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General => SFML projects => Topic started by: SuperV1234 on September 21, 2013, 01:38:14 pm

Title: What are you working on?
Post by: SuperV1234 on September 21, 2013, 01:38:14 pm
Pretty much every community has a "What are you working on?" topic, so why not SFML?
Pictures, animated gifs, videos, information and code are greatly appreciated!

I'll start...

(http://i.imgur.com/EIBbsuT.gif)
Devlog at: http://forums.tigsource.com/index.php?topic=36131.0

EDIT:
I think the gif link died, here's a video: http://www.youtube.com/watch?v=mcRPckkV1XM
Title: Re: What are you working on?
Post by: Cheos on September 21, 2013, 01:41:26 pm
(http://i.imgur.com/8clTUbP.png)

Edit: All things serious, I'm actually working on a 2D strategy game. No pictures yet. Very early stage.
Title: Re: What are you working on?
Post by: AlexAUT on September 21, 2013, 01:49:30 pm
I'm currently working on a rework of my game Kroniax (http://www.indiedb.com/games/kroniax)

No new picture yet. I hope soon  ;D



AlexAUT
Title: Re: What are you working on?
Post by: Nexus on September 21, 2013, 02:27:00 pm
I'll start...
That looks very funny, even though a bit confusing ;)

I'm working on the next version of Zloxx II (http://en.sfml-dev.org/forums/index.php?topic=8403.msg90397#msg90397), my 2D Jump'n'Run.

(http://www.bromeon.ch/games/zloxx/zloxx-new2.png)
Title: Re: What are you working on?
Post by: SuperV1234 on September 21, 2013, 03:39:51 pm
new video and .gif
Testing enemies that shoot back.

http://www.youtube.com/watch?v=wkPzUk5oSMA

(http://i.imgur.com/whJIFWE.gif)
Title: Re: What are you working on?
Post by: Geheim on September 21, 2013, 03:59:34 pm
(http://puu.sh/4wA5z.jpg)

Just started ;)
Title: Re: What are you working on?
Post by: Oldie on September 21, 2013, 04:19:14 pm
I am currently working on a Tic-tac-toe game, focusing on many functionalities and trying to write as good code as I can.
More later...
Title: Re: What are you working on?
Post by: BaneTrapper on September 21, 2013, 04:37:46 pm
I am working on a 2d realTime Survival/Action with top down view.
Currently i have finished implementing movement, AI movement, Map, Minimap, Collision, and behind scenes stuff.
Title: Re: What are you working on?
Post by: JuDelCo on September 21, 2013, 04:46:47 pm
I'm currently working in a SpriteBatch class for my engine (so i will get particles too ^^). The next thing Ill do will be a SHMUP (Shoot'em Up) very simple, but functional

Btw, @SuperV1234  Very cool proyect and effects ! Srsly awesome
Title: Re: What are you working on?
Post by: SuperV1234 on September 21, 2013, 04:52:51 pm
Facing the JUGGERNAUT
(http://i.imgur.com/GZqEYcf.gif)
Title: Re: What are you working on?
Post by: JuDelCo on September 21, 2013, 05:18:53 pm
I think your gifs doesn't have loop activated that's why they "die" when finish
Title: Re: What are you working on?
Post by: SuperV1234 on September 21, 2013, 07:35:04 pm
You're correct. I'll fix my script eventually :D

(http://i.imgur.com/7n140LI.gif)
Title: Re: What are you working on?
Post by: JuDelCo on September 21, 2013, 09:57:27 pm
All particles are rectangles with colour ? even the blood ? Or you have a tileset for them ? Awesome result anyway
Title: Re: What are you working on?
Post by: AFS on September 22, 2013, 12:34:31 am
Right now I'm still working on my 2D plaftormer-shooter-whatever. I added an inventory system but overall the thing is not much of a game right now.

