Man... why can't such games gain more attention. That way people would see what awesome things can be achieved with SFML and would stop asking whether SFML can be used in high quality games.
In any case, good job ;). I would even consider this game to have potential to be on par with some things sold on Steam for real money.
Judging by the video , it looks AWESOME !!!
Great job.
That looks awesome. Nicely done man.
This looks great and well-made.
I think more attention should be paid to the bullets though. They should originate from the weapon and also not appear behind the character :P
(http://i.imgur.com/a7Q5HH8.jpg)
Nice work.
This looks really good and polished.
The constant fading in/out in the video annoyed me quite a bit though. Is that just how you made the video or does that also happen when you play the game (haven't tried it myself)?
Question: How do the stats affect you? i saw "strength" is there a melee combat?
I'm impressed. Nice to see a solid piece of work done with SFML.
I don't think I'll be a player (just not my kind of game) - but I wanted to applaud the craftsmanship :)
(I know I already commented; just felt like adding a bit more encouragement, since I really think this looks good) ;)
Good work, achpile!
its awesome man!!! so beautiful :D
Man... why can't such games gain more attention. That way people would see what awesome things can be achieved with SFML and would stop asking whether SFML can be used in high quality games.
In any case, good job ;). I would even consider this game to have potential to be on par with some things sold on Steam for real money.
I've played F.I.R.E.D. a little during the week end.
Runs fine (Windows 8 - 64).
The game is well done, polished, and I like the 2D art !
So it will become a multiplayer game ? You already have some "story" ?
Really nice love it. Runs perfectly fine on Ubuntu14.10 64bit except everytime I die the window looses focus and it shows every open window (this view http://www.opensourceforu.com/wp-content/uploads/2012/05/Ubuntu1204-24-Super-W-scale-windows.png) kinda strange.
Some suggestions:
*When you rightclick an item in a chest it should get automatically in your inventory, so it will be faster to store ammo.
*Sometimes its hard to see an enemy because the world is too dark (maybe this is on purpose?), you could add someting like a brightness level?
AlexAUT
It's not tile-based, is it? In what way the game map is represented?
It's not tile-based, is it? In what way the game map is represented?
I find it hard to imagine a single person making such a cool game. I mean really, it's super cool.
I wonder if there is some way to change the keys? E.g. I would find 'W' to jump good instead of space (of course all personal preference).
I tried your game and it was so great, got me hooked for a while! Great job ! I don't find that much stuff that needs improvement, unless you want to further polish the game.
The experience was really good, complete, intuitive and with a bit more work I'm sure you can make a commercial success out of it. :D
Too bad the development is (temporarily, I hope) paused, but now I can't wait to see your tower defense :P