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General => General discussions => Topic started by: Jebbs on August 04, 2013, 12:12:35 am

Title: SFML Game Jam Submissions!
Post by: Jebbs on August 04, 2013, 12:12:35 am
We are almost half way through the game jam, so I thought it was a good time to open up the submission thread.

Feel free to talk about the jam in this (http://en.sfml-dev.org/forums/index.php?topic=12483) thread, but please use this one only for submissions to the jam itself.

Awesome job so far everyone! Keep up the good work!
Title: Re: SFML Game Jam Submissions!
Post by: Lo-X on August 04, 2013, 10:12:03 pm
LandS - Lights and Shadow

(http://loicboutter.fr/images/sfml-jam-lands/screen3.png)

Hi there.

I post my game. I was alone, I did graphics, sounds with sfxr and music with autotracker.py. I made maps with Tiled.

I used TinyXML, Lua and my framework pulled from SFML Game Development Book (without wich I would have included so much features in the game, so TANK YOU I LOVE YOU GUYS !)

This is a exploration/find the exit game. You're in a castle that is haunted by ghosts, well, you're a GhostBuster on your spare time... Get your slime gun ready and find the exit !


Please note that the game isn't fully finished, but there iseverything you need to enjoy it for a while !

Indeed it includes :
- 3 levels (tuto + 2 big levels)
- Slime
- Keys and doors
- More slime
- Lights
- Walls (if everything goes right, non-buggy)
- Shrooms and Slime-Shrooms
- Ghosts of course !

If there is still bugs, speling or grammar mistakes (I'm french and I suck at grammar), please let me know on my thread in Project section (http://en.sfml-dev.org/forums/index.php?topic=12507) (not here).

I plan to do updates, so keep informed !


Next Updates :

- Restart level when failed
- Pickup objects (healing potions, battery for torch, invunerability pack, ...)
- A title screen with a background
- Good looking menus
- Different ghosts, more levels and bosses (well, not now...) !


Sources :

You can find sources on GitHub : https://github.com/Lo-X/lands


Download :

Linux (x64) (http://loicboutter.fr/dl/lands_linux_x64_release_v1.tar.gz)
Linux (x32) (http://loicboutter.fr/dl/lands_linux_x32_release_v1.tar.gz)
Windows (http://loicboutter.fr/dl/lands_windows_v1.zip)

Note that I'm a Linux user, so it my not work very well on windows, especially if you have a not-recent graphic card or outdated drivers...
Readme are joined

Video :

Soon ... (tomorrow, actually)

Screenshots :

 (http://loicboutter.fr/images/sfml-jam-lands/screen1_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen1.png)(http://loicboutter.fr/images/sfml-jam-lands/screen2_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen2.png) (http://loicboutter.fr/images/sfml-jam-lands/screen3_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen3.png) (http://loicboutter.fr/images/sfml-jam-lands/screen4_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen4.png) (http://loicboutter.fr/images/sfml-jam-lands/screen5_mini.png) (http://loicboutter.fr/images/sfml-jam-lands/screen5.png)
Title: Re: SFML Game Jam Submissions!
Post by: massive_potato on August 05, 2013, 09:39:41 am
Here's my submission for the game jam: Shadows and Slithers - a snake clone with a twist

In this game, you play as a fruit-eating snake looking for a late night snack. As you eat more fruit, your vision decreases, leaving you in darkness. You must avoid accidentally eating yourself and you must stay within the screen at all times.

I have not yet added sounds, but I do plan on doing so in the future. I also plan on adding multiplayer support (either on the same computer or online). I may also add different game modes.

Github Link: https://github.com/MassivePotato/SFML_Game_Jam_Submission

Mediafire Link (contains .exe): http://www.mediafire.com/download/jw60lb8lc77c4nm/Shadows_and_Slithers.rar

Resources Used: Gimp (textures), Arial font, my personal SFML libraries, and (of course) SFML.

I don't have any screenshots to share (I have no idea how to embed them in a comment), so I apologize for that.

Please report any bugs, errors, or missing files/assets. Thanks!
Title: Re: SFML Game Jam Submissions!
Post by: cpolymeris on August 05, 2013, 10:37:41 am
My humble submission:

DMZ

Because, somewhere, a better life awaits you.

