Just wondering... did the patch I submitted to the SFML repository fix your networking problem?
I'm looking forward to play that game on Linux =)
It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)It's built on SFML, right? What are you using that prevents easy porting? You should be able to just cross-compile and be done with it.
It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)It's built on SFML, right? What are you using that prevents easy porting? You should be able to just cross-compile and be done with it.
I'm looking forward to play that game on Linux =)
It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)
I WANT THAT SOURCE !!!People that can't ask politely should never get anything. ;)
i a joke, this proyect is very good!I WANT THAT SOURCE !!!People that can't ask politely should never get anything. ;)
That's impressive! When do you plan to launch the classic demo server?
This looks very good! I'm eagre to test it, once I get home again. ;)
I WANT THAT SOURCE !!!
What's the new name?
Any estimate on a new release or open beta ?
So that everyone can kill Venny. ;)
This looks incredible man. I took a look at some of your early posts on your blog, you've come a very long way in such a short time. I'm going to keep an eye on this, keep it up.
Do you have an article or a link somewhere that explains how you did the lighting system ?
It looks reaaally nice !
Do you have an article or a link somewhere that explains how you did the lighting system ?
It looks reaaally nice !
I'll write a blog post on it. It's actually extremely simple :)
Thanks for your blog article ! So I'm doing the same for lighting except I draw sf::RenderTexture on each other instead of using shaders. Your solution seems more CPU saving.
I read your whole blog and once again I must congratz you. Especially for holding on your project (and have chosen C++ and sfml and linux at some point :p )
I just added a modding system. Here’s how it’ll work:
-I add a keyword that you enter into mods.txt
-I code a mod that only activates if you have the keyword in the mods.txt
-I encourage everyone to allow me to make mods for them, instead of them needing to create mods themselves
Here are a list of available mods:
-NO_SHADERS (disables shaders)
-DEBUG (print packet data)
-GLASS_OBJECTS (makes all objects semi-transparent)
-MAPPER (saves map data so you can make detailed world maps)
…more to come…
At the moment, these are just options, not mods. In the future, more significant “mods” will be added by a select modder’s group.
Hell yeah I'm waiting for that =) I'm very curious about some parts. Plus open sourcing can benefits you, if people participate.
The alternative is that you don't give access to the whole C++ source code, but to some dynamic modules, for example in the form of Lua scripts. Dynamic components make the code initially more complicated, but you can benefit from faster prototyping and more flexibility.
Map generation seems like a reasonable guess. :p
Looks like a great and interesting game.
8)
i really need to learn wat and how data will flow on network... tried making an mmo like game but gave up coz i dont have enough knowledge on network atm... so... ima try making single player first :P anyways nice job :D
This looks like one of the best / coolest / most fun games on this whole forum.Aww thanks :3
I rarely get excited for games, but this looks really cool.I'll tell my artist that! We have 2 really talented people on our team who are experienced within the RPG modding community. Jackard was a huge part of the King Arthur's Gold graphical modding community and Pirate has worked on a lot of minor, yet successful indie RPG projects.
Even rarer, I usually dislike this style of art, but yours looks amazing and makes me want to play.
When does it release? :PWe have no idea. We have like... 16 more cards on Trello to complete before we can focus on just adding the raw content. I'm working on some more of the technical stuff at the moment while the artists are trying to get the placeholders replaced with the new stuff. Content will be extremely easy to add once we get to that point.
Great title too btw, "Dwell" is a perfect name for it.Thank god. We've changed the name 4 times because there were always issues (SEO, trademarks, etc), but Dwell is the only thing that fits.
dang that illustration is amazing! Love the quality and great work guys, please let me know when its finish! Allow us SFML individuals to get an early Beta Access!Thanks! A few SFML people already got into my Alpha testing, but we'll see about Beta!
Replace the buttons on your forum skin.I'm not a graphical sorta guy and my artist refuses to make graphics sooo ¯\_(ツ)_/¯
What kind of netcode are you running?enet
I just gave up basically everything in my life to finish this game, so be prepared to see a shitton of updates coming your way soon.
Did you drop out of college?No, quit the swim team and scholarship. I also essentially gave up my social life. College is still necessary for me to make connections, so that's staying where it is.
Good luck. ;)
Holy crap, that's (relatively) close to me, I didn't know that place existed! That's awesome!Phoenix has a really vibrant gamedev community! Come to the IGDA meetings!
Looking good. :)
Be very careful with that. The same problems with Haven and Hearth will affect this project without some clever engineering.Yeah, I actually took on a guy for IT. He manages all of the technical details and makes sure it works out.
As soon as you turn something like this in to a full time job you can't really overlook things you could as a hobby project. Your netcode especially will have to be on point.I'm putting 60+ hours a week into this thing, so it basically is a full time job at this point. I'm constantly revising old systems and flushing out all the old code I started with, so it will hopefully work out.
Good luck.
Voted, very awesome and seems well designed! Curious however, what price would you be aiming for if the game gets greenlighted?
Would you be willing to reveal how many votes it took to get greenlit, and how many of them were yes vs no.
Btw, is there still alpha version to download and try it out? :)
I had about 1900 yes votes, totally 55%. I was 40% of the way to the top 100. Apparently we got noticed by someone at Valve.
This game is gorgeous, congrats! I had thought about making a "top-down Minecraft" game some day or another after being, well, dissatisfied with Dwarf Fortress, but I don't think it would be on par with the stylishness of this.