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General => SFML projects => Topic started by: Jungletoe on June 16, 2013, 09:28:45 pm

Title: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on June 16, 2013, 09:28:45 pm
(http://playdwell.com/images/dwell.png) (http://playdwell.com)
http://playdwell.com (http://www.playdwell.com)
Blog (http://jungletoe.com/) - Twitter (http://twitter.com/coloniesgame) - Reddit (http://reddit.com/r/coloniesgame)



Sign up for preorders! (http://playdwell.com/play.php)

What is Dwell?
A cross between creativity, horror, and adventure, Dwell aims to be an MORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.

How can I play?

Dwell is currently in its closed Alpha 1.0 stage. You can download alpha here (our temporary forum). Please register on the forums so we can track bugs and errors :)

http://www.youtube.com/watch?v=rkBnF3X-5Ig

What features are planned?
-An ever-changing world shaped purely by the players
-Villages created and governed by the players themselves
-Basic jobs, like farming, mining, fishing, woodworking, cloth working, and cooking
-Advanced building, allowing you to make a personalized home for your needs and profession
-A simplified stats system, reducing grind and improving players' experiences
-Skill-based combat (no more button bashing or complex combat systems!)
-Diplomacy amongst villages and villagers
-Children and Family NPCs (spawned based on your stats and living conditions)
-Pets and farm animals

What platforms will Dwell be available on?
At the moment, Dwell is only available on Windows (XP, Vista, Win7, and Win8 successfully tested). After our early testing phases, we aim to have a solid build out for everyone to enjoy, including those on MacOS and Linux. Please be patient-- we want everyone to play ASAP!

Who are the developers?
Jungletoe (Programming), ICT (Pixel Art), LegendWeaver (GUI Art), and Allen Calmes (Music). We're informally part of the development group Giraffes. Dwell is currently our main project.

Where can I find more info?
Website - http://playdwell.com
Youtube - http://www.youtube.com/user/MrJungletoe
Twitter - http://twitter.com/JungleTheDev

What libraries did you use?
SFML, libnoise, TGUI, and pugixml.


(http://24.media.tumblr.com/9f1fad3937110b0df0be81229f968515/tumblr_mrtkrbXola1qmy0coo1_1280.gif)

(http://37.media.tumblr.com/aff525b8bf8cd105f3192b00d41601dc/tumblr_n97ygyyT471qmy0coo1_400.gif)

(https://31.media.tumblr.com/6ac4c9817541839032c5e80b9fe53bda/tumblr_n8qggdrLHt1qmy0coo1_400.gif)


Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Grimshaw on June 17, 2013, 07:44:38 am
This game looks absolutely interesting and well made! Congratulations, please do a favor to all of us and finish it and be successfull :D
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: binary1248 on June 17, 2013, 03:29:52 pm
Just wondering... did the patch I submitted to the SFML repository fix your networking problem?
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Lo-X on June 17, 2013, 10:40:04 pm
I'm looking forward to play that game on Linux =)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on June 18, 2013, 02:03:08 am
Just wondering... did the patch I submitted to the SFML repository fix your networking problem?

Yup! There are apparently still some small connection issues, but that's it.


I'm looking forward to play that game on Linux =)

It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: OniLinkPlus on June 18, 2013, 03:07:52 am
It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)
It's built on SFML, right? What are you using that prevents easy porting? You should be able to just cross-compile and be done with it.
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on June 18, 2013, 04:48:30 am
It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)
It's built on SFML, right? What are you using that prevents easy porting? You should be able to just cross-compile and be done with it.