(http://i.imgur.com/CVqTRmG.png)

(http://i.imgur.com/HPSWkQL.png)

Video on youtube (http://www.youtube.com/watch?v=-V4nKoYBWc0) I couldn't find out how to record the audio, though :(

Tools used

Downloads
Please let me know if it runs on Windows (or not).

TODO
I have a few ideas to make everything a bit prettier (if that's the right word, considering the mood of the game), and add more audio layers for better immersion. The map generation is too random; you can get easy runs and impossible ones. Overall, gameplay needs a lot of adjustments to be fun. Online highscores was also an idea that crossed my mind, but the problem is protecting that against fake submissions (since it's open source, obscurity won't work). Not that anyone would care enough about this game to submit fake highscores, but, still.

Conclusion
This was a very fun experience. I was forced to actually design and produce a working game, and, honestly, it came out better than I expected. Usually, when coding, I tend to get caught up trying to make everything perfect, and end up adding layer upon layer of well thought-out abstractions, the implementation of which ends up taking too much time. This was different: since I had a hard deadline, I had to toss aside considerations of elegance and efficiency (e.g. no sophisticated resource managers, instead a  simple singleton class, shudders!), and just focus on having a working and hopefully fun end product.

EDIT. BTW, Jebbs, where is it ok to discuss the submissions? This thread (after the deadline) or somewhere else? I'd love to hear feedback on my game.
Title: Game Jam Submission - TwoFace
Post by: zsbzsb on August 05, 2013, 01:04:54 pm
Disclaimer
This game was written in 72h and so the coding style is very ugly  :P  Therefore I want to say that I am proud that I was able to finish a "complete"  ::) game in 72 hours. The gameplay is decent and so it the storyline. However I despise the coding style I used, the terrible performance my game has, and the ugly graphics. But all in all I am happy  ;D

The Fun Stuff
TwoFace is a split screen platform jumper. All of the graphics are done in black and white using SFML's shapes and vertex arrays. The player moves the same on each side. Each side can contain the same game objects or it can contain specific objects to each side. With this design you must focus on both sides as you move through the levels - there could be spikeballs hidden anywhere  ;)

You can also launch orbs, orbs are specific to either the right or the left side. Each orb allows you to view what is hidden in areas as the orb passes over the surrounding space.

Now to move around use WASD/Arrow Keys/Num8-Num4-Num5-Num6. Use V for dark orbs and B for light orbs. I also have included hidden stuff in each level, including some shortcuts and some not so much shortcuts. There is 7 levels to play, each level at the end you go through a colored door until you have gone through all seven colors of the rainbow.

There is a background story that you will see in game, but if you wish to read it with formatting take a look here (https://bitbucket.org/zsbzsb/twoface/src/e73dd3533370903b33dda47af2330b2127748552/TwoFace/Story%20Formatting.txt?at=master).

Downloads
All of TwoFace's source code can be found here on Bitbucket (https://bitbucket.org/zsbzsb/twoface/). TwoFace was written in C#/.NET and I have built binaries for Windows targeted against the .NET 3.5 framework here (http://hashcookie.net/uploads/-708c8e5f30_TwoFaceRelease.zip).

Features

Known Bugs

Screenshots
(http://i42.tinypic.com/347a0c2.png)
(http://i40.tinypic.com/zkmp12.png)
(http://i41.tinypic.com/2vn03uu.png)
Title: Re: SFML Game Jam Submissions!
Post by: eXpl0it3r on August 05, 2013, 04:13:34 pm
(http://i.imgur.com/EiDRx1g.png)
Lightspeed

Lightspeed is a small skill-based game, which has been created during the first SFML Game Jam (http://en.sfml-dev.org/forums/index.php?topic=12497.0). The goal of the game is to collect as many points as possible by advancing as far as possible.

(http://i.imgur.com/6Ge6SNx.png) (http://i.imgur.com/6Ge6SNx.png) (http://i.imgur.com/3LCBH2V.png) (http://i.imgur.com/3LCBH2V.png) (http://i.imgur.com/5VzjwAL.png) (http://i.imgur.com/KRdWtgt.png)

Mechanics

The game is completely keyboard based, thus no mouse is required. To navigate the menu, you use the Up and Down arrows keys and to select an entry you use Enter.

While playing the game you use the Left and Right key to move the player and you can get an faster movement when holding Space.

