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General => SFML projects => Topic started by: underww on November 18, 2014, 12:17:00 pm

Title: Arcane, the roguelike
Post by: underww on November 18, 2014, 12:17:00 pm
Hi,

Since the beginning of this year, I've been making a simple roguelike game called Arcane.
I'm trying to make a bit traditional roguelike game but has a nice graphical interface.

Here's a link for the demo. I made this demo for ProcJam.
http://underww.itch.io/arcane (http://underww.itch.io/arcane)

It's a just engine demo though, :)
Thanks.



[Screenshots]

(http://i.imgur.com/H22NmQx.png)

(http://i.imgur.com/M9uZ5xE.png)
Title: Re: Arcane, the roguelike
Post by: Nexus on November 18, 2014, 03:01:48 pm
It would be nice if you posted some screenshots ;)
Title: Re: Arcane, the roguelike
Post by: Ztormi on November 18, 2014, 03:42:38 pm
Love it! Needs some sounds though  ;D
Title: Re: Arcane, the roguelike
Post by: Mörkö on November 18, 2014, 08:45:50 pm
It looks pretty good.  :)

I would slightly change the semantics of the action messages. For example:


I would change to


but in my opinion this would be even better:


Someone who is better at english can tell you whether this is a bad suggestion or give a better explanation of why some changes would make the messages more natural sounding.
Title: Re: Arcane, the roguelike
Post by: G. on November 18, 2014, 09:11:29 pm
but in my opinion this would be even better:

  • You were hit for 8 hit points
  • Gigantic rat was hit for 4 hit points
No. You lose the information about who hit you, and who hit the rat.
Title: Re: Arcane, the roguelike
Post by: underww on November 19, 2014, 08:21:54 am
Thanks for your suggestion, Mörkö.
Because I'm not a native speaker nor am I good at English, It's hard to make natural texts.