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General => SFML projects => Topic started by: Lo-X on December 08, 2014, 05:16:14 pm

Title: [LD48 #31] Dark Rabbit
Post by: Lo-X on December 08, 2014, 05:16:14 pm
Hi there,

I did this weekend Ludum Dare (31th edition) and here the game I ended up with.

(http://loicboutter.fr/img/jeux/ld31/screenshot1_small.png) (http://loicboutter.fr/img/jeux/ld31/screenshot1.png)

Dark Rabbit is a game in which you are a evil genious, for a rabbit. You want to take your revenge on the kid that tortured you while a little cute mini rabbit. To do that, you decide to kill all kids you'll encounter. Of course kids tend to catch you too, when they're smart enough.


Let's get technical

Of course I used C++11 with SFML, still with my little framework base on the still awesome SFML Game Development Book.
I used QtCreator as editor. I used gimp to make all graphic stuff, Audacity, sfxr and autotracker.py for audio.

I will post the sources on GitHub as soon as the Jam edition stops and I have some time to do it. So stay tuned.

I developed it on Linux (mint) and ported it aferwards on Windows.


I would like to thank SFML team for that awesome library as well as writers of SFML Game Development for that awesome book (some of you guys got two thanks :) ).


Links :
- Ludum Dare entry (http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=24781)
- Downloads on my personal website (http://loicboutter.fr/darkrabbit)
- Sources on github (https://github.com/Lo-X/ludumdare31)
Title: Re: [LD48 #31] Dark Rabbit
Post by: OdraEncoded on December 08, 2014, 06:19:10 pm
I placed traps and killed kids, but then I got game over'd and I don't know why?
Title: Re: [LD48 #31] Dark Rabbit
Post by: eXpl0it3r on December 08, 2014, 08:49:46 pm
I guess it's just my brain, but I found the steering in the isometric view rather annoying. :D

Is there a "restart" game button, because having to actually restart the game is hard work. :P
Title: Re: [LD48 #31] Dark Rabbit
Post by: Lo-X on December 08, 2014, 09:21:14 pm
Is there a "restart" game button, because having to actually restart the game is hard work. :P

Nah, there isn't, I wanted to but it was 1h from deadline, I didn't risked it :p
Title: Re: [LD48 #31] Dark Rabbit
Post by: StormWingDelta on December 10, 2014, 03:33:18 am
lol well last I checked there isn't anything in the rules about finishing things up after the competition. :)
Title: Re: [LD48 #31] Dark Rabbit
Post by: Lo-X on December 10, 2014, 04:23:17 am
Yes there is

Quote
Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline

I could after the voting is done, or I could do it and not upload the modifications. But too late for the competition.