The text in the upper right corner tells you what the currently active effect is. If there's no text, then current state is Normal. Next to the different effects there are also variations in speed. The speed can increase or decrease. The background strips can also have different speeds making things a bit more confusing.

Moving in the danger zone in front of an in-coming box, also known as beam, will grant you a triple point multiplier. The multiplier will only be active when no effect is active.

Although I don't advise you to quit the game, but if you want to do so anyways, you can either use Esc to open the in-game menu or simply close the window with the [X] or by pressing Alt+F4.

Download
Version 1.0

Source

Warning: The source code was created within 72h and is thus not well written. I do not advise you to copy parts of it. There are also known issues with the code base!

Used Tools
Title: Re: SFML Game Jam Submissions!
Post by: Cpl.Bator on August 05, 2013, 04:35:27 pm
Asteroid Madness

Asteroid madness is inspired by the game from Asteroid on Atari 7800 , all was created during the last 72 hours. The game use a lot of shader, an heavy machine is recommended.
The goal is simple, kill asteroid and stay alive in the universe :

(http://img15.hostingpics.net/pics/545613asteroidMadness.png)
(http://img15.hostingpics.net/pics/898503capturedcran19.png)

Download

Tested on win7 x32-64 :
   win32  (https://worms-terrain-sfml2-0.googlecode.com/files/AsteroidMadness-win32.rar)

Problem with my f*@k!ng provider...
  url for linux 64 come later...

Source

 source download  (https://worms-terrain-sfml2-0.googlecode.com/files/asteroidmadness-src.tar.gz)


Tools :

sfxr for the sound , gimp & photoshop for gfx , kate & notepad++ , cmake / cmake-gui & shell.
Title: Re: SFML Game Jam Submissions!
Post by: Tank on August 05, 2013, 04:47:55 pm
Guys, all please support http://www.twitch.tv/thegeekatory in the last couple of minutes, he's flipping out. :P
Title: Re: SFML Game Jam Submissions!
Post by: Aster on August 05, 2013, 04:54:45 pm
Lumenumbra; the minimalistic light-based game.
Uploading now, will add screenshots to post once post is finished no time blah.
Here's a link: Windows only atm have fun! (http://files.astersoftworks.com/jam-1.zip)

AAAAAH STRESSS WHOOOOSAAAHHH

EDIT: Now that I'm less stressed, here's a link to the source (http://files.astersoftworks.com/jam-1-src.zip).
I overslept last night, which was the cause of my stress. Also, lots of coffee.
Excuse me for low fps, but I had no time for optimizations.
The game depends on SFML 2.{0,1}, and jsoncpp.
I'm so tired. I might sleep.
Thanks for the support, guys and gals.

EDIT ZWEI:
Here's a screenshot, too;
(http://i.imgur.com/SVjTYu7.png)
Title: Re: SFML Game Jam Submissions!
Post by: Jebbs on August 05, 2013, 05:08:56 pm
And that's it, guys!

Thanks for participating! :D
Title: Re: SFML Game Jam Submissions!
Post by: Akrotrili on August 05, 2013, 05:09:48 pm
Hey,

Piticroissant and me made this game called Horton's Odyssey: http://akrotrili.tk/SFMLGJ/Horton.7z (only for Windows at the moment, sorry ^^)
It's a platformer (kind like Meat Boy) which uses SFML 2.1 and Box2D.

Here's some screenshots:
(http://imageshack.us/a/img821/6061/46n5.png)
(http://imageshack.us/a/img853/2118/zp28.png)

And here's the source code: http://akrotrili.tk/SFMLGJ/src.7z (not recommended)
We hope you'll like it. We'll add some stuff later. ;)

Pro tip: you can play with a controller.
P.-S. : WE'RE NOT LATE! \o
Title: Re: SFML Game Jam Submissions!
Post by: aeron on August 05, 2013, 05:20:10 pm
First of all, thanks for hosting this jam. I really enjoyed having an excuse to crank something out. This one had me up all night in a crunch to finish!

Here are some screens:
(http://aeron.64digits.com/screens/screen-2013-8-5-9-49-13.png) (http://aeron.64digits.com/screens/screen-2013-8-5-9-23-17.png)

(http://aeron.64digits.com/screens/screen-2013-8-5-9-18-9.png) (http://aeron.64digits.com/screens/screen-2013-8-5-10-13-35.png)

Well, it's not quite as finished as I'd like, but I think I made good enough progress and at least it's playable. The story is that your most prized diamond was stolen by a cave-dwelling band of thieves. You must infiltrate their caves and take back what's yours! Oh, and also whatever treasure you manage to find along the way. Beware: the thieves won't go down without a fight! After finding the diamond, you must survive your escape back to the surface!

