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General => SFML projects => Topic started by: BaneTrapper on March 03, 2014, 12:00:28 am

Title: The Wanderer - Lost in time
Post by: BaneTrapper on March 03, 2014, 12:00:28 am
"The project has stopped development"

"Hello World" BaneTrapper Here.
I'm self learned c++ programer with near three years of experience, my hobby is to make games along side that, i am dedicated, and persistent therefore i decided to start a team project because i did not have enough time to make each part of the game myself, currently i am just working on this project The Wanderer - Lost in time, which info you can find bellow  ;)

Acts In making:
Act 0:Demonstration
Act I: Seize the power!

Current team:
Developers: 2
Musicians: 2
Pixel Artists: 3
Story Writer: 1

Recruiting positions for:
NOTE: This project is hobby based, its focus is not to provide revenue, rather to be a learning experience along side joyful time.
-: Looking for environment builder, use tools made by us to create environment.(Make maps, take this off my hands so i can focus more on mechanics :) )

-: Looking for Pixel artist who is willing to make sprites for characters, and equipment pieces(Animations for walking, attack swing, attack bow, Cast magic, Dying/Death).

-: Also looking for developers who are willing to take a specific mechanic, and focus on it(Inventory(make items, control inventory GUI, make crafting / crafting recipes) or Menus(State machine is made, although we have some menus which are mid way done they need finishing as implementing what happends when button is pressed), and simmilar)

-: Looking for special effect creator, whatever you can make we need :). From Bird cheeps, to bush shaking, to swords clashing SE, up to spell explosion, spell tornado sound.
Whatever you can do i want it ;)

20-Sep-2015
(http://s26.postimg.org/r396fsll5/Example_1.png)
(http://s26.postimg.org/oafyvrl8p/Example_2.png)

We are designing a new world, in it characters, and areas with detailed story to experience.
My goal is to make the world dynamic, meaning your actions have impact on a world, and i am not talking about choice A or B such as, A will cause This, B will cause That. What i am talking about is a world that you can interact with everything, burning buildings, killing inhabitants of town, steal... everything has a effect. The world is alive(Meaning if you kill a towns farmer, there will be somebody who will replace him, the town needs a farmer...) and you are free to do anything anytime(Of course your actions have consequence, but if nobody saw you do it, you didn't do it...). My plan for story is for it to flow as you play, even if you engage in it or not, the clock ticks and world goes on.

Game play:
You will be in control of a single rpg character that is on his quest to unite the land under his banner. On his way he will encounter numerous characters that will require help, a interactive environment, a world to explore, and few ways to deal with certain issues. For his quest is tough, the hero will require help of some sort, companions, conquering land for his own, commanding towns, and leading his own army, All to unite the land under his banner! the quest worthy of a king, or a fool... It is yet to be told!

Quests:
No spoilers.

Official youtube: "BaneTrapper Dev" https://www.youtube.com/channel/UC8r76BkWbj9nRJL-kfSwfxA (https://www.youtube.com/channel/UC8r76BkWbj9nRJL-kfSwfxA)
You can find update videos there, i will try to be more regular. As in one update video each week or two.

What is to be expected in alpha:Single character control, Items that affect player (Consumables, Equipment), Environment to explore, Characters with story to tell, Quests and puzzles.

