on June 19, 2014, 09:27:08 pm
Cool little game.

I grabbed it from the Play store and played through about half the levels. It's fun and challenging and I had no problems with it at all - good job.

Nice to see a finished SFML project and on Android, where the port is not even completely done yet, none-the-less  :)
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 19, 2014, 11:28:33 pm
Cool little game.

I grabbed it from the Play store and played through about half the levels. It's fun and challenging and I had no problems with it at all - good job.

Nice to see a finished SFML project and on Android, where the port is not even completely done yet, none-the-less  :)

Thanks!  :)


Tomorrow I will release an update which will polish the game menu and insert 3 new levels.



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: Geheim on June 20, 2014, 12:37:05 am
Awesome game so far, well done! Everything works just fine and it feels great :D Can't wait to see more games on the play store in the future. ;)

Also looking forward to your update, maybe add some more challenging levels, too?
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 20, 2014, 01:21:35 am
Thanks!

Also looking forward to your update, maybe add some more challenging levels, too?

Yes 2 of them are really challenging  ;)

I will also restructure the menu.
After the update there will be 2game modes,

I hope especially the arcade mode will motivate people to play even if they already completed every level


AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: Geheim on June 20, 2014, 01:53:22 am
Sounds great to me. It definitely will be interesting ;)
Title: Re: Kroniax available in the Play store!
Post by: Cirrus Minor on June 20, 2014, 08:16:44 am
I've tried it, I really like the minimalist art, the gameplay and the level design.
Very good job, Alex !
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 20, 2014, 08:42:32 am
I've tried it, I really like the minimalist art

I'm currently thinking about a starmap in the background, because some players reported that the black background is boring after a while :)

Very good job, Alex !


Thanks ;) Glad you like it



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: amhndu on June 20, 2014, 05:35:58 pm
I couldn't play , the buttons doesn't work when I touch them , they show a glow outline and that's all.Still +1'd though and rated 5.:)
Title: Re: Kroniax available in the Play store!
Post by: Strelok on June 20, 2014, 06:02:07 pm
 Entertaining. I've felt some micro stuttering every once in a while, though it may be due to something else. Great job :D
Title: Re: Kroniax available in the Play store!
Post by: Jesper Juhl on June 20, 2014, 07:12:46 pm
I'm currently thinking about a starmap in the background, because some players reported that the black background is boring after a while :)
Might be nice. But I'd advice to keep it pretty "low key" so it doesn't' get distracting/annoying. The current black background let's you focus on the obstacles whick is the main point of the game. IMHO you don't want to distract the player too much from that. But, if the star background was toned down a lot and something you can visually ignore when you need to, then I guess it could work - just don't make it too prominent, please :)

Personally I'd much rather have some cool sound effects when hitting those environment changing vertical lines, checkpoints, walls etc.

Another idea would be to add some "pickups" like "double speed" or whatnot - like, you can pick it up and get a super time on the level but it'll be fast/difficult as hell or you can try to stear clear of it if you can't handle it.

Ohh and maybe you should make it so that when a player restarts from a checkpoint they restart from some fixed "known good" position. I've gotten stuck in a "perpetual death loop" quite a few times because where I hit the checkpoint caused me to restart from a position where it was impossible not to die instantly - that's rather annoying.
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 20, 2014, 09:00:42 pm
just don't make it too prominent, please :)

I deleted this idea from my whiteboard after the first tests  :)

Personally I'd much rather have some cool sound effects when hitting those environment changing vertical lines, checkpoints, walls etc.


I'm already searching the web.

Another idea would be to add some "pickups" like "double speed" or whatnot - like, you can pick it up and get a super time on the level but it'll be fast/difficult as hell or you can try to stear clear of it if you can't handle it.

There will be a Challenge Mode where the game gets every 10seconds 2.5% faster (faster = faster ship but also  stronger gravity, so the level will still be possible but the time to react will be shorter and shorter). When you crash into a wall you can upload your time into an online Highscore. This gamemode should motivate people to play the game after they finished every level in the arcade mode.


Ohh and maybe you should make it so that when a player restarts from a checkpoint they restart from some fixed "known good" position.