Here's a simple video showing how the inventory works and some basic shooting.

http://www.youtube.com/watch?v=hNeX0Nmcmqs

You're correct. I'll fix my script eventually :D

(http://i.imgur.com/7n140LI.gif)

Wow, that's awesome  :o
Title: Re: What are you working on?
Post by: Nexus on September 22, 2013, 12:48:38 am
Just started ;)
What are you developing? An action platformer, or rather something towards exploration (the character looks like an archeologist :D)

Here's a simple video showing how the inventory works and some basic shooting.
Looks quite cool! I like the mountains, are they hand-drawn? And are the animations built from 3D models?
Title: Re: What are you working on?
Post by: AFS on September 22, 2013, 01:24:15 am
Looks quite cool! I like the mountains, are they hand-drawn? And are the animations built from 3D models?

Hey, thanks Nexus, that means a lot.

The scenery, including the mountains, are drawn by me on GIMP just using a mouse, as I don't have a drawing board; I don't know if you consider that "hand-drawn". I used real painting tutorials on Youtube as reference and tried to follow them using GIMP, as I don't know anything about painting. For instance, here's a video about drawing the mountains, it's very interesting ;)

http://www.youtube.com/watch?v=GHxcDB9TBHs

And yes, the animations are from 3D models, it's much, much easier that way.

The graphics are just placeholders, though. I'll probably just ask a real artist to create the final graphics  :P
Title: Re: What are you working on?
Post by: Sub on September 22, 2013, 07:09:36 am
My pet project is a Civilization-like game.  At the moment I like to think of it as a mashup of Civilization II and Alpha Centauri, but with my own twist.

Most of these screenshots are months old, and all the graphics are temporary, but it is what it is.

Testing nation borders
http://i.imgur.com/jdI4C5C.jpg
http://i.imgur.com/Kdi7REF.png

Old prototype of the GUI on the city screen
http://i.imgur.com/JiWHiqi.png

Was testing overlaying nation colors onto the map
http://i.imgur.com/aYWdFem.jpg

I spent yesterday and today trying to see if I could implement an ocean floor for aesthetic reasons.  Don't like the look of it yet, but it's not done
http://i.imgur.com/H6rgzcv.png
http://i.imgur.com/2s4Rq1J.png

It's pretty rough, but I have fun working on it.
Title: Re: What are you working on?
Post by: SuperV1234 on September 22, 2013, 10:04:49 am
All particles are rectangles with colour ? even the blood ? Or you have a tileset for them ? Awesome result anyway

Just coloured vertices
Title: Re: What are you working on?
Post by: Geheim on September 22, 2013, 10:39:26 am
Just started ;)
What are you developing? An action platformer, or rather something towards exploration (the character looks like an archeologist :D)

First I will concentrate to make a stable game, which will be more an action platformer. I then have to look which features will fit into the game ;) (I haven't planned 100% of the game, because that wouldn't work) I just have a rough concept and then things get added/changed/deleted, till I am fine with it.

I want to make a naturalistic feeling with random/dynamic/customizable stuff. If I have more progress and concrete ideas I will let you know ;)
Title: Re: What are you working on?
Post by: fallahn on September 22, 2013, 11:32:25 am
http://youtu.be/IRou2Aw-jgM

Space Racers! I wasn't sure about showing anybody yet as it's still a bit rough around the edges (particularly the podium... and the random horn noise :S ), but as I've put this temporarily on hold while I do something else I may as well throw this in here. Worked on it about 6 months now, it's basically a clone of the old Micro Machines games on the SNES / Genesis. Each vehicle behaves differently (bikes are faster but weaker etc) and the tracks are made with Tiled. The video looks a bit odd because I capped it at 1920x1200 without thinking about it so YouTube has cropped it to 1080p, hence the graphics are clipped top and bottom.
Title: Re: What are you working on?
Post by: Geheim on September 22, 2013, 11:36:00 am
Dude thats awesome!
I really love the sounds and the relaxing music, the graphics are awesome too!
Keep going ;)
Title: Re: What are you working on?
Post by: fallahn on September 22, 2013, 11:45:37 am
Dude thats awesome!
I really love the sounds and the relaxing music

Thanks! :D I'm rather pleased with the sounds / music as, apart from the stuff which can't be synthesised well like explosions, I made them all myself using a couple of VSTi synths and Cubase
Title: Re: What are you working on?
Post by: JuDelCo on September 22, 2013, 03:25:17 pm
Sooooo.....

