SFML community forums
General => SFML projects => Topic started by: underww on November 18, 2014, 12:17:00 pm
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Hi,
Since the beginning of this year, I've been making a simple roguelike game called Arcane.
I'm trying to make a bit traditional roguelike game but has a nice graphical interface.
Here's a link for the demo. I made this demo for ProcJam.
http://underww.itch.io/arcane (http://underww.itch.io/arcane)
It's a just engine demo though, :)
Thanks.
[Screenshots]
(http://i.imgur.com/H22NmQx.png)
(http://i.imgur.com/M9uZ5xE.png)
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It would be nice if you posted some screenshots ;)
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Love it! Needs some sounds though ;D
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It looks pretty good. :)
I would slightly change the semantics of the action messages. For example:
- The ancient wyvern claws you for 8 damage
- You stab the gigantic rat for 4 damage
I would change to
- Ancient wyvern clawed you for 8 damage
- You stabbed gigantic rat for 4 damage
but in my opinion this would be even better:
- You were hit for 8 hit points
- Gigantic rat was hit for 4 hit points
Someone who is better at english can tell you whether this is a bad suggestion or give a better explanation of why some changes would make the messages more natural sounding.
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but in my opinion this would be even better:
- You were hit for 8 hit points
- Gigantic rat was hit for 4 hit points
No. You lose the information about who hit you, and who hit the rat.
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Thanks for your suggestion, Mörkö.
Because I'm not a native speaker nor am I good at English, It's hard to make natural texts.