Nothing is preventing me besides laziness. I guess I should get around to it, although I don't like making multiple builds so early in development.
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Lo-X on June 18, 2013, 05:26:25 pm

I'm looking forward to play that game on Linux =)

It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)

I'll test that tonight then !
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: netrick on June 20, 2013, 04:19:17 pm
That's impressive! When do you plan to launch the classic demo server?
Title: AW: Colonies - A Retro Sandbox Survival MMO
Post by: eXpl0it3r on June 20, 2013, 06:38:24 pm
This looks very good! I'm eagre to test it, once I get home again. ;)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: exafi on June 20, 2013, 11:48:16 pm
I WANT THAT SOURCE !!!
Title: AW: Re: Colonies - A Retro Sandbox Survival MMO
Post by: eXpl0it3r on June 20, 2013, 11:52:55 pm
I WANT THAT SOURCE !!!
People that can't ask politely should never get anything. ;)
Title: Re: AW: Re: Colonies - A Retro Sandbox Survival MMO
Post by: exafi on June 21, 2013, 12:25:53 am
I WANT THAT SOURCE !!!
People that can't ask politely should never get anything. ;)
i a joke, this proyect is very good!
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on June 21, 2013, 04:41:18 pm
That's impressive! When do you plan to launch the classic demo server?

It's launched right now, but expect an update this weekend (I'm redoing the UI and such).


This looks very good! I'm eagre to test it, once I get home again. ;)

Sweet, thanks :)


I WANT THAT SOURCE !!!

The SFML parts are all pretty simple. The core structure of the tilesets, sprites, movement, and input are all adapted from various snippets around the forums. The networking gets a bit more tricky ;)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on July 08, 2013, 03:25:20 pm
Worked on some better world generation. The hedges are all placeholders, but will be featured in a special texture pack done by our second artist, Jackard.

(http://i.imgur.com/sOBabDm.png)

(http://gyazo.com/9f9ee7f547a940e77b6bf8c6c5db7456.png)

We've now moved into closed alpha, so we're only accepting testers via Skype. I want to keep it a controlled group, so I generally let people test one-by-one in private.

Also, here is a sneak peak of some of the new hedge graphics (WIP)
(http://i.imgur.com/lvKVunf.png)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on August 16, 2013, 03:03:17 am
Working on shaders + some effects:

(http://31.media.tumblr.com/4309c3bac3020ff597cf87df9e0a3a22/tumblr_mrld161lSs1qmy0coo1_400.gif)

(http://24.media.tumblr.com/e3e959c9b5a30e7f82d89f5a50815e67/tumblr_mqs332IOql1qmy0coo1_400.gif)
Title: .
Post by: G. on August 16, 2013, 03:58:39 am
What's the new name?
Title: Re: .
Post by: Jungletoe on August 16, 2013, 04:08:02 am
What's the new name?

Dwell
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on August 19, 2013, 07:38:22 am
Improved lighting system with GLSL shaders.

(http://24.media.tumblr.com/465b07f129da8d7bb4552f13e16e0ee2/tumblr_mrrilgTeiN1qmy0coo1_400.png)

(http://24.media.tumblr.com/a6f6fa7a4f090c6259598acb9404d709/tumblr_mroz4yU3mG1qmy0coo1_500.gif)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Sub on August 19, 2013, 08:22:56 pm
This looks incredible man.  I took a look at some of your early posts on your blog, you've come a very long way in such a short time.  I'm going to keep an eye on this, keep it up.
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: G. on August 19, 2013, 09:33:12 pm
Any estimate on a new release or open beta ?
So that everyone can kill Venny. ;)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on August 20, 2013, 01:18:06 am
New video!
http://www.youtube.com/watch?v=QNA9uu4PLMo


Any estimate on a new release or open beta ?
So that everyone can kill Venny. ;)

Hahaha.

No release planned yet, sorry. We may do a Kickstarter to get funding for the server (not to mention that Youtubers are much more available to do your game if it's on Kickstarter), but we'd need to wait til I'm 18, which is in April. Don't fret though, because we'll be doing loads of tests once my website guy gets his paycheck so we can put the website back up >_>

Anyyywayyys, I was talking to GOLD about ways to improve roleplayability. I realize the possibilities to add nearly limitless gameplay and options for your character, so I'm working with Jackard (our second pixel artist) to work on some character enhancements. Here are some previews:

(http://i.imgur.com/5C6bEjH.png)

We want you to be able to choose your lifestyle, whether as a pirate, a bandit, a nobleman, a merchant, or anything else you desire that will fit into this time period (which is pretty broad-- Stone Age to Iron Age).