(http://i.imgur.com/Lksy1Pt.jpg)

That's a total of 307204 sprites with stable FPS. Each sprite with his own transform state and color. They can use a texture too using a different texturePos.

I think i can start the shmup now mmm  ::)
Title: Re: What are you working on?
Post by: SuperV1234 on September 22, 2013, 04:28:19 pm
Surrounded by enemies? :(
Use a smart bombâ„¢!
(http://i.imgur.com/KhdXnwI.gif)
Title: Re: What are you working on?
Post by: maidis on September 22, 2013, 08:56:44 pm
A number guessing game:

http://youtu.be/tQIvv_vkVSk
Title: Re: What are you working on?
Post by: SuperV1234 on September 23, 2013, 12:21:08 am
new operation bloodshed video - fighting some enemy types

http://www.youtube.com/watch?v=_y_xcvS_aIk

Current (temporary) enemy types:
1. small alien: just runs at you and deals damage on touch
2. charger: periodically charges against the player
3. juggernaut: fast, resistant to damage, constantly shoots bullets
4. giant: fast, heavy, very resistant to damage, constantly showers the player in bullets
Title: Re: What are you working on?
Post by: cloudncali on September 23, 2013, 03:14:31 am
I'm working on a survival adventure game. Currently its just called Amnos. But I'm working on a better name.
Screen Shot:
(https://dl.dropboxusercontent.com/u/26522674/Screen%20Shots/Amnos1.png)

Website: http://www.jakesmakes.net/projects/games/amnos (http://www.jakesmakes.net/projects/games/amnos)

It's still in early development.
Title: Re: What are you working on?
Post by: eXpl0it3r on September 23, 2013, 03:31:34 pm
Some nice projects above! Not sure how to include them into my SFML News, but I'm sure, I'll find a way.

I've been playing a bit around with SFMLSFNUL and Thor to create an application that would display map information and communicate via HTTP requests with the Firefall (http://www.firefallthegame.com) client. The first testing is setup and seems to work quite nicely.  :)

http://www.youtube.com/watch?v=ipY1KZPzV4U
Title: Re: What are you working on?
Post by: SuperV1234 on September 24, 2013, 11:35:40 am
@eXpl0it3r: Nice project! How is Firefall, by the way?

new operation bloodshed video - major progress (ai, gfx, etc...)
http://www.youtube.com/watch?v=5JmZmp_x5Uc

* Major AI improvements: pursuit/evade/seek behaviors
* New enemy type: spinning ball
* New enemy type: gunner small alien - shoots like the player (restricted to 8 directions), tries to line up his shoots
* GFX improvements: characters are easier to see, random tile variations
Title: Re: What are you working on?
Post by: Laurent on September 24, 2013, 11:49:46 am
SuperV1234, why don't you open a new thread for your project instead of posting regular updates here?
Title: Re: What are you working on?
Post by: SuperV1234 on September 24, 2013, 12:43:12 pm
SuperV1234, why don't you open a new thread for your project instead of posting regular updates here?

