SFML community forums

General => General discussions => Topic started by: Laurent on April 21, 2014, 07:50:41 pm

Title: The new SFML team
Post by: Laurent on April 21, 2014, 07:50:41 pm
Hi

After this discussion (http://en.sfml-dev.org/forums/index.php?topic=14980.0), I've decided to open the development of SFML to a team composed of the most talented and involved developers in this community (sorry for those I forgot -- the team may grow in the future).

What this means is that I'll no longer be the only one to decide and write code; this was already the case with Nexus, Marco and Jonathan being part of the team, but this was just enough to make SFML survive. These new members (yes, the list is coming) will bring their motivation, ideas and technical skills, and there will be nobody to say "no" to what they propose. Instead, the team will discuss every suggestion and implement it if it meets an agreement.

Development of bug fixes and new features will also be a lot more open to the community, we don't want motivated members to see their contribution rejected most of the time. We need everyone's energy to make SFML the best multimedia library out there.

The team is composed of:
- Nexus
- binary1248
- Tank
- Grimshaw
- eXpl0it3r
- Hiura
- Sonkun
- and myself

In this team I'll be nothing more than a regular member: everyone will get an equal weight on decisions.

I hope you like this major change; in any case you should soon see a difference ;)
Title: Re: The new SFML team
Post by: eXpl0it3r on April 21, 2014, 07:57:06 pm
Hooray! I hope this turns out as good as it sounds. :D

Just a small request, could you change the forum titles from "SFML team" to "SFML Team"?
Title: Re: The new SFML team
Post by: Laurent on April 21, 2014, 08:01:09 pm
Quote
Just a small request, could you change the forum titles from "SFML team" to "SFML Team"?
Hmm ok, why not :P
Title: Re: The new SFML team
Post by: zsbzsb on April 21, 2014, 08:03:53 pm
Great news  ;D
Title: Re: The new SFML team
Post by: therocode on April 21, 2014, 08:04:07 pm
Wow this sounds great! :)

I am keen on seeing what may come out of this. probably only good things!

I must say that I had lost my hope there for a while for SFML, when the task list was just growing and growing, and future versions seeming to be years away.
Title: Re: The new SFML team
Post by: Tank on April 21, 2014, 08:09:53 pm
Thanks! I am/we are really looking forward to what's going to happen -- hopefully a lot! :)
Title: Re: The new SFML team
Post by: ChronicRat on April 21, 2014, 08:10:59 pm
Android port!!!  :)
Title: Re: The new SFML team
Post by: G. on April 21, 2014, 08:42:10 pm
This is great, I was a bit afraid when you said that SFML could die. ;)
Title: Re: The new SFML team
Post by: Hiura on April 21, 2014, 10:09:29 pm
It's nice to see you're all motivated like that!  :D
Title: Re: The new SFML team
Post by: Jesper Juhl on April 21, 2014, 11:32:34 pm
Great news. I can't wait to see how this works out :-)
Title: Re: The new SFML team
Post by: Rosme on April 21, 2014, 11:42:58 pm
That is excellent news! I'm quite happy with the turn of events! Long live SFML!
Title: Re: The new SFML team
Post by: Oldie on April 22, 2014, 01:34:25 am
Nice birthday present. :)
Hope this major change is for the best in the long run. In any case, sharing one's power amongst a team is a remarkable event.

Hooray for SFML!!
Title: Re: The new SFML team
Post by: infinitebox on April 22, 2014, 01:56:16 am
This is very exciting news! Hopefully SFML will become an even better SFML with more frequent updates and fixes, more features and flexibility!

A whole heartedly welcome to the new official SFML Team, and thanks to all the contributors. I hope to become one of you some day.
Title: Re: The new SFML team
Post by: Jebbs on April 22, 2014, 03:31:04 am
Wow, this is quite a big change!

I'm pretty hopeful though. Having more people will hopefully mean more things get done and also hopefully much more progress.

