LandS - Lights and Shadow
(http://loicboutter.fr/images/sfml-jam-lands/screen3.png)
Hi there.
I post my game. I was alone, I did graphics, sounds with sfxr and music with autotracker.py. I made maps with Tiled.
I used TinyXML, Lua and my framework pulled from SFML Game Development Book (without wich I would have included so much features in the game, so TANK YOU I LOVE YOU GUYS !)
This is a exploration/find the exit game. You're in a castle that is haunted by ghosts, well, you're a GhostBuster on your spare time... Get your slime gun ready and find the exit !
Please note that the game isn't fully finished, but there iseverything you need to enjoy it for a while !
Indeed it includes :
- 3 levels (tuto + 2 big levels)
- Slime
- Keys and doors
- More slime
- Lights
- Walls (if everything goes right, non-buggy)
- Shrooms and Slime-Shrooms
- Ghosts of course !
If there is still bugs, speling or grammar mistakes (I'm french and I suck at grammar), please let me know on my thread in Project section (http://en.sfml-dev.org/forums/index.php?topic=12507) (not here).
I plan to do updates, so keep informed !
Next Updates :
- Restart level when failed
- Pickup objects (healing potions, battery for torch, invunerability pack, ...)
- A title screen with a background
- Good looking menus
- Different ghosts, more levels and bosses (well, not now...) !
Sources :
You can find sources on GitHub : https://github.com/Lo-X/lands
Download :
Linux (x64) (http://loicboutter.fr/dl/lands_linux_x64_release_v1.tar.gz)
Linux (x32) (http://loicboutter.fr/dl/lands_linux_x32_release_v1.tar.gz)
Windows (http://loicboutter.fr/dl/lands_windows_v1.zip)
Note that I'm a Linux user, so it my not work very well on windows, especially if you have a not-recent graphic card or outdated drivers...
Readme are joined
Video :
Soon ... (tomorrow, actually)
Screenshots :
(http://loicboutter.fr/images/sfml-jam-lands/screen1_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen1.png)(http://loicboutter.fr/images/sfml-jam-lands/screen2_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen2.png) (http://loicboutter.fr/images/sfml-jam-lands/screen3_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen3.png) (http://loicboutter.fr/images/sfml-jam-lands/screen4_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen4.png) (http://loicboutter.fr/images/sfml-jam-lands/screen5_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen5.png)
(http://i.imgur.com/EiDRx1g.png)
Lightspeed
Lightspeed is a small skill-based game, which has been created during the first SFML Game Jam (http://en.sfml-dev.org/forums/index.php?topic=12497.0). The goal of the game is to collect as many points as possible by advancing as far as possible.
(http://i.imgur.com/6Ge6SNx.png) (http://i.imgur.com/6Ge6SNx.png) (http://i.imgur.com/3LCBH2V.png) (http://i.imgur.com/3LCBH2V.png) (http://i.imgur.com/5VzjwAL.png) (http://i.imgur.com/KRdWtgt.png)
Mechanics
The game is completely keyboard based, thus no mouse is required. To navigate the menu, you use the Up and Down arrows keys and to select an entry you use Enter.
While playing the game you use the Left and Right key to move the player and you can get an faster movement when holding Space.
The text in the upper right corner tells you what the currently active effect is. If there's no text, then current state is Normal. Next to the different effects there are also variations in speed. The speed can increase or decrease. The background strips can also have different speeds making things a bit more confusing.
Moving in the danger zone in front of an in-coming box, also known as beam, will grant you a triple point multiplier. The multiplier will only be active when no effect is active.
Although I don't advise you to quit the game, but if you want to do so anyways, you can either use Esc to open the in-game menu or simply close the window with the [X] or by pressing Alt+F4.
Download
Version 1.0
- Windows (32 bit) (http://my-gate.net/pub/Lightspeed-1.0-Windows-x32.zip)
- Linux (64 bit) (http://my-gate.net/pub/Lightspeed-1.0-Linux-x64.zip)
Source
Warning: The source code was created within 72h and is thus not well written. I do not advise you to copy parts of it. There are also known issues with the code base!
- GitHub Repository (https://github.com/eXpl0it3r/Lightspeed)
Used Tools
- SFML
- Code::Blocks
- MinGW Builds (4.8.1)
- CMake
- sfxr
- Gimp
- PhotoFiltre