The purpose of this thread was to show work-in-progress projects without having to create new threads.
If you believe it's better to have a thread per project then I'll create a new one
Title: Re: What are you working on?
Post by: eXpl0it3r on September 24, 2013, 12:48:22 pm
@eXpl0it3r: Nice project! How is Firefall, by the way?
Thanks! Firefall is awesome, but way too addictive. ::)

The purpose of this thread was to show work-in-progress projects without having to create new threads.
If you believe it's better to have a thread per project then I'll create a new one
It's a nice idea, but I think when you've a rather well thought out project and you got constant updates, then I think it's better to have your own thread. Just looking at this thread it feels more of "What SuperV1234 is working on", rather than an overall thread. :)
Title: Re: What are you working on?
Post by: Tank on September 25, 2013, 08:33:35 am
Nice idea regarding this thread, SuperV1234. This way people can show off their stuff without creating separate threads that die all along. ;)

I've just started. I'm a bit low on time, but hopefully I can show off some stuff here later.
(http://i.imgur.com/gNfjmcq.png)

;)

@Stub: That looks awesome, I'm in love with oldschool isometric graphics. Are the tiles pre-drawn or do you render them in real-time?
Title: Re: What are you working on?
Post by: Veltas on September 25, 2013, 11:34:15 am
SuperV1234, your game looks like it will be really fun.

I'm going to see if I can get a program with some 3D graphics going, but can't really say much more than that right now, it's hard to say what will happen.

Project here: https://github.com/Veltas/yolo-octo-spice

I'll post any interesting developments here. I'm expecting interesting developments to be bugs, because they can often be very interesting; especially when they involve graphics. Hopefully I'll live up to my reputation of producing interesting bugs.
Title: Re: What are you working on?
Post by: Nexus on September 25, 2013, 11:42:49 am
I'm expecting interesting developments to be bugs, because they can often be very interesting; especially when they involve graphics.
AI bugs and flaws can also be hilarious, such as in Cortex Command :D

http://www.youtube.com/watch?v=iY23-Ppwr_Q
Title: Re: What are you working on?
Post by: grimmreefer on September 25, 2013, 01:36:58 pm
(http://puu.sh/4wA5z.jpg)

Just started ;)

 8)
Title: Re: What are you working on?
Post by: Sub on September 25, 2013, 07:05:02 pm
@Stub: That looks awesome, I'm in love with oldschool isometric graphics. Are the tiles pre-drawn or do you render them in real-time?

Thanks, I appreciate the kind words :).  Not 100% sure what you mean by pre-drawn -- The tiles textures all exist on a sprite sheet, and since I'm about as far from an artist as you can get, I went to websites like http://opengameart.org/ to find the textures.  I modified them all a bit, but eventually I want to hire an actual artist to draw some art that more closely resembles what the tile types are.  Anyway, anytime the camera moves, there's a vertex array that gets cleared and rebuilt with the tiles that are currently on the screen.  If i'm fullscreen, I think there's usually about 1000 tiles on the screen.
Title: Re: What are you working on?
Post by: Veltas on September 26, 2013, 07:10:29 am
AI bugs and flaws can also be hilarious, such as in Cortex Command :D

Fortunately graphics bugs are usually easier to fix... like for example this was an attempt at drawing the graph y = x^2 from an old project: http://i.imgur.com/Mo4pmVw.png It can be harder, but having something visual to work with is nice.

I can't imagine how hard AI is to fix... EDIT: Or should I say fun?
Title: Re: What are you working on?
Post by: Ixrec on September 26, 2013, 07:50:39 am
My experience with AI was a little of both.  My experience was that it always involved a certain procedure being done hundreds or thousands of times to reach a single decision, so breakpoints and stepping through code were pretty useless and for once the printf() approach was legitimately superior.  Of course, looking for meaningful patterns in the thousands of arbitrary strings I told it to print out was tedious to say the least, but at least I could visually inspect the full "thought process" of my chess AI.

Though I still don't know why my neural net never managed to learn anything... some forms of AI are nigh undebuggable.
Title: Re: What are you working on?
Post by: eXpl0it3r on October 04, 2013, 08:12:09 pm
Here's another update on the Secondary Map for Firefall. It now somewhat supports map markers.

