SFML community forums

Help => Window => Topic started by: soconne on October 15, 2007, 06:48:51 am

Title: Multiple windows?
Post by: soconne on October 15, 2007, 06:48:51 am
How do you handle creating and running events for multiple windows?  Would your main loop simply have:

while(...) {
    while(window1.GetEvent(Event)) { }
    while(window2.GetEvent(Event)) { }

    window1.SetCurrent();
    window1.Display();

    window2.SetCurrent();
    window2.Display();
}

Is this correct?  How are different rendering contexts handled?  Is a different context created for each window?  Also, how would you handle window creation if you wanted the 2 windows to SHARE a context?
Title: Multiple windows?
Post by: Laurent on October 15, 2007, 08:16:13 am
Your code should be correct.

Quote
How are different rendering contexts handled? Is a different context created for each window? Also, how would you handle window creation if you wanted the 2 windows to SHARE a context?

Every SFML window has its own OpenGL context, and all these contexts are shared.
Title: Multiple windows?
Post by: soconne on October 15, 2007, 04:39:48 pm
Quote from: "Laurent"
Your code should be correct.

Quote
How are different rendering contexts handled? Is a different context created for each window? Also, how would you handle window creation if you wanted the 2 windows to SHARE a context?

Every SFML window has its own OpenGL context, and all these contexts are shared.


So each created window has access to the other's textures, buffers, ect...?
Title: Multiple windows?
Post by: Laurent on October 16, 2007, 04:36:19 am
Quote from: "soconne"
So each created window has access to the other's textures, buffers, ect...?

Yep