SFML community forums
General => SFML projects => Topic started by: moistweb on September 14, 2013, 04:46:12 pm
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Hello friends,
Reda's Snake is my first graphical game ( all the others were console games) written in C++ using the almighty SFML, and was made in 4 days. I faced some code design and bugs that I had to fix because this is my first game that uses a complete Game loop.
I really enjoyed making this game, and seeing it improve each day was really exciting.
Please, if the code have some weakness, or if you think a part of the code could have been better, just tell me ! I absolutely need to know how you guys think about it as my first "Graphical" game. And I feel like I have to improve my skills, so any advice will be greatly appreciated.
https://www.copy.com/s/rYiIqMrAZ2tK/Reda%27s%20Snake.zip
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A screenshot doesn't hurt :P
(http://i.imgur.com/gAmHGNP.png)
Suggestions:
- Remove unused assets (the background never changes and the .png has more than 1)
- Sometimes the food appear behind the body of the snake, so you can't see it until you pass throught.
- When you die, I expected to reset the game, not close the window and end the game.
- Make it more slow at start and speed up progressively (?)
- SFX? :D
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@JuDelCo, yes indeed that's some improvements I could easily apply, for the moment I'm planning on making a Pong Game. By the way, thanks for the screenshot, that's something I forgot :)
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I saw source code. There are nice light classes. I can't believe it is your first non-console game!! :o :o
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Haha thanks for that great reply ;D