Update 5 20:Sep:2015:
I have started streaming the development, you can catch up here : http://www.twitch.tv/banetrapperdev
I stream Saturdays and Sundays when i wake up. If i am not working i will also stream during work days.
Added AI, currently it gets action from town what is required to do.(Harvesting and crafting). Unit will go out, harvest, and return resources.
It will also craft when town orders it as a action when it has resources to do so.
Also equipment is now dynamic, equipping a item piece has its own sprite that shows in game.
Some spell effects have been added, and updated.
Title: Re: The Wanderer - Lost in time
Post by: Cadisol87 on March 03, 2014, 12:10:16 am
Wow, that sounds like a very cool Project! Keep it up! :)
Title: Re: The Wanderer - Lost in time
Post by: Hapax on March 03, 2014, 12:28:32 am
Sounds quite in-depth. Good luck :)
Title: Re: The Wanderer - Lost in time
Post by: The Terminator on March 03, 2014, 02:46:29 am
Very cool :)
Title: Re: The Wanderer - Lost in time
Post by: Deathbeam on March 03, 2014, 01:33:55 pm
Sounds cool, but fix dat trees :D
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on June 02, 2014, 12:42:32 am
Since the last message was long time ago and i got quite rusty updating this page, i redone the first post BUMP.
I will have some game play shots this month, to show what was done, also just to show THIS IS NOT DEAD! ;)
Title: Re: The Wanderer - Lost in time
Post by: Cirrus Minor on June 02, 2014, 07:25:26 am
It looks quite good !
So it will be a real time sandbox-RPG or something like that ?
Focus will be done on the player or on the settlement ?
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on June 02, 2014, 01:44:29 pm
It looks quite good !
So it will be a real time sandbox-RPG or something like that ?
Focus will be done on the player or on the settlement ?
Thanks, the focus will be on player. The player will have various ways to affect town.
Title: Re: The Wanderer - Lost in time
Post by: Ricky on July 21, 2014, 05:45:17 pm
Hows the art position? Do you still need a pixel artist?
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on July 21, 2014, 11:19:07 pm
Oh i didn't update this page :P, we got artist, but not a "pixel artist".
If you are interested PM me you email, il contact you trough there, i like to keep the recruitment there.
BaneTrapperDev@hotmail.com

EDIT:
Don't want to bump, i redone the whole first post.
Title: Re: The Wanderer - Lost in time
Post by: Jungletoe on July 27, 2014, 10:44:13 am
Why do you need 2 musicians?
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on July 29, 2014, 06:02:45 pm
Why do you need 2 musicians?
Personally, i was interested in acquiring another one, tho we require SP(Special effects).  8)
There was allot of interesting talent for music, but many i felt they wouldn't fit intro game style.

To answer your question, it is RPG, there is allot of audio related stuff to don't you agree?
Title: Re: The Wanderer - Lost in time
Post by: Jungletoe on August 02, 2014, 07:13:44 pm
To answer your question, it is RPG, there is allot of audio related stuff to don't you agree?

Yeah, just I feel that 2 people working on audio is a bit overkill. 2 artists, on the other hand, is understandable.
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on August 18, 2014, 08:18:51 pm
Update 2.
Done inventory, and the change is final.
Merged objects and units intro a single "thing" now called objects,
Some animations(Art is from http://opengameart.org (http://opengameart.org)) i cannot specify artist directly, i got it long time ago decided to use it.
Here is a video : https://www.youtube.com/watch?v=yQNwskaJaxk (https://www.youtube.com/watch?v=yQNwskaJaxk)
For some reason i couldn't get my Fraps to do longer video them 30 sec, i will be switching recoding program for next video, till then cya!

We are still working hard, each day.
By the way, still need a pixel artist.
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on September 29, 2014, 05:52:33 pm
Update 3- It has bean over a month, how the time flies i cannot believe.
Note that video quality is poor, my machine is very weak so i cannot record not even close to 30 fps 800x600 resolution.
https://www.youtube.com/watch?v=XbgK8qwpi5c (https://www.youtube.com/watch?v=XbgK8qwpi5c)

We are again recruiting members for various roles:
http://www.gamedev.net/classifieds/item/3534-looking-for-members-2d-top-down-rpg/

We are done with Story for ACT I, just finishing touches, now its time to implement it all!
When we are done with ACT I, as i stated it will be free of charge, since it is demo to show what is to come!