Yeah, I know this issue and I'm looking for a fix. Maybe after the restart your Y-Velocity will be 0, this would fix many cases I guess.



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 20, 2014, 09:20:01 pm
Kroniax 1.1 available in the Playstore!

Patchnotes:


AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: Geheim on June 20, 2014, 10:27:58 pm
Great update! Looking forward to the challenge mode though :)

Some things I found:
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 20, 2014, 11:15:31 pm
Thanks for your feedback!



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: amhndu on June 23, 2014, 11:59:49 am
I couldn't play , the buttons doesn't work when I touch them , they show a glow outline and that's all.
I think you missed that , I was unable to play it , when I launch it , I can see the title-screen/menu with the Background music but when I touch any of those buttons nothing happens ,  sometimes there's these buttons show a 'glow' effect but nothing else from there

OS : Android 4.2 Jelly Bean
I can't think of other details to help.
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 23, 2014, 09:12:00 pm
I think you missed that

Sorry  :o

Yeah Grimshaw reported that bug too. I guess it's related to SFML because no sf::Event::TouchEnded is triggered. The sad thing is that this bug doesn't occur on any of my devices... So I can't really search the error.

Maybe with the new update (should be visible in the next hour, it's already uploaded) this is fixed like all the other crash/freeze bug)

And thanks for you rating  ;D

AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: zmertens on June 24, 2014, 06:58:30 am
I have Android 2.3.4 and nothing happens when I try to launch on my device. I was also wondering what Kroniax is a reference too (if there is one  :D)? The YouTube vid looks cool, nice music.
Title: Re: Kroniax available in the Play store!
Post by: eXpl0it3r on June 24, 2014, 08:59:39 am
I have Android 2.3.4
Oh that's rather old, I don't even know if there's a backward compatibility limit.

The YouTube vid looks cool, nice music.
Yay! (I've made the video for AlexAUT quite some time ago). ;D
Title: Re: Kroniax available in the Play store!
Post by: Geheim on June 24, 2014, 02:37:38 pm
If you die in the challenge mode you keep your time haha
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 24, 2014, 04:55:39 pm
I have Android 2.3.4 and nothing happens when I try to launch on my device. I was also wondering what Kroniax is a reference too (if there is one  :D)? The YouTube vid looks cool, nice music.

Today a friend will borrow me his phone with 2.3.7 installed, so I can investigate the root of this issue. I will keep you updated on the progress

The story behind the name "Kroniax":
(click to show/hide)


Yeah the video was created by Exploiter, as he already mentioned, thanks again for it  ;D.




If you die in the challenge mode you keep your time haha

Then you have the old version^^ Please update  :D I will deleted "cheated" times anyway.



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: Geheim on June 24, 2014, 05:30:32 pm
Did you release two updates since you added the challenge mode?
Nevertheless I checked again, no update and it is still keeping the time after death...
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 24, 2014, 05:42:54 pm
Did you release two updates since you added the challenge mode?

Yes 2hours after. 1.21 is the newest version. Strange that you see the update, maybe you have to close the appstore... My friends already got the update.


AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 24, 2014, 08:57:27 pm
Hey 1.2x is out, with the new challenge mode!  8)

Full list of new features:
(click to show/hide)


I hope you will enjoy this update and see you in the highscore!  I will appreciate your constructive comments and feedback. Thank you!



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: Jesper Juhl on June 24, 2014, 09:03:33 pm
Got the update(s) this afternoon.
I like that all levels are not open by default but that you have to complete prior levels to unlock them.
I can still get stuck in a "death loop" on checkpoints :(  maybe you should start players from the middle of the checkpoint always and flying straight.....?
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 24, 2014, 09:38:48 pm
I can still get stuck in a "death loop" on checkpoints :(  maybe you should start players from the middle of the checkpoint always and flying straight.....?


