I'll start...That looks very funny, even though a bit confusing ;)
You're correct. I'll fix my script eventually :D
(http://i.imgur.com/7n140LI.gif)
Just started ;)What are you developing? An action platformer, or rather something towards exploration (the character looks like an archeologist :D)
Here's a simple video showing how the inventory works and some basic shooting.Looks quite cool! I like the mountains, are they hand-drawn? And are the animations built from 3D models?
Looks quite cool! I like the mountains, are they hand-drawn? And are the animations built from 3D models?
All particles are rectangles with colour ? even the blood ? Or you have a tileset for them ? Awesome result anyway
Just started ;)What are you developing? An action platformer, or rather something towards exploration (the character looks like an archeologist :D)
Dude thats awesome!
I really love the sounds and the relaxing music
SuperV1234, why don't you open a new thread for your project instead of posting regular updates here?
@eXpl0it3r: Nice project! How is Firefall, by the way?Thanks! Firefall is awesome, but way too addictive. ::)
The purpose of this thread was to show work-in-progress projects without having to create new threads.It's a nice idea, but I think when you've a rather well thought out project and you got constant updates, then I think it's better to have your own thread. Just looking at this thread it feels more of "What SuperV1234 is working on", rather than an overall thread. :)
If you believe it's better to have a thread per project then I'll create a new one
I'm expecting interesting developments to be bugs, because they can often be very interesting; especially when they involve graphics.AI bugs and flaws can also be hilarious, such as in Cortex Command :D
(http://puu.sh/4wA5z.jpg)
Just started ;)
@Stub: That looks awesome, I'm in love with oldschool isometric graphics. Are the tiles pre-drawn or do you render them in real-time?
AI bugs and flaws can also be hilarious, such as in Cortex Command :D
Looks very cool, will have to try it this weekend 8). Can't help but think that this would be awesome on my tablet...Cool! Let me know if you got any issues!
I don't play the game, but that is very cool eXpl0it3r :)Hehe thanks! :)
Something I'm just experimenting with today before I start work proper on my university project tomorrow.What is this "Given()/When()/Then()" stuff?
Just experimenting with taking control of the mouse and keyboard to trigger SFML events for the purpose of end-to-end testing.
What is this "Given()/When()/Then()" stuff?
The way my unit testing library, UnitTest11, handles tests. Instead of using the SetUp/Test/TearDown of the xUnit family of libraries it uses Given/When/Then/Finally.Ah! I only now saw that this was "just" the testing stuff. ;)
And if anyone wonders, skeletons (Spine <3) make animating 2d super easy.I saw the picture and immediately knew it was Spine!