This looks incredible man.  I took a look at some of your early posts on your blog, you've come a very long way in such a short time.  I'm going to keep an eye on this, keep it up.

Haha. I only started learning C++ two years ago, and last week was our 1 year anniversary of unofficial development. Here is what the game used to look like a year ago to this day:

(http://31.media.tumblr.com/tumblr_m8rkytQ7Jy1qmy0coo1_500.png)

...and this was our first screenshot ever:

(http://www.freemmorpgmaker.com/files/imagehost/pics/db5342280e730743d72d9380d579e1ca.png)

...and our first video:
http://www.youtube.com/watch?feature=player_embedded&v=wjx59BJbhQY&t=4

Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on August 20, 2013, 10:59:24 pm
Sorry to double post, but we finalized our lighting system:

(http://24.media.tumblr.com/9f1fad3937110b0df0be81229f968515/tumblr_mrtkrbXola1qmy0coo1_1280.gif)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Lo-X on August 21, 2013, 07:47:33 am
Do you have an article or a link somewhere that explains how you did the lighting system ?

It looks reaaally nice !
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on August 21, 2013, 04:31:01 pm
Do you have an article or a link somewhere that explains how you did the lighting system ?

It looks reaaally nice !

I'll write a blog post on it. It's actually extremely simple :)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Lo-X on August 21, 2013, 05:57:36 pm
Do you have an article or a link somewhere that explains how you did the lighting system ?

It looks reaaally nice !

I'll write a blog post on it. It's actually extremely simple :)

Thank's that would be great =)
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Vot1_Bear on August 21, 2013, 06:18:03 pm
This looks wonderfully amazing, can't wait to try it! :D

On an unrelated note, I find your blog very inspiring. It really shows how much one can improve if he's willing to learn (I mean, you started learning ~2 years ago? That was faaast), and it's a healthy dose of motivation for people like me who's also starting out :)
I'll try my best to contribute to the forums when I have the time. Meanwhile, good luck on the project and further developments!
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Lo-X on August 23, 2013, 12:29:57 am
Thanks for your blog article ! So I'm doing the same for lighting except I draw sf::RenderTexture on each other instead of using shaders. Your solution seems more CPU saving.

I read your whole blog and once again I must congratz you. Especially for holding on your project (and have chosen C++ and sfml and linux at some point :p )
Title: Re: Colonies - A Retro Sandbox Survival MMO
Post by: Jungletoe on August 23, 2013, 03:22:12 pm
Thanks for your blog article ! So I'm doing the same for lighting except I draw sf::RenderTexture on each other instead of using shaders. Your solution seems more CPU saving.

I actually tried your method a week ago and it didn't work. I was only getting around 15 FPS once optimized. Half of the problem was that I'd have to pass a bunch of textures to the shaders, then blend the image together. It was a real mess.

My way of doing it definitely has its advantages. If you cache the lightmap, you can easily get 500+ FPS with over 1000 lights with little to no performance hits at all. I haven't added caching yet, but I will eventually if I see it as a problem. I can still get over 60 FPS in my application without caching and with 35 lights, so it's not too big of a deal until I optimize at a later date.


I read your whole blog and once again I must congratz you. Especially for holding on your project (and have chosen C++ and sfml and linux at some point :p )

Hehe thanks! One of the main reasons why I chose C++ and SFML was the portability.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on August 25, 2013, 07:31:56 am
Ok, new site is slowly being put up. The new forums are live at http://playdwell.com (we're redoing the theme and all of that shortly). My blog is going down, but will be back soon.

Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on January 03, 2014, 04:08:19 am
I made a blog post (http://jungletoe.tumblr.com/post/71939045043/modding-in-dwell) about modding in Dwell:

Quote
I just added a modding system. Here’s how it’ll work:

    -I add a keyword that you enter into mods.txt
    -I code a mod that only activates if you have the keyword in the mods.txt
    -I encourage everyone to allow me to make mods for them, instead of them needing to create mods themselves

Here are a list of available mods:

    -NO_SHADERS (disables shaders)
    -DEBUG (print packet data)
    -GLASS_OBJECTS (makes all objects semi-transparent)
    -MAPPER (saves map data so you can make detailed world maps)
    …more to come…

At the moment, these are just options, not mods. In the future, more significant “mods” will be added by a select modder’s group.

I'm considering releasing the client opensource to GitHub and allowing the community to add on mods and such. Any thoughts on how this might work? I've never worked on opensource software and I thought you SFMLers would know more than I do ;)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Lo-X on January 03, 2014, 04:29:04 am
Hell yeah I'm waiting for that =) I'm very curious about some parts. Plus open sourcing can benefits you, if people participate.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on January 03, 2014, 04:45:40 am
Hell yeah I'm waiting for that =) I'm very curious about some parts. Plus open sourcing can benefits you, if people participate.

Exactly. The one thing I'm worried about is that my code is too ugly. I guess I can have a bunch of people help me out :)

I'm also not sure about how I want to allow people to modify it. It might cut into my profits a bit, but if the game ends up becoming widely modded, then it could positively affect the PR of the game. Also, I'm not sure if Steam will even allow something like this. We're looking into it!

EDIT:
Another option would be to only allow a small group of modders access to the source. It would probably ultimately end up being leaked, but if I keep it tight enough, it might not be such a huge issue.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Nexus on January 03, 2014, 02:50:12 pm
The alternative is that you don't give access to the whole C++ source code, but to some dynamic modules, for example in the form of Lua scripts. Dynamic components make the code initially more complicated, but you can benefit from faster prototyping and more flexibility.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on January 12, 2014, 06:09:49 pm
The alternative is that you don't give access to the whole C++ source code, but to some dynamic modules, for example in the form of Lua scripts. Dynamic components make the code initially more complicated, but you can benefit from faster prototyping and more flexibility.

Yup, that's a possibility as well and would work better.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Aquacalvin on January 16, 2014, 08:29:38 pm
WOW! This looks amazing! Reminds me of the old Legend of Zelda a Link to the Past. Keep up the great work.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on July 23, 2014, 09:45:02 pm
(http://31.media.tumblr.com/6ac4c9817541839032c5e80b9fe53bda/tumblr_n8qggdrLHt1qmy0coo1_400.gif)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: G. on July 23, 2014, 09:58:21 pm
It looks great!
I'm looking forward to hunting deers trapped between trees and killing Venny. Good times... :D

Here's a pic of my house (http://i.imgur.com/6EiWVho.png) inside a mountain from one year ago. :p (and fun evening at Venny's house (http://i.imgur.com/e3UdnRP.png) :D)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on July 24, 2014, 01:41:14 am
Oh hey :)

Oh yes, fighting the elusive tree-deer. I think we'll need to balance that somehow hmm... Also, we made it harder to grief. Digging now drains your stamina (which is precious in Dwell), so it would be hard to destroy too much.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on July 24, 2014, 11:02:24 pm
Screenshake is a pretty powerful tool when used correctly.

(http://37.media.tumblr.com/aff525b8bf8cd105f3192b00d41601dc/tumblr_n97ygyyT471qmy0coo1_400.gif)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: lordseanington on August 04, 2014, 07:24:30 pm
Looks like a great and interesting game.
 8)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Borax Kid on August 13, 2014, 12:12:24 pm
Really nice, i can't wait to play it!

