thanks for the quick reply, sorry about the window brackets, I was just trying whatever comes to mind to see what could be a problem...in one of my desperate tries I put them there, I am in debug mode, and yet it skips and it just runs a previously working build, the only other code that I have handles input :
void Particles::pollEvent(sf::Event& ev)
{
switch(ev.type)
{
case sf::Event::MouseButtonPressed:
if (ev.mouseButton.button == sf::Mouse::Left)
m_paused = !m_paused;
break;
case sf::Event::MouseWheelMoved:
m_velocity.phi += 12.f * ev.mouseWheel.delta;
break;
}
}
then I take all these methods, and I have them in the Game class like this:
while((m_window).pollEvent(ev))
{
if(ev.type == sf::Event::Closed)
return;
m_ballParts.pollEvent(ev);
}
(m_window).clear();
m_ballParts.loop(m_window,frameTime);
I am using the latest nighty build you actually shared, thanks for that by the way, http://sfml.my-gate.net/nightly , the VS2010 64bit 2013-09-26 Thor Dev [35391b0421] version
*Edit : SFML 2.1