This issue is now on the top of my list. it's difficult to say where the middle is. Because checkpoints are basically a vertical infinite line  ;) But I know what you mean. I will try different solutions the nexts days...
Title: Re: Kroniax available in the Play store!
Post by: Jesper Juhl on June 24, 2014, 09:44:09 pm
They may be an infinite line. But it's an infinite line that has a very specific line segment between a top and bottom obstacle that the player can hit. Placing the player at the middle of that line segment and horizontal compared to the general orientation of the level should do the trick (as I see it).
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on June 24, 2014, 09:57:42 pm
Yeah, I will implement it tomorrow, thanks for the suggestion !



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: zmertens on July 09, 2014, 10:53:35 am
I compiled it on Ubuntu Linux no problems. Gameplay is fun - addicting. Audio sounds 'crackly' for some reason, but it doesn't really get in the way of the game. Nice work!
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on July 11, 2014, 11:44:50 am
I compiled it on Ubuntu Linux no problems

I do not support the PC/Linux/Mac version anymore. Currently I'm only developing the android version (Private source, I'm not using default SFML). When the android version has enough content(levels) and is stable enough (currently it's only working on JellyBeans and newer versions) I will grab the PC version again.

Audio sounds 'crackly' for some reason

The audio is crackly because the audio files aren't normalized. I will update the repo with the normalized files soon.

Gameplay is fun | Nice work!

Thanks, I'm glad you like it and don't forget to check out the android version  ;)



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: achpile on August 27, 2014, 09:53:28 pm
This game is AAAWEEESOME!!! The main problem is I can't sleep till haven't finish the latest level ;D

I had some troubles with starting. My android device is too crap and linux version didn't get started till i've changed context version, but it's all the hardware problems.

And the first thought in my head after launch was: "Oh my God! This music is great!"  :)

Well, great job!!!  ;)
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on August 27, 2014, 10:01:12 pm
Thanks for your kind words  :)

But keep in mind that i haven't created the music, links are in the main post! I just found it  ::).


May I ask what was wrong with the context creation?



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: achpile on August 28, 2014, 06:18:48 am
Thanks for your kind words  :)

But keep in mind that i haven't created the music, links are in the main post! I just found it  ::).


May I ask what was wrong with the context creation?



AlexAUT

But it's very hard even to just find the proper music ;)

Well, about context. When I'm using 3.3 this happening:
X Error of failed request:  BadMatch (invalid parameter attributes)
  Major opcode of failed request:  156 (GLX)
  Minor opcode of failed request:  34 ()
  Serial number of failed request:  77
  Current serial number in output stream:  76
 

After changing it to 2.0 everything is fine.
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on August 28, 2014, 09:22:51 am
Thanks for pointing that out, I have no idea why the config file was creating a 3.3 context... Fixed it in the github repo.



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: achpile on August 28, 2014, 09:33:10 am
And one more thing I want you to know  ;)

include/modules/states/menu.cpp:618
gui.addLabel(3, "text", sf::Vector2f(50, 120), "Some more Information:\n\n\nGreen horizontal lines will"
"change your speed!\n\nYellow horizontal lines will change your gravity!\n\nBlue lines will affect your view!");
 

When you concatenating strings like this - no spaces will be added, so it becomes "Green horizontal lines willchange ...". So you can add space to the end of the first, or to the start of the second string ;)
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on September 12, 2015, 11:04:40 am
Just want to give a quick/last update for those you might still be interested in the project. As I have to remove the initial app, because of EU law changes I would have to update the app but I lost the source and the keystore file... So I decided to remade the app. I just wanted to experiment with other libraries (because I was using SFML for such a long time) so I decided to use Java with a popular GameFramework (won't advertise it here :P). And I'm glad I finished the project and can head back to C++ and SFML  ;D.

So basically the game has a completly new codebase and new levels (now I can make the levels in tiled because I wrote a converter from .tmx to .kroniax) and an updated style of the ship, still minimalistic  ;).

Here are the links to the browser version (doesn't run very smooth idk why) and to the android app

Browser: www.kroniax.tk
Android: https://play.google.com/store/apps/details?id=com.alexaut.kroniax.android

Source: https://github.com/AlexAUT/Kroniax


AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: Jesper Juhl on September 12, 2015, 03:47:58 pm
Just tested your new version. It works really well on my LG G3 (although I rage-quit on level 4) ;)
Nice work.
Title: Re: Kroniax available in the Play store!
Post by: santiaboy on September 12, 2015, 08:05:00 pm
Kroniax Strong! ;D

In Level 1 it says "Speed Cange". I am assuming you meant change, right? It is the same with "Grav Cange" and "Ceckpoint". The Hs are going rogue.