I have a question: for which part do you need libnoise in your game ?
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: G. on August 13, 2014, 12:21:30 pm
Map generation seems like a reasonable guess. :p
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: electrux on August 21, 2014, 11:11:04 am
i really need to learn wat and how data will flow on network... tried making an mmo like game but gave up coz i dont have enough knowledge on network atm... so... ima try making single player first :P anyways nice job :D
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on August 22, 2014, 06:52:13 am
Map generation seems like a reasonable guess. :p

Correct. There are 3 programs. Client, Server, and Map Generator.

Looks like a great and interesting game.
 8)

Thanks bro

i really need to learn wat and how data will flow on network... tried making an mmo like game but gave up coz i dont have enough knowledge on network atm... so... ima try making single player first :P anyways nice job :D

Starting off on SFML's networking lib is a great way to learn. We just switched to Enet's lib because SFML couldn't handle our level of traffic, but SFML's lib is by far the easiest and most intuitive way to get familiarized.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Regeta on September 21, 2014, 04:27:34 pm
This looks like one of the best / coolest / most fun games on this whole forum.

I rarely get excited for games, but this looks really cool.
Even rarer, I usually dislike this style of art, but yours looks amazing and makes me want to play.

GREAT JOB!

When does it release? :P
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Regeta on September 21, 2014, 04:27:55 pm
Great title too btw, "Dwell" is a perfect name for it.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on September 21, 2014, 09:43:10 pm
We have a new website!
The URL is the same (http://playdwell.com (http://playdwell.com)) but we completely redesigned it. We're now entering our second alpha phase which means that we're going to start posting more updates and increasing our transparency into the development processes.

I also just got a new Twitter account (http://twitter.com/JungleTheDev).

Here are some bonus gifs from my blog (http://jungletoe.tumblr.com)!

(http://38.media.tumblr.com/e462a04d5c1aec18bbab5e40aebc9b7d/tumblr_nc6pgxpyKh1qmy0coo1_400.gif)

(http://33.media.tumblr.com/3ca5eea60ea626ec6ffd9d84d8d3d061/tumblr_nc4xhfz7zp1qmy0coo1_400.gif)



This looks like one of the best / coolest / most fun games on this whole forum.
Aww thanks :3

I rarely get excited for games, but this looks really cool.
Even rarer, I usually dislike this style of art, but yours looks amazing and makes me want to play.
I'll tell my artist that! We have 2 really talented people on our team who are experienced within the RPG modding community. Jackard was a huge part of the King Arthur's Gold graphical modding community and Pirate has worked on a lot of minor, yet successful indie RPG projects.

When does it release? :P
We have no idea. We have like... 16 more cards on Trello to complete before we can focus on just adding the raw content. I'm working on some more of the technical stuff at the moment while the artists are trying to get the placeholders replaced with the new stuff. Content will be extremely easy to add once we get to that point.

Great title too btw, "Dwell" is a perfect name for it.
Thank god. We've changed the name 4 times because there were always issues (SEO, trademarks, etc), but Dwell is the only thing that fits.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: AndreeU17 on September 22, 2014, 02:22:52 am
dang that illustration is amazing! Love the quality and great work guys, please let me know when its finish! Allow us SFML individuals to get an early Beta Access!
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on September 22, 2014, 06:49:20 am
dang that illustration is amazing! Love the quality and great work guys, please let me know when its finish! Allow us SFML individuals to get an early Beta Access!
Thanks! A few SFML people already got into my Alpha testing, but we'll see about Beta!
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on October 01, 2014, 06:28:25 am
Added a text outline shader
(http://i.imgur.com/yzhHEuc.png)

Added sign posts
(http://38.media.tumblr.com/c6cc7e4fac3dbe44e6ed74aacd8f6dc1/tumblr_ncad8036uA1qmy0coo1_500.gif)

Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Robin on October 09, 2014, 12:22:40 pm
Replace the buttons on your forum skin.

