Hi again,
Thanks again for the help. Something like this works for me (exactely as imagined!)
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
{
thor::rotate(playerMovement, -float(0.1));
player.rotate(-0.1);
}
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
{
thor::rotate(playerMovement, float(0.1));
player.rotate(0.1);
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
{
player.move(playerMovement);
}
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{
player.move(-playerMovement);
}
:)