Controls:
Arrow keys: move and aim
X: Throw ninja rope
Z: Jump and release ninja rope
C: Drop bomb (limited supply)
Enter or space: restart game after death

Features:
Randomly generated levels
Dynamically lit world
Fully destructible terrain

Anyway, here's the download for Windows:
lite-jam.zip (3.5mb) (http://aeron.64digits.com/files/lite-jam.zip)

I do wish I had more time to spend on the spriting, they were all quite rushed since I wanted to focus on coding everything. Can you believe that in a jam with a light/shadow theme I didn't implement lighting until the last two hours?! My excuse is that I started late and worked slowly :P I'm just glad it came together in the end, so I hope you all enjoy it.

Source code of release:
lite-src.zip (http://aeron.64digits.com/files/lite-src.zip)
It includes my C::B project, but can be built and linked to SFML any of the usual ways. The only other dependency is that C++11 support must be enabled on the compiler suite (-std=c++11).

Cheers!
Title: Re: SFML Game Jam Submissions!
Post by: Jebbs on August 05, 2013, 05:23:57 pm
You guys are lucky I can't lock the thread :P
Title: Re: SFML Game Jam Submissions!
Post by: Cpl.Bator on August 05, 2013, 05:29:47 pm
the rules is the rules , 72h for make game, not 72h and 9 or 20 minutes :D
Title: Re: SFML Game Jam Submissions!
Post by: Akrotrili on August 05, 2013, 05:35:57 pm
What if we started 9min after the beginning? :3
Title: Re: SFML Game Jam Submissions!
Post by: Cpl.Bator on August 05, 2013, 05:41:50 pm
is not my problem  :P
i have eaten barbecue yesterday , i've drunk a lot of desperados , and i slept 8 hours after the bbq party, can i submit my game tommorrow ?  ;D
Title: Re: SFML Game Jam Submissions!
Post by: Lo-X on August 05, 2013, 05:44:21 pm
There's a lot of amazing stuff here :o

And I haven't realize there was much competitors, I though we were like 4 or 5 :p

Did you all guy made the assets (graphisms especially) in the jam, there's very very nice work here :o
Title: Re: SFML Game Jam Submissions!
Post by: Grimshaw on August 05, 2013, 05:54:14 pm
Akrotrili's game was incredibly polished for a jam.. I loved that in it!

Other than that, all entries were amazing, you guys are very talented :D
Title: Re: SFML Game Jam Submissions!
Post by: Lo-X on August 05, 2013, 06:02:16 pm
I know there isn't ranking or notation for that first jam, but if we do have comments or bug reports or congratulations, where do we make them ? Here or each one of us create a topic in "project" section ?
Title: Re: SFML Game Jam Submissions!
Post by: Laurent on August 05, 2013, 06:04:49 pm
I was impressed by the number of projects, and by the projects themselves!

I've tested all the games, and they were all fun to play, with no major bug. Congratulations guys :)
Title: Re: SFML Game Jam Submissions!
Post by: Aster on August 05, 2013, 06:08:01 pm
with no major bug

Except for mine.  ;D
Title: Re: SFML Game Jam Submissions!
Post by: Lo-X on August 05, 2013, 06:30:40 pm
eXploit3r, I think you forgot a letter in the shel script to launch your game :p :

Quote
Shell script to run Lightspee

I can't get over 3400 points :( But I like the game ! And thanks for the linux version !
Title: Re: SFML Game Jam Submissions!
Post by: Atani on August 05, 2013, 06:33:14 pm
the entries all look pretty cool.

Something though that is sadly missing from many are the game assets in the source bundles.  Can you add them please?  It would make recompilation easier from source if the source tree was complete.
Title: Re: SFML Game Jam Submissions!
Post by: eXpl0it3r on August 05, 2013, 06:34:16 pm
eXploit3r, I think you forgot a letter in the shel script to launch your game :p :

Quote
Shell script to run Lightspee
Already fixed in the git repository.