Congrats to all the new team members and good luck. :)
Title: Re: The new SFML team
Post by: Cadisol87 on April 22, 2014, 12:02:34 pm
Great news!
I'm sure SFML will grow faster now  :)
Title: Re: The new SFML team
Post by: select_this on April 22, 2014, 12:18:10 pm
There seems to be a good spread of expertise in the team. Good luck to all involved.
Title: Re: The new SFML team
Post by: anthnich on April 22, 2014, 04:02:10 pm
Congrats, good stuff! Looking forward to see what you guys have up your sleeve!
Title: Re: The new SFML team
Post by: Mercy404 on April 22, 2014, 11:58:47 pm
Great news! And congrats everyone!
Title: Re: The new SFML team
Post by: Lo-X on April 23, 2014, 09:06:05 am
Yay ! :)
Title: Re: The new SFML team
Post by: AxelRantila on April 24, 2014, 10:16:52 pm
Awesome news!
Title: Re: The new SFML team
Post by: Cornstalks on April 25, 2014, 09:29:16 pm
This is fantastic. In fact, it's encouraging me to get more involved myself. The recent surge of commits (https://github.com/SFML/SFML/graphs/commit-activity) indicates this is a very good thing.
Title: Re: The new SFML team
Post by: jannugimes on May 16, 2014, 06:17:24 pm
Hooray! I hope this turns out as good as it sounds. :D

Just a small request, could you change the forum titles from "SFML team" to "SFML Team"?
Yes it will be good for us and also the site.
Title: Re: The new SFML team
Post by: slucis7593 on May 17, 2014, 06:59:14 pm
Great news! :D
This is a awesome team  8)
Title: Re: The new SFML team
Post by: Lolilolight on June 05, 2014, 01:31:06 pm
Quote
Hi

After this discussion, I've decided to open the development of SFML to a team composed of the most talented and involved developers in this community (sorry for those I forgot -- the team may grow in the future).

What this means is that I'll no longer be the only one to decide and write code; this was already the case with Nexus, Marco and Jonathan being part of the team, but this was just enough to make SFML survive. These new members (yes, the list is coming) will bring their motivation, ideas and technical skills, and there will be nobody to say "no" to what they propose. Instead, the team will discuss every suggestion and implement it if it meets an agreement.

Development of bug fixes and new features will also be a lot more open to the community, we don't want motivated members to see their contribution rejected most of the time. We need everyone's energy to make SFML the best multimedia library out there.

That's a good idea because your concurrant (SDL) is really taking advance.

I've tested (and not only me) several applis with SDL and SFML on different plateforms.

SDL is able to display a window on any system (even on a raspberry pi) with every driver and even with old architectures.

This is not the case of SFML, because of several reasons :

-SFML is using XrandR, the video modes fails to load with Xinemara on linux.

-All extensions of openglES are not always present in the drivers, opengl just get the adress of the functions defined in the driver but if the adress is not present there's a link error, maybe it's due to the missing of glew with opengles.

SDL seems to create the opengl context without any problems, most of all, SDL is opensource so you should take a look into the code. (At least for the dependencies and for the opengl context)
Title: Re: The new SFML team
Post by: Laurent on June 05, 2014, 01:37:15 pm
Please don't hijack this thread with your own problems, which already have open discussions on the forum.
Title: Re: The new SFML team
Post by: Lolilolight on June 05, 2014, 01:59:06 pm
Ok. :)
Title: Re: The new SFML team
Post by: FRex on August 26, 2014, 04:53:51 am
I can't believe no one brought that up before but shouldn't readme.txt be updated to list entire team instead of just Laurent, Hiura and Jonathan?
Title: Re: The new SFML team
Post by: Laurent on August 26, 2014, 07:52:49 am
Quote
I can't believe no one brought that up before
I did right after the team was created ;)

The other members can update the readme file whenever they want.
Title: Re: The new SFML team
Post by: binary1248 on August 27, 2014, 01:36:54 am
I really can't be bothered. If anybody doesn't believe that I contributed, I can tell them to go RTFCL.