SFML community forums
Help => Graphics => Topic started by: Mad Engineer on January 11, 2014, 08:30:37 pm
-
So program works fine but i get this weird error message in console window, anyone knows what might be the problem. I never got this kind of error in 2.0 , but now in 2.1 i get it. There is screen shot i hope its big enough to read.
Also, when i set release build i get no error in console window, when debug build is set i get error as shown in screen shot.
-
Does it occur when closing the window? If so, replace window.close(); with return 0;.
Make also sure you're linking everything correctly and not mixing configurations (Release/Debug, compiler versions, ...)
-
It occurs when i try to load texture with texture.LoadFromFile.
I don't know what it is, its driving me crazy i even reinstalled my computer i got everything fresh i linked all dll-s for debug with -d and for release without it. I get no errors in release mode but in debug i get them :S :S :S .
-
Please do a test and tell us what is displayed.
sf::ContextSettings settings = Window.getSettings();
std::cout << settings.majorVersion << "." << settings.minorVersion << std::endl;
You may be upgrading old drivers, you need new drivers.
-
Its says:
OpenGL version 1.1
-
Just found out that my Radeon HD 4000 series is no longer supported and i cant find appropriate driver for windows 8.1 there is only driver for windows 8.0 and before. Guess i'll go back to Windows 7 and hopefully solve this.
-
The one for Windows 8.0 doesn't work? Are there such huge changes since then?
-
The one for Windows 8.0 doesn't work? Are there such huge changes since then?
I believe the one for win8 is the one that has 1.1 OpenGL witch will produce error.
I was looking it up and the error that he experienced is no longer visible in +1.1 versions or to say it better it is caused with 1.1- versions.
-
Just finished installing Windows 7 and setting up all my stuff for SFML. And not only it is working now, but also i get like 1500 fps and before was only like 150 with few draw calls and unplayable with 10+ draw calls. So thank you all who replayed and make me realize that it was the driver problem :D
-
Just found out that my Radeon HD 4000 series is no longer supported and i cant find appropriate driver for windows 8.1 there is only driver for windows 8.0 and before. Guess i'll go back to Windows 7 and hopefully solve this.
Many drivers are not marked explicitly for Win 8.1 but the Win 7/8 will still flawlessly work on Win 8.1, similar as to how you can still play games that are "just" for Vista. ;)
But you already downgraded so... :D
-
Just found out that my Radeon HD 4000 series is no longer supported and i cant find appropriate driver for windows 8.1 there is only driver for windows 8.0 and before. Guess i'll go back to Windows 7 and hopefully solve this.
Many drivers are not marked explicitly for Win 8.1 but the Win 7/8 will still flawlessly work on Win 8.1, similar as to how you can still play games that are "just" for Vista. ;)
But you already downgraded so... :D
Trust me, i installed everything that i found on the interwebz but with no luck , sfml was still reporting that OpenGL 1.1 was in use :( .