SFML community forums
Help => Window => Topic started by: jamesmintram on August 03, 2009, 07:07:39 pm
-
Hi I was wondering if it was possible to use directx within a window created using SFML.
Basically I want to provide an OpenGL and a DirectX renderer for a game I am writing and I only want SFML to handle all of the Win32 stuff such as window creation, input and event handling.
Is that possible?
If so what kinda stuff would I need to do to accomplish this?
Many thanks,
James Mintram
-
SFML will always create an OpenGL context associated to their windows; I don't know if it mixes well with DirectX (I think it does).
However you'll need to tweak SFML a little bit, to add an accessor to the internal handle of sf::Window instances.