What kind of netcode are you running?
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on October 11, 2014, 08:03:26 am
Replace the buttons on your forum skin.
I'm not a graphical sorta guy and my artist refuses to make graphics sooo  ¯\_(ツ)_/¯
I'll try to find a designer eventually. There's only so much I can do in Paint.NET

What kind of netcode are you running?
enet
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on October 15, 2014, 09:39:13 am
Random Update
We added click-to-move movement instead of the laggy WASD input that didn't exactly work. Additionally, I just completed the personal claims' mechanics. You'll be able to claim a 15x15 area of space (without expansions) for your own. You can edit permissions so you can let your friends enter your house, but not your foes.

(http://i.imgur.com/uZs40VA.png)

Oh yeah, and we have an official office now (in collaboration with the Game CoLab in Phoenix, AZ) and we're getting an LLC set up. I just gave up basically everything in my life to finish this game, so be prepared to see a shitton of updates coming your way soon.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: G. on October 15, 2014, 10:49:27 am
Did you drop out of college?
Good luck. ;)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: dabbertorres on October 15, 2014, 06:32:11 pm
Holy crap, that's (relatively) close to me, I didn't know that place existed! That's awesome!

Looking good. :)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Robin on October 16, 2014, 06:04:01 pm
I just gave up basically everything in my life to finish this game, so be prepared to see a shitton of updates coming your way soon.

Be very careful with that. The same problems with Haven and Hearth will affect this project without some clever engineering.

As soon as you turn something like this in to a full time job you can't really overlook things you could as a hobby project. Your netcode especially will have to be on point.

Good luck.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on October 18, 2014, 06:29:27 am
Did you drop out of college?
Good luck. ;)
No, quit the swim team and scholarship. I also essentially gave up my social life. College is still necessary for me to make connections, so that's staying where it is.

Holy crap, that's (relatively) close to me, I didn't know that place existed! That's awesome!
Looking good. :)
Phoenix has a really vibrant gamedev community! Come to the IGDA meetings!

Be very careful with that. The same problems with Haven and Hearth will affect this project without some clever engineering.
Yeah, I actually took on a guy for IT. He manages all of the technical details and makes sure it works out.

As soon as you turn something like this in to a full time job you can't really overlook things you could as a hobby project. Your netcode especially will have to be on point.
Good luck.
I'm putting 60+ hours a week into this thing, so it basically is a full time job at this point. I'm constantly revising old systems and flushing out all the old code I started with, so it will hopefully work out.

Thanks.

EDIT:
I would like to mention that I quit everything because I LOVE what I'm doing with this game. It makes me excited about waking up every morning. Often times I don't eat for hours on end or don't sleep for days because I'm thinking about it. Even if the project flopped, I'd be happy. That's the important part.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on October 25, 2014, 10:30:57 am
WE ARE ON STEAM GREENLIGHT (http://steamcommunity.com/sharedfiles/filedetails/?id=331371486)!

Please go vote "YES!"
http://steamcommunity.com/sharedfiles/filedetails/?id=331371486

(https://pbs.twimg.com/media/B0xhHTMIYAIi3tq.png)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Syntactic Fructose on October 25, 2014, 10:39:18 pm
Voted, very awesome and seems well designed! Curious however, what price would you be aiming for if the game gets greenlighted?
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: JuDelCo on October 25, 2014, 11:07:45 pm
Voted as (d)well

 ;D
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Sub on October 25, 2014, 11:33:45 pm
Voted.  I wish you luck, I don't think you'll have too hard of a time getting greenlit.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on October 26, 2014, 01:52:35 am
Voted, very awesome and seems well designed! Curious however, what price would you be aiming for if the game gets greenlighted?

No idea. We're thinking a lowered price for the Early Access phases and then raising it as development continues.

@everyone
Thanks!
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: AFS on October 26, 2014, 02:22:28 am
The main character reminds me of The Flesh from Action League NOW!

https://www.youtube.com/watch?v=GihnbWsv_1U



The game is looking awesome. Good luck with the Greenlight!
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Lo-X on October 26, 2014, 04:53:49 pm
I voted yes too right away, of course. The awesomeness of your game has already ben proven so many times :)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: BaneTrapper on October 26, 2014, 09:05:07 pm
+1, Give all the support  8)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on October 27, 2014, 09:59:15 am
New gameplay video!

http://www.youtube.com/watch?v=rkBnF3X-5Ig
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: G. on October 27, 2014, 05:04:09 pm
Oh Chibi got into testing!
It looks much more polished than in summer 2013.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on October 27, 2014, 06:41:56 pm
Haha "got into".

