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General => SFML projects => Topic started by: Aster on August 06, 2013, 03:22:30 am

Title: [SFML Game Jam #1] Lumenumbra
Post by: Aster on August 06, 2013, 03:22:30 am
After 72 hours of work, three shirts, one night of oversleeping, many cups of coffee, lots of bug fixing, stress, and "support" from some of y'all..

I present to you... Lumenumbra!

Version:0.2 Beta

Gameplay:
Lumenumbra is a minimalistic lighting-based 2D game.
You play as a source of light. Making use of the shadows you create to get around the world.
Some objects can be seen, and create shadows, but others can only be seen in the shadows.

Features:

Screenshots:
(http://i.imgur.com/SVjTYu7.png)
(http://i.imgur.com/mzW8cpD.png)

Downloads:

Links:

Thanks for reading! Hope you have fun!
Title: Re: [SFML Game Jam #1] Lumenumbra
Post by: eXpl0it3r on August 07, 2013, 06:23:28 pm
I like it. :)

Waiting for the next version.
Title: Re: [SFML Game Jam #1] Lumenumbra
Post by: therocode on August 08, 2013, 12:51:04 am
Waiting for the CMakeLists, then I'll try it out!

Looks interesting.
Title: Re: [SFML Game Jam #1] Lumenumbra
Post by: ZackTheHuman on August 08, 2013, 08:16:43 am
I think this has a neat concept -- sort of reminds me of one of those wooden marble maze puzzles -- except you're the marble. It's definitely minimalist. I really enjoyed playing it.

As a side note -- I think I found a bug (or maybe it's a feature?): sometimes if you move diagonally (down + left or up + right) you can slip inside one of the column shapes and you're basically trapped unless you squeeze through the corner. You can't enter through the other corners (or at least I wasn't able to when I tried).
Title: Re: [SFML Game Jam #1] Lumenumbra
Post by: Aster on August 08, 2013, 10:54:46 am
Version 0.2 Beta released!

What was added?

Here's the commit that closed v0.2 Beta. (https://github.com/Mischa-Alff/Lumenumbra/commit/144b94b52438b7034a8a82b8d74fc34ce34c4527)

Waiting for the CMakeLists, then I'll try it out!
CMakeLists is done. ;)

As a side note -- I think I found a bug (or maybe it's a feature?): sometimes if you move diagonally (down + left or up + right) you can slip inside one of the column shapes and you're basically trapped unless you squeeze through the corner. You can't enter through the other corners (or at least I wasn't able to when I tried).

This is an issue with performance, I think. I couldn't reproduce with the newest version. Let me know if the problem still occurs.
Title: Re: [SFML Game Jam #1] Lumenumbra
Post by: ZackTheHuman on August 08, 2013, 06:24:33 pm
I'll try the new version and let you know if the issue persists.

Quote
Added Linux support. (JsonCpp is a bitch to get working cross-platform)

Really? I use JsonCpp in Hikari and I didn't have any issues compiling it on Mac or Linux -- I'm not using the latest version though. I may have modified the headers , though, now that I think of it...
Title: Re: [SFML Game Jam #1] Lumenumbra
Post by: Aster on August 08, 2013, 06:31:44 pm
I'll try the new version and let you know if the issue persists.

Quote
Added Linux support. (JsonCpp is a bitch to get working cross-platform)

Really? I use JsonCpp in Hikari and I didn't have any issues compiling it on Mac or Linux -- I'm not using the latest version though. I may have modified the headers , though, now that I think of it...

On Linux, jsoncpp installs in jsoncpp/json/json.h ,  but on Windows, it's just json/json.h.
Every single time I write a CMakeLists file for a JsonCpp project, I forget about this. And then, the binary filename changes depending on platform/compiler... it's a mess.