The little circle when the speed change happens it is a really nice touch.

I would change that the levels start automatically like Rayman Legends (https://youtu.be/GTPKHjhk9Mk?t=45) rather than clicking space to start. It has a "3, 2, 1 Go!" so you can get ready. If you crash, well you start over from 2 seconds ago. Or maybe leave it like this and implement the "3,2,1" for the next game!

Finally, I do not know what the "Refresh" button on the top left on the website does. I click it and nothing ever happens.

Cheers mate!
Title: Re: Kroniax available in the Play store!
Post by: Mario on September 13, 2015, 10:55:15 pm
... because of EU law changes I would have to update the app but I lost the source and the keystore file...

Huh? Did I miss something? Or which change(s) are you talking about?
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on September 14, 2015, 01:09:34 am
Jesper Juhl already in level4? I guessed that people will ragequit at 6 or 7  :P

Thanks for the feedback santiaboy I will consider changing it.

Huh? Did I miss something? Or which change(s) are you talking about?

Starting with 1.10.2015 (iirc) every website and app which saves userdata/profiles has to show the user a notification on the first visit/start ("Accept usage of cookies" message on websites). Because the SFML Kroniax app used AdMob (google ad API) which saves/creates user profiles (google does it, not my app directly) I would have to show a message on first startup. Google sent every developer 2 e-mails about it (Maybe only to those who uses admob idk)


AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: Mario on September 14, 2015, 10:16:18 am
Ah, I see. weird that they don't force admob to show some notification in banners till accepted.
Title: Re: Kroniax available in the Play store!
Post by: Rhimlock on September 14, 2015, 10:31:15 am
Ah, I see. weird that they don't force admob to show some notification in banners till accepted.
So the user could block the ads by not accepting the notification in the banner?  ;)
Title: Re: Kroniax available in the Play store!
Post by: Mario on September 14, 2015, 11:15:04 pm
So the user could block the ads by not accepting the notification in the banner?  ;)
They could just avoid that using cookies as well as showing the notification next to banners. :)
Title: Re: Kroniax available in the Play store!
Post by: Raincode on September 20, 2015, 09:46:27 pm
Hi

your game is absolutely awesome. It's actually fun as hell. It makes me drop the f-bomb more than I want to.

Lv6, after pressing home button and returning to it some hours later, wasnt flipped anymore (orientation like e.g. in lv2). Not sure if this is a minor bug.

Also, speaking of Lv6, that damn thing is just... SO HARD. I don't know. Played Kroniax for 2 days... I am a different person know. My parents say I have become more quiet.


Jokes aside, gj.


BTW, has anyone (have you) ever finished all levels?

Kind Regards,
Raincode
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on September 20, 2015, 10:16:01 pm
your game is absolutely awesome. It's actually fun as hell. It makes me drop the f-bomb more than I want to.

Thanks  :) I'm glad you enjoy the game and have/had a nice time!

Lv6, after pressing home button and returning to it some hours later, wasnt flipped anymore (orientation like e.g. in lv2). Not sure if this is a minor bug.

Ok I thought I fixed the rotation bug in the last update. I will have a look at it in a few days.

BTW, has anyone (have you) ever finished all levels?

A few friends have completed all levels, but they are experienced because they played alle the earlier versions too (which were a lot harder)


AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: Laurent on September 21, 2015, 08:16:12 am
Just wanted to say that the link in your signature is broken ;D
Title: Re: Kroniax available in the Play store!
Post by: AlexAUT on September 21, 2015, 10:45:18 am
Just wanted to say that the link in your signature is broken ;D

Thanks  ;D



AlexAUT
Title: Re: Kroniax available in the Play store!
Post by: Raincode on January 05, 2017, 02:28:52 pm
Hi, just checking in here, I downloaded again on my new phone and passed lv6. Feels good man. Cheers!