(http://i.imgur.com/XxAzj4r.png)

I've released the first alpha version (http://forums.firefallthegame.com/community/threads/addon-secondary-map.2458521/), so people that want to try it can (given you play the F2P MMO Firefall (http://firefallthegame.com)).
Title: Re: What are you working on?
Post by: fallahn on October 04, 2013, 10:55:44 pm
Looks very cool, will have to try it this weekend  8). Can't help but think that this would be awesome on my tablet...
Title: Re: What are you working on?
Post by: eXpl0it3r on October 04, 2013, 11:12:33 pm
Looks very cool, will have to try it this weekend  8). Can't help but think that this would be awesome on my tablet...
Cool! Let me know if you got any issues!

Hehe, well as long as your tablet is not iOS based, one could potentially think about that... But I guess not in the next few versions, still would have to figure out esfml and then hope the rest if the libs work for Android. ;)
Title: Re: What are you working on?
Post by: Sub on October 05, 2013, 09:44:41 pm
I don't play the game, but that is very cool eXpl0it3r  :)
Title: Re: What are you working on?
Post by: MorleyDev on October 06, 2013, 03:07:57 pm
Something I'm just experimenting with today before I start work proper on my university project tomorrow.

(http://i1087.photobucket.com/albums/j479/MorleyDev/th_SFML_Component_Testing_zps64666e0a.png) (http://i1087.photobucket.com/albums/j479/MorleyDev/SFML_Component_Testing_zps64666e0a.png)

Just experimenting with taking control of the mouse and keyboard to trigger SFML events for the purpose of end-to-end testing.
Title: Re: What are you working on?
Post by: eXpl0it3r on October 07, 2013, 01:10:23 am
I don't play the game, but that is very cool eXpl0it3r  :)
Hehe thanks! :)

Something I'm just experimenting with today before I start work proper on my university project tomorrow.

Just experimenting with taking control of the mouse and keyboard to trigger SFML events for the purpose of end-to-end testing.
What is this "Given()/When()/Then()" stuff?
Title: Re: What are you working on?
Post by: MorleyDev on October 07, 2013, 01:30:45 am
What is this "Given()/When()/Then()" stuff?

The way my unit testing library, UnitTest11, handles tests. Instead of using the SetUp/Test/TearDown of the xUnit family of libraries it uses Given/When/Then/Finally. It more closely matches the way people often write unit tests: Arrange/Act/Assert/TearDown. The functions take a describing string and lambdas, which are the actual test logic.

When a fixture is ran, it builds up from the given/when/thens such that if you do
Given X
When U
Then A
Then B
When T
Then C
Finally O

Then the fixture will actually run as:
Given X When U Then A Finally O
Given X When U Then B Finally O
Given X When T Then C Finally O
Title: Re: What are you working on?
Post by: Siile on October 07, 2013, 02:43:45 pm
Something nice...  ;D

(http://ninja.pusku.com/2.png)

And if anyone wonders, skeletons (Spine <3) make animating 2d super easy.
Title: Re: What are you working on?
Post by: eXpl0it3r on October 07, 2013, 07:11:46 pm
The way my unit testing library, UnitTest11, handles tests. Instead of using the SetUp/Test/TearDown of the xUnit family of libraries it uses Given/When/Then/Finally.
Ah! I only now saw that this was "just" the testing stuff. ;)

And if anyone wonders, skeletons (Spine <3) make animating 2d super easy.
I saw the picture and immediately knew it was Spine!
Unfortunately I haven't found something to use it for yet...
Title: Re: What are you working on?
Post by: FRex on October 14, 2013, 03:30:03 am
Good stuff. ;) Lua, XML and component-esque system.
This is more or less experiment with Lua/C++ separation of concerns.
The images are bigger but I made them not explode the forum page, left click or right click + view image to see 1366x768 one.
(http://i43.tinypic.com/j8zgc9.jpg)
(http://i39.tinypic.com/2guwft2.jpg)
(http://i41.tinypic.com/2w2o9rc.jpg)

The evil red visible at the bottom is from http://thelinuxbox.org/downloads/wallpapers/redhat.png :P