I can't get over 3400 points :( But I like the game ! And thanks for the linux version !
Keep practicing! I wonder though how it runs on other systems. :D
Well took me a bit, since I can't run it in my VirtualBox, VB's OpenGL driver just crashes at window creation.
Title: Re: SFML Game Jam Submissions!
Post by: Jebbs on August 05, 2013, 06:36:38 pm
I was impressed by the number of projects, and by the projects themselves!

Where is your game? :P
Title: Re: SFML Game Jam Submissions!
Post by: Akrotrili on August 05, 2013, 06:39:15 pm
Grimshaw > Thanks. :)
But there are a lot of things we did not have time to put in the game (levels, gameplay elements...).
Luckily, piticroissant fixed a disturbing bug shortly before the end of the jam.
Title: Re: SFML Game Jam Submissions!
Post by: Jebbs on August 05, 2013, 06:40:59 pm
I know there isn't ranking or notation for that first jam, but if we do have comments or bug reports or congratulations, where do we make them ? Here or each one of us create a topic in "project" section ?

Posting in the projects forum might be a good idea for keeping conversions self contained.
Title: Re: SFML Game Jam Submissions!
Post by: Lo-X on August 05, 2013, 06:42:27 pm
the entries all look pretty cool.

Something though that is sadly missing from many are the game assets in the source bundles.  Can you add them please?  It would make recompilation easier from source if the source tree was complete.

I'll speak for myself but I just don't like to put my assets on github because :
- it's not the point of it
- people just take them to do other things.

If someone want to alter my game, I supposed he downloaded it. So he has the assets with the game (and like that it's fine, he at least is interested in the game).

I spend much time on assets since I'm not an artist so I take care of it :)

I wonder though how it runs on other systems. :D
Well took me a bit, since I can't run it in my VirtualBox, VB's OpenGL driver just crashes at window creation.

Yeah, I've the same problem with my virtual windows : can't get it work on virtual box even if it works well with wine. (Except on my girlfriend computer where the player is upside down, can't get why ... )

It's running fine on linux ! I hope you haven't had problems compiling it on unix, 'cause I had much trouble compiling/execute it on windows (3h to figure out a system32 dll was missing...)


------------------------

I want to apologize for not having put menus in my game (i see almost eveyone here did it). I had no time (working today). I promise I'll do it soon !

I wonder if we can update games now that everybody post them, Jebbs ?
Title: Re: SFML Game Jam Submissions!
Post by: Lo-X on August 05, 2013, 07:47:09 pm
Asteroid madness :

I had to play it with wine on my linux. Sounds like a bad idea since it's laggy and have some bugs, like a planet that pops out under you from nowhere leading to a game over. I've got errors of shaders compilation. I'll retry it as soon as you have the linux link =)

I'm not a great fan of that kind of games since I'm a pretty bad shooter, but I enjoyed it anyway, destroying asteroids to smaller ones then to even smaller ones. When they're blue small, they are bastard things :p

I really like the planets assets too, they are really nice !

--------------------------------------

Lumenumbra :

I really like the concept, it's simple but immersive. I really imagine myself between buildings, finding my way. We really think it's 3D because of shapes. We just need more levels !

--------------------------------------

Horton's Odyssey :

Really good one ! Graphics are really nice and the fact that you can't see what's coming is stressful :p I got kill just because i saw a gap or a trap the last moment :)

I haven't reach the end yet since I always need to get used to platformer games, but I'll definitively finish it !

--------------------------------------

Shadows and Slithers

I haven't played Snake since my Nokia 3310 but it's a really nice reboot. It's getting so dark that I couldn't see how long I was. I finally hit a wall, that's how snakes die, generally...

Having more items to eat would be nice =)
I like the lights animation too (changing radius)

--------------------------------------
That's all for tonight, more tests tomorrow =)
Title: Re: SFML Game Jam Submissions!
Post by: eXpl0it3r on August 05, 2013, 07:47:57 pm
It's running fine on linux ! I hope you haven't had problems compiling it on unix, 'cause I had much trouble compiling/execute it on windows (3h to figure out a system32 dll was missing...)
Nope, I'm more or less familiar with Linux systems regarding compilation, besides that it's very similar to MinGW, I've even quickly added a CMake script, since I thought my manual compilation command didn't work, but yeah it turned out to be a bug in VB.


