Nice job!Thanks :D
What I don't like that much, is the fullscreen modeI could've done it windowed, but since I like to keep the tiles as quadrangular as possible I would have had to remove another row of the board. And then the form of the board is more of a bar than a square :)
Some varying field sizes would also be interesting. :)Yeah, I also thought about that, but didn't feel like implementing it, so I just chose to let the amount of mines vary per level.
Wow, thanks for stealing my stuff (http://en.sfml-dev.org/forums/index.php?topic=10677.0)...
I did not inspect the code, since I did not have the time to do it. That's why I wrote 'stuff' :P and yes I've created them myself with Paint!Wow, thanks for stealing my stuff (http://en.sfml-dev.org/forums/index.php?topic=10677.0)...Hmm. By investigating his code there doesn't seem to be many similarities at all. He might have taken inspiration from your code and application, but the only thing I can see he have stolen from you is the graphics, how is the graphics licensed? Did you create them yourself?
It's almost impossible to find it using Google without knowing my name. The graphics itself are only found inside a .zip-file on my Github, so impossible to find using Google Images.I searched for Minesweeper games, then I found yours on this forum :)
Take this as a warning to be careful when copying stuff over the internet. Everything you find on the internet is automatically licensed except when explicitly said it is not (which is fundamentally wrong in my opinion) as Silvah said. When working on a bigger project this is pretty important to keep in mind.Yeah, I'm definitely going to remember this for future projects. Maybe I should try to make my own sprites/sounds etc., the problem is I suck at that.
So use it as you like. I'm glad I was able to help you :)Thanks :)
Everything you find on the internet is automatically licensed except when explicitly said it is notThere's another problem with that: in most jurisdictions (the US being a notable exception), it's actually impossible to say "this work of mine is not copyrighted". Such statement has no legal effect in these jurisdictions.
With the current system of licencing you don't have a lot of choice. There are plenty of sites though who wants to share their art, tilesets and/or sounds. Deviantart is a great place to get some inspiration, but has a lot of licensed stuff. Or search for 'tileset' on Google and you'll find plenty of sites with graphics free to use.QuoteTake this as a warning to be careful when copying stuff over the internet. Everything you find on the internet is automatically licensed except when explicitly said it is not (which is fundamentally wrong in my opinion) as Silvah said. When working on a bigger project this is pretty important to keep in mind.Yeah, I'm definitely going to remember this for future projects. Maybe I should try to make my own sprites/sounds etc., the problem is I suck at that.
Then the system is even worse than I thought... Good to know though. But that means the only way of sharing the things you've made is to ask for such a zlib/libpng licence as SFML has?Everything you find on the internet is automatically licensed except when explicitly said it is notThere's another problem with that: in most jurisdictions (the US being a notable exception), it's actually impossible to say "this work of mine is not copyrighted". Such statement has no legal effect in these jurisdictions.
Maybe I should try to make my own sprites/sounds etc., the problem is I suck at that.Then get better :P