SFML community forums
Help => Audio => Topic started by: shackra on April 19, 2013, 04:42:37 am
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Hello! :D
I have a project that lacks of "advanced" audio support (3D sound, load various sound formats and such) and I want to integrate this module to my project using Python's ctypes (http://docs.python.org/2/library/ctypes.html) alĂ Pymunk (https://github.com/gardaud/pymunk/), so I want to know:
the necessary files for this module to work are just: lib/libsfml-audio.a and lib/libsfml-audio-*.a (for GNU/Linux), bin/libsndfile-1.dll and bin/openal32.dll and bin/sfml-audio-2.dll and bin/sfml-audio-d-2.dll (for Windows) or there are more compiled files involved (for both platforms)?May can I place all compiled files in one directory with (maybe) different names or names cares for the involved libs?
Just for Windows: csfml-audio-2.dll, libsndfile-1.dll and openal32.dll are all the files that I need to make the Audio module works or those files depends on others inside lib/?
cheers! :)