I want to apologize for not having put menus in my game (i see almost eveyone here did it). I had no time (working today). I promise I'll do it soon !
Was never a requirement. :D
Also I didn't even notice. Menus are just bonus content. ;)
Title: Re: SFML Game Jam Submissions!
Post by: Jebbs on August 05, 2013, 07:59:30 pm
I wonder if we can update games now that everybody post them, Jebbs ?

Go for it!

I have a request for everyone too! If you did some interesting during the jam, make a wiki entry about it. :)
Title: Re: SFML Game Jam Submissions!
Post by: Laurent on August 05, 2013, 08:07:38 pm
Quote
Where is your game?
If you make it a 3-month competition I might be able to compete ;D
Title: Re: SFML Game Jam Submissions!
Post by: Jebbs on August 05, 2013, 08:23:33 pm
Quote
Where is your game?
If you make it a 3-month competition I might be able to compete ;D

If you start now you might finish by the end of the next jam. :P
Title: Re: SFML Game Jam Submissions!
Post by: cpolymeris on August 05, 2013, 09:17:41 pm
LandS
Fun thing and nice graphics! Plus nice music. It's rare to see a programmer that is also a talented artist. Not sure if it really makes enough use of the theme, seems like almost an afterthought. I feel this game would be very similar if you removed the lights & shadow.

TwoFace
I like how it looks. Except for the font. I just skipped the text... too unreadable. But you know that already. The controls feel kinda laggy, I barely made it to the second level. Could have something to do with playing it on a virtualbox, since the assembly wouldn't run with mono. Overall the duality idea is cool, and I think it has potential.

Lightspeed
I like this. With some adjustments (I'd make it faster!), this could be a truly addicting game, just like the similar 3d games. Needs audio (plus some punchy, trancey technotrack?). The space key doesn't seem to do anything.

Lumenumbra
Very nice! A bit short, of course, but the basics are there. So far, I feel this is the game that makes most use of the Lights & Shadows idea*. Like Lightspeed, I think this could benefit from some music to help inmersion. Gameplay wise, I could see this going two ways: puzzle or action. If the former, IMO, it needs more depth than just a labyrinth, if the latter, it needs to be faster.

Just my 2 ยข. Hope I don't offend anyone. All in all, nice collection of little games. I'll try the rest when I get a chance to boot Windows.

*and my own, but I might be biased there  ::) One other thing those two games have in common, is we tried our hands at some sort of reconstruction of 3d from a 2d world, because it's easier to have shadows if you have volume. Fun stuff.
Title: Re: SFML Game Jam Submissions!
Post by: zsbzsb on August 05, 2013, 09:55:33 pm
Quote
TwoFace
I like how it looks. Except for the font. I just skipped the text... too unreadable. But you know that already. The controls feel kinda laggy, I barely made it to the second level. Could have something to do with playing it on a virtualbox, since the assembly wouldn't run with mono. Overall the duality idea is cool, and I think it has potential.

I entirely agree about the text, that's why I'm currently searching for a new one. The problem was that I didn't realize until too late that the font that I had choose did not support punctuation, therefore with no time to find a new one I choose to drop the punctuation.

As for the controls, they do need tweaking - me and my brother are fine with them but another one of my friends was raining fireballs about them :P The lag could also be from a low frame rate, the first thing I would change about it would be to optimize the drawing code (currently nothing is batched at all and the larger levels max out a core in my i7).
Title: Re: SFML Game Jam Submissions!
Post by: Aster on August 06, 2013, 04:15:08 pm
Lumenumbra :

I really like the concept, it's simple but immersive. I really imagine myself between buildings, finding my way. We really think it's 3D because of shapes. We just need more levels !

Thanks! That's exactly the effect I desired!

Lumenumbra
Very nice! A bit short, of course, but the basics are there. So far, I feel this is the game that makes most use of the Lights & Shadows idea*. Like Lightspeed, I think this could benefit from some music to help inmersion. Gameplay wise, I could see this going two ways: puzzle or action. If the former, IMO, it needs more depth than just a labyrinth, if the latter, it needs to be faster.

Heheh, I'm going for the puzzle type. I know the game is quite short, unoptimized, and still needs polishing, which is why I opened a thread about it on the Projects board (http://en.sfml-dev.org/forums/index.php?topic=12530.0). Stay tuned for more levels and bug fixes and cookies!