Although the progress was slow last few months, it was because i was working with engine, and i was supper ambitious with what i wanted to achieve, i settled for less, and am ready to get back to old progress tracks.
Title: Re: The Wanderer - Lost in time
Post by: Xornand on September 29, 2014, 10:32:57 pm
Just wondering, are you planning on releasing a demo for that game?
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on September 29, 2014, 11:20:17 pm
Just wondering, are you planning on releasing a demo for that game?
Quote from: BaneTrapper
When we are done with ACT I, as i stated it will be free of charge, since it is demo to show what is to come!
Depends what you define as demo, but the answer is yes. We decided initially to split full game intro multiple Acts, and introduce mechanics slowly. And most importantly to see how we work together as a team, so far so good.
The Act I which is the start of story will be showcase of whats to come, free to download & play, available platforms are still unknown. Later Acts will introduce new mechanics, and complete the story.
At least that is the plan for now, cannot tell what the future holds.
Title: Re: The Wanderer - Lost in time
Post by: Xornand on September 29, 2014, 11:26:40 pm
Depends what you define as demo, but the answer is yes.
I meant a playable binary version of the game (i.e. in the state you have already showcased in your YouTube videos).

We decided initially to split full game intro multiple Acts, and introduce mechanics slowly. And most importantly to see how we work together as a team, so far so good.
The Act I which is the start of story will be showcase of whats to come, free to download & play, available platforms are still unknown. Later Acts will introduce new mechanics, and complete the story.
At least that is the plan for now, cannot tell what the future holds.
I see, then good luck with that!
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on September 30, 2014, 12:22:16 am
Depends what you define as demo, but the answer is yes.
I meant a playable binary version of the game (i.e. in the state you have already showcased in your YouTube videos).
Oh the date should be before January 1st but i cannot promise, it is not a deadline we have to meet, it is deadline we would like to meet.
The showcase lacked one thing i am currently working hard to get right "Battle/Combat".
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on December 15, 2014, 05:00:22 pm
(I em /we are) not dead, still working. Allot of stuff changed, and was added.
Quite allot of stuff i want to add, but just few thing needed to be added so we can produce Act I.
I will make a update before January 1st to show cool stuff that has bean made.
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on May 01, 2015, 08:10:10 pm
BUMP:

Update 4:  1st may 2015
Oh my how long has it been? too long IMHO.
Allot of things clicked in place, and are ready for usage, but i cannot scrape time...
There is no content to show it off thus we are making "Demonstration" it will be a short, playable to show off what is supposed to be in alpha.

What is to be expected in alpha:Single character control, Items that affect player (Consumables, Equipment), Environment to explore, Characters with story to tell, Quests and puzzles.

I am hoping this week end i will add a video update, and later a developer commentary, to talk a bit about the game. The video will be found on youtube.

Official youtube: "BaneTrapper Dev" https://www.youtube.com/channel/UC8r76BkWbj9nRJL-kfSwfxA
Title: Re: The Wanderer - Lost in time
Post by: BaneTrapper on September 20, 2015, 04:25:14 am
Update 20-Sep-2015
Added AI, currently it gets action from town what is required to do.(Harvesting and crafting). Unit will go out, harvest, and return resources.
It will also craft when town orders it as a action when it has resources to do so.
Also equipment is now dynamic, equipping a item piece has its own sprite that shows in game.
Some spell effects have been added, and updated.

We are still going! never done, just lack of work hours to invest :)
The learning experience was very... Harsh, and joyful. If i had chance i would do it again!
I will do regular update videos which you can catch up on the youtubes
https://www.youtube.com/channel/UC8r76BkWbj9nRJL-kfSwfxA/videos (https://www.youtube.com/channel/UC8r76BkWbj9nRJL-kfSwfxA/videos)

Also i stream the development, if you want to see how self learned guy does things to achieve max performance, i am your guy. Also if you needs help or tips i will do my best.
Language is c++, libraries: SFML, STL. Scripting: Custom scripting language, Lua
http://www.twitch.tv/banetrapperdev (http://www.twitch.tv/banetrapperdev)
I stream Saturdays and Sundays when i wake up. If i am not working i will also stream during work days.