I literally just went through my Skype contacts who were online at 1AM when I decided 'hey I probably need a video'. There's no real testing phase going in right now, just letting a few people I can trust on so I can gather feedback.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: lordseanington on November 07, 2014, 04:06:24 am
This game is absolutly astonishing.
I have been checking this for a while now.
I can't wait!
 :)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on November 11, 2014, 11:26:24 pm
Thanks!

You guys can catch me streaming @ http://twitch.tv/jungletoe by the way!
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on December 07, 2014, 02:38:41 am
(http://i.imgur.com/8yXjHCk.png)

Thanks everyone ;)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Kheartz on December 07, 2014, 02:49:27 am
Whoa, congratulations Jungletoe! It's been a pleasure watching over your hard work over recent days :)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Lo-X on December 07, 2014, 07:01:15 am
Congratulations :) Now I can't wait for the game to be sold :)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Sub on December 07, 2014, 04:34:47 pm
Congrats!

Would you be willing to reveal how many votes it took to get greenlit, and how many of them were yes vs no.  Feel free to ignore this if you aren't comfortable with that  ;)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: achpile on December 07, 2014, 06:42:19 pm
Congratulations!!!! Game seems very very great and well made! I hope you'll get what you want!
Btw, is there still alpha version to download and try it out?  :)
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on December 08, 2014, 12:18:20 am
Would you be willing to reveal how many votes it took to get greenlit, and how many of them were yes vs no.

I had about 1900 yes votes, totally 55%. I was 40% of the way to the top 100. Apparently we got noticed by someone at Valve.

Btw, is there still alpha version to download and try it out?  :)

Nope.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jesper Juhl on December 10, 2014, 11:19:55 pm
Congratulations on getting greanlit on steam.
This is not a game for me, so I won't buy it, but it looks really nicely done :-)
Great to see an SFML based/using game make it to the masses :)
I hope you do well going forward!
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: StormWingDelta on December 12, 2014, 01:14:58 am

I had about 1900 yes votes, totally 55%. I was 40% of the way to the top 100. Apparently we got noticed by someone at Valve.


The problem with Valve and a few other companies noticing things like this is it can either end very well or very badly.  Never know what they are up to until they do something. >_>
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: lordseanington on December 23, 2014, 03:59:08 am
I am so glad this game got approved and I hope to play it. i have been following it for a while now and hope to play it. I will encourage my friends to get it. Thank you so much for this awesome game. Sadly I cannot play it because of my parents. Thank you and I encourage all to get it.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Mutoh on December 23, 2014, 05:04:09 am
This game is gorgeous, congrats! I had thought about making a "top-down Minecraft" game some day or another after being, well, dissatisfied with Dwarf Fortress, but I don't think it would be on par with the stylishness of this.
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on December 23, 2014, 10:37:02 am
This game is gorgeous, congrats! I had thought about making a "top-down Minecraft" game some day or another after being, well, dissatisfied with Dwarf Fortress, but I don't think it would be on par with the stylishness of this.

Thanks! Yeah, check out Notch's Ludum Dare game Minicraft (miniature, 2d Minecraft). That's where we got a lot of our inspiration from.

Also, we got interviewed! Check it out.

http://www.youtube.com/watch?v=18KGeAUP34E
Title: Re: Dwell - A Retro Sandbox Survival MMO
Post by: Jungletoe on January 17, 2015, 06:14:04 am
Preorders!
Sign up to be notified when preorders go live! We have a limited number of personalized packages to be sold, so make sure you enter your email and be the first to know when sales go live!

http://playdwell.com/play.php