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General => SFML projects => Topic started by: datMoka on January 26, 2014, 09:13:05 pm

Title: Global Game Jam - Me, Myself, Myself and Eye.
Post by: datMoka on January 26, 2014, 09:13:05 pm
Hey all! Not sure if anyone was aware but from 24-26th the GGJ happened all around the world. I so happened to attend the Bristol one and produced a game called Me, Myself, Myself and Eye. A game about viewing the world as distortion and find/solving the way through the platform game.

If you do decide that you want to play it, don't play if you get frustrated easily! It will take a lot of experimentation to solve the levels we've put it. We did plan on putting in a tutorial level but that was only suggested within the last hour of the jam.

http://globalgamejam.org/2014/games/me-myself-myself-and-eye

(http://i.imgur.com/pGk6M4M.png)
(http://i.imgur.com/scN6qw4.png)

Also if you look at the code, please don't judge :) First game jam and once I realised that doing this the proper way wouldn't work in this time space it was mostly the case of hacking a lot of it together. So expect to see of lot of bad indentation, variable names and general style!
Title: Re: Global Game Jam - Me, Myself, Myself and Eye.
Post by: Nexus on January 26, 2014, 09:53:55 pm
Really beautiful art style, especially for a jam :)

Is it intended that the game directly closes when you fall off the screen? Because that's almost more frustrating, restarting and watching the intro again and again ;)
Title: Re: Global Game Jam - Me, Myself, Myself and Eye.
Post by: datMoka on January 26, 2014, 10:21:47 pm
Is it intended that the game directly closes when you fall off the screen?

While getting the base done I kind of overlooked the lives system and just used the if player falls below a certain Y value it closes the game. Very rough around the edges this game is :P

Because that's almost more frustrating, restarting and watching the intro again and again ;)

There's a bit on the jam site but I should have put it here: you can press 